Jump to content
EN
Play

Forum

  • 0

A question about a descriptive text


 Share

Question

In the recent patch, the RFM patch for shaft mentioned "the ranges of maximum and minimum damage", so what does this mean? Does this mean that the damage caused by a shaft player shooting at me at a distance of 1 meter and shooting at me at a distance of 100 meters (non sniper mode) has been reduced by 50%?

Share this post


Link to post
Share on other sites

4 answers to this question

Recommended Posts

  • 0
1 hour ago, Mihoyo said:

In the recent patch, the RFM patch for shaft mentioned "the ranges of maximum and minimum damage", so what does this mean? Does this mean that the damage caused by a shaft player shooting at me at a distance of 1 meter and shooting at me at a distance of 100 meters (non sniper mode) has been reduced by 50%?

Turrets with damage falloff have maximum and minimum damage ranges. Within between point blank and the stated maximum damage range, you will be dealing 100% of your damage. After you pass the maximum damage range, your damage starts falling off linearly until you reach the minimum dmaage range and its stated weak damage %. The range for Shaft's arcade shot is mid range. For mid range turrets, that is 80m of maximum damage range and 120m of minimum damage range when a turret is fully upgraded, with a weak damage % of 25%. That means between 0m and 80m, you will deal 100% of your damage and between 80m and 120m, your damage will drop linearly from 100% towards 25% at 120m. 

 

Decreasing these ranges by 50% means RFM will have a maximum damage range of 40m and a minimum damage range of 60m. Between 0m to 40m, it will deal 100% of its damage. Between 40m and 60m, its damage will linearly drop from 100% to 25%. In essence, you now need to be closer to your target if you want to deal good damage to them. 

Share this post


Link to post
Share on other sites

  • 0
On 6/9/2022 at 7:37 PM, TheCongoSpider said:

Turrets with damage falloff have maximum and minimum damage ranges. Within between point blank and the stated maximum damage range, you will be dealing 100% of your damage. After you pass the maximum damage range, your damage starts falling off linearly until you reach the minimum dmaage range and its stated weak damage %. The range for Shaft's arcade shot is mid range. For mid range turrets, that is 80m of maximum damage range and 120m of minimum damage range when a turret is fully upgraded, with a weak damage % of 25%. That means between 0m and 80m, you will deal 100% of your damage and between 80m and 120m, your damage will drop linearly from 100% towards 25% at 120m. 

 

Decreasing these ranges by 50% means RFM will have a maximum damage range of 40m and a minimum damage range of 60m. Between 0m to 40m, it will deal 100% of its damage. Between 40m and 60m, its damage will linearly drop from 100% to 25%. In essence, you now need to be closer to your target if you want to deal good damage to them. 

Thank you very much for your professional and detailed answers. I have understood

 

On 6/10/2022 at 9:22 PM, Marekos1111 said:

@Mihoyodid you get your answer?

yeah,thx

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...