Jump to content
EN
Play

Forum

Let´s discuss Scorpion!


 Share

What is your first impression of this weapon? (1 = worst, 10 = best)  

80 members have voted

  1. 1. What is your first impression of this weapon? (1 = worst, 10 = best)

    • 1
      18
    • 2
      0
    • 3
      0
    • 4
      2
    • 5
      3
    • 6
      8
    • 7
      4
    • 8
      10
    • 9
      9
    • 10
      26


Recommended Posts

It's like they "gave away " scorpion to many  expecially low rank users ,i fought against a TON of them . Not that bad choice if they did on porpouse (looks like)  as newcomers have that bit of spike in mixed rank battles. 
After the "married perdiod "  there will be the need to "tweak"it   like adding the Striker/Shaft ray to it  to begin with   , and some more room to avoid those missiles   or to raise aiming lock  ,but well all old seasoned players do know that already
_
Only thing is that is becoming stressful to play some large maps , almost impossible to use close /mid range turrets  as there are too many  longer range variety  weapons now , not even enough protection modules  for half of them  , that scorpion is everywhere ( low levels most as said)   meaning that even trying  to   charge  is suicidal aòready halfway  . Ironically ,  the only way to win some modes like tjr in those large open  maps  is to go almost  all "suicidal" there to press enemies , lol  .
Need one slot more  ?

Share this post


Link to post
Share on other sites

When will it be available at the garage? Or are there still enough gamblers who want pay for useless ultra containers with 'better changes' for the developers wallet ?? I would have expected the Scorpion in the garage at Tankersday actually. But that would be sad for all the payers if we could get it at 50% discount ?

Edited by Knaagdier

Share this post


Link to post
Share on other sites

On 9/2/2022 at 2:23 PM, Knaagdier said:

When will it be available at the garage? Or are there still enough gamblers who want pay for useless ultra containers with 'better changes' for the developers wallet ?? I would have expected the Scorpion in the garage at Tankersday actually. But that would be sad for all the payers if we could get it at 50% discount ?

Turrets and hulls are no longer able to be pruchased from the garage except a select few. They must be obtained from normal containers (green ones), Scorpion included. 

Share this post


Link to post
Share on other sites

I think scorpion's aiming mechanism should be changed to that of striker's, since scorpion can aim and lock on enemies through structures.
Striker's mechanic is longer aiming time with short salvo reload. Scorpion's mechanic is longer salvo reload with shorter aiming time. Well, I think Scorpion should have longer aiming time ( due to aiming at enemies behind structures feature. ) and less salvo reload. It is absurd to give the turret this feature (Aiming through structures) when aiming time is already so short. 

Share this post


Link to post
Share on other sites

On 9/2/2022 at 11:53 PM, Knaagdier said:

When will it be available at the garage? Or are there still enough gamblers who want pay for useless ultra containers with 'better changes' for the developers wallet ?? I would have expected the Scorpion in the garage at Tankersday actually. But that would be sad for all the payers if we could get it at 50% discount ?

I upgraded my scorpion to mk4 before this 50% sale ??

btw it will never be available in garage. It is now available as an epic item. If someone really is desperate to get scorpion, he can finish the 24 missions in multiple created accounts. Somehow, the player will get scorpion in atleast one of those accounts.

Share this post


Link to post
Share on other sites

On 9/2/2022 at 8:51 PM, TheCongoSpider said:

Turrets and hulls are no longer able to be pruchased from the garage except a select few. They must be obtained from normal containers (green ones), Scorpion included. 

Wow, then the changes are almost none. I haven't had anything with any equipment value from a container, not even a skin in the 9 nine years that I'm playing Tanki. It's a shame, but no developer cares anyway,,. They keep on telling your changes are better... Right... ?

Share this post


Link to post
Share on other sites

I just recently mk7'd my scorpion and I have swarm and adrenaline augments for it. Now SWARM missile aim works fine somewhat, trying to get use to  aiming

at short-mid range and have no problem with it.

***Adrenaline Aug... the aim is always off  it seems and missiles usually hit the ground. Is this a bug for adrenaline aug? Looks like it doesn't even work, so I just use

SWARM for now and have done sort of ok with it.

Perhaps someone can point something out about missile aim with adrenaline. Just wondered cause it might be useful to use to get that damage boost.

OK thanks...

 

Share this post


Link to post
Share on other sites

What even is the point of Missile Launcher "Wolfpack"? It has so many handicaps for no reason. I saw this augment as the one I would most likely enjoy and was excited to use it. It's just so impractical compared to the other Scorpion augments. Why does it have 8 missiles instead of 10? Why does it take DOUBLE the time to lock on than Stock? Why does it then have the same reload as Stock? 

 

Just look at Missile Launcher "Swarm". Why the hell does that get instant target acquisition, just enough missiles to kill a medium hull on its own, the ability to use it at ANY range AND gets to have -50% reload. It's so overloaded and brings out the best side of Scorpions parameters. ML "Wolfpack" just hinders it. Fix the scaling of these augments. You changed Gauss to have near instant acquisition and you see how that turned out. Either nerf Swarm or improve the scaling of Wolfpack to make it practical. 

  • Like 3

Share this post


Link to post
Share on other sites

On 9/5/2022 at 6:46 AM, cybernite said:

I just recently mk7'd my scorpion and I have swarm and adrenaline augments for it. Now SWARM missile aim works fine somewhat, trying to get use to  aiming

at short-mid range and have no problem with it.

***Adrenaline Aug... the aim is always off  it seems and missiles usually hit the ground. Is this a bug for adrenaline aug? Looks like it doesn't even work, so I just use

SWARM for now and have done sort of ok with it.

Perhaps someone can point something out about missile aim with adrenaline. Just wondered cause it might be useful to use to get that damage boost.

OK thanks...

 

Adrenaline is Stock. Stock's missiles only have 2m of splash damage (very small). You may also be firing the salvo too close to enemies. Try to keep, say, 80-100m of distance from your target and make sure they are not heading towards you. You counter a Stock salvo by keeping your distance between you and the Scorpion short.

 

For visualisation, from the first picture to the second picture should be about 100m I was distracted while trying to properly count. 

 

Screenshot-2022-09-02-15-04-50-353-com-t

 

Screenshot-2022-09-02-15-05-05-407-com-t

Share this post


Link to post
Share on other sites

On 9/5/2022 at 4:36 PM, TheCongoSpider said:

What even is the point of Missile Launcher "Wolfpack"? It has so many handicaps for no reason. I saw this augment as the one I would most likely enjoy and was excited to use it. It's just so impractical compared to the other Scorpion augments. Why does it have 8 missiles instead of 10? Why does it take DOUBLE the time to lock on than Stock? Why does it then have the same reload as Stock? 

 

Just look at Missile Launcher "Swarm". Why the hell does that get instant target acquisition, just enough missiles to kill a medium hull on its own, the ability to use it at ANY range AND gets to have -50% reload. It's so overloaded and brings out the best side of Scorpions parameters. ML "Wolfpack" just hinders it. Fix the scaling of these augments. You changed Gauss to have near instant acquisition and you see how that turned out. Either nerf Swarm or improve the scaling of Wolfpack to make it practical. 

Its point is that, at very long distances - it makes the rockets almost impossible to avoid due to how fast they become. As things are, this augment looks like a nerf to the turret in exchange for not having to worry about setting off the missiles in a proper direction to make sure they follow the target horizontally when they make their trip rather than get tricked into smashing into a wall or the ground. Swarm on the other hand turns Scorpion into, more or less, a medium ranged turret, Striker-esque. Plus, it's considered exotic, so a money-maker reliant on people whom did not get the fund. It's not overpowered per se, so though many have it already, it's a situation of "not much gained, even less lost" for the devs. What makes it good is that it enables Scorpion to be versatile and not hindered on small maps.

Share this post


Link to post
Share on other sites

On 9/5/2022 at 6:46 AM, cybernite said:

I just recently mk7'd my scorpion and I have swarm and adrenaline augments for it. Now SWARM missile aim works fine somewhat, trying to get use to  aiming

at short-mid range and have no problem with it.

***Adrenaline Aug... the aim is always off  it seems and missiles usually hit the ground. Is this a bug for adrenaline aug? Looks like it doesn't even work, so I just use

SWARM for now and have done sort of ok with it.

Perhaps someone can point something out about missile aim with adrenaline. Just wondered cause it might be useful to use to get that damage boost.

OK thanks...

 

The advantage of "stock" Scorpion is that it will hit its target vertically when within range as long as the target is not moving towards or away from you. Usually it's hard to hit campers sniping on the castle walkway with other turrets that require line-of-sight (save Magnum), but at this range, which I find perfect for stock Scorpion, (see pic below) they will be hit vertically almost always.

Z1i6QeE.jpg

  • Like 1

Share this post


Link to post
Share on other sites

On 9/6/2022 at 9:24 AM, Benefactor said:

The advantage of "stock" Scorpion is that it will hit its target vertically when within range as long as the target is not moving towards or away from you. Usually it's hard to hit campers sniping on the castle walkway with other turrets that require line-of-sight (save Magnum), but at this range, which I find perfect for stock Scorpion, (see pic below) they will be hit vertically almost always.

Z1i6QeE.jpg

Yes; also, at too long ranges, the rockets will approach the target at an angle instead of verically, so, the juggernaut can be shielded by even the small barriers at the upper parts of stadium. It happened so many times and was slightly irritating since the whole salvo that takes a long reload time gets wasted on a small stump over there.

  • Agree 1

Share this post


Link to post
Share on other sites

On 9/7/2022 at 9:10 AM, GoCommitFishSlap said:

Yes; also, at too long ranges, the rockets will approach the target at an angle instead of verically, so, the juggernaut can be shielded by even the small barriers at the upper parts of stadium. It happened so many times and was slightly irritating since the whole salvo that takes a long reload time gets wasted on a small stump over there.

Slightly irritating? Total understatement. That's why I try to be at least one level higher to the Jugg or diagonally opposite in Stadium.

Share this post


Link to post
Share on other sites

I understand and know about one level higher. I had no problem if jug was at low or middle level altitude. But jug at the top level is only the problem, which was the most frequent case in a certain match. I went to mid and aimed once, it seemed to hit from top. Overall, satisfied with the salvo ability.

Share this post


Link to post
Share on other sites

When you lock on a tank, you can continue the locking on even when it's behind cover, is this a bug (or a "bug" done on purpose to make it OP) or on purpose and how it's meant to be?

Edited by qwds

Share this post


Link to post
Share on other sites

On 9/11/2022 at 5:40 PM, qwds said:

When you lock on a tank, you can continue the locking on even when it's behind cover, is this a bug (or a "bug" done on purpose to make it OP) or on purpose and how it's meant to be?

I know this sound stupid, but this is a feature, not a bug.

 

I know, I know. It doesn't take genius to figure out why this is a bad thing, but that's what the Dev decided to do

Edited by Warpriest
  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

This gives rise to peek - a - boo tactics for initiating the lock. This tactic cannot be used with other salvos: striker salvo and gauss salvo. The other 2 salvos require continuous line of sight without barriers. However, scorpion salvo is different in this aspect.

Edited by GoCommitFishSlap

Share this post


Link to post
Share on other sites

On 9/11/2022 at 12:00 PM, GoCommitFishSlap said:

This gives rise to peek - a - boo tactics for initiating the lock. This tactic cannot be used with other salvos: striker salvo and gauss salvo. The other 2 salvos require continuous line of sight without barriers. However, scorpion salvo is different in this aspect.

Gauss only needs 0.6s to complete its lock-on and is hit-scan, so it can pretty much go peek-a-boo on you just fine, if not better than Scorpion since the latter's rockets need time to reach you, and if you hug a wall - they are likely to smash into it; driving in front of a billboard will do the trick, too. As for Striker... well, it's called a medium-ranged turret for a reason. Its DPS out of salvo is significantly greater than any of the long-ranged turrets; naturally, it pays for it with reduced effective range (though this is debatable with its often overlooked RRE augment). Plus, it has potent splash (Gauss even more so, you can kill tanks around your main target with it, healers for instance), while Scorpion's stock radius is so tiny (1-2m) you may as well think of Scorpion as a single-target turret. With all this in mind, I think it's actually fair that Scorpion can lock-on through walls. A successful hit is not guaranteed, in any case.

  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...