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XP/BP balance makes no sense. Please change it


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Wasp is as fast as Hornet, it turns slower than Hornet, Hornet accelerates faster, Wasp gets flipped easily while Hornet is basically impossible to flip, and on top of that Hornet has a random chance of surviving two shots, Wasp on the other hand is always dead in two shots.

Why does Hornet still survive two shots sometimes? Back then, it made a little sense I guess (well not really, if we're honest) since Wasp had a bit more top speed. In the current balance, with the speed tied, it makes no sense at all. That random chance of surviving two shots as a Hornet player can easily win you games and is just an unfair advantage.

Please give both hulls the same HP. Both should always die when hit a second time. Hopper is irrelevant anyway, no need to talk about it

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10 hours ago, Spy said:

Increasing Railgun's damage in Railgun Master will fix the issue.

Or that, of course. But knowing Tanki, Wasp would surely become a one shot once Railgun's damage is increased, and it would take weeks to fix. That's why I mentioned decreasing Hornet's HP :biggrin:

 

10 hours ago, NikmanGT said:

Might as well make hopper get 2-shots in the mode if they introduced light hulls in the concept or remove it all together.

I think everyone would agree on removing it from the game mode. But honestly, in its current state (after the nerf), I wouldn't really mind if it survived one shot, since it seems to be weaker than the other hulls.

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10 hours ago, Son_Goku said:

I think everyone would agree on removing it from the game mode. But honestly, in its current state (after the nerf), I wouldn't really mind if it survived one shot, since it seems to be weaker than the other hulls.

I think removing it might be more feasible, since I don't see anybody equipping it.

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