Jump to content
EN
Play

Forum

Multiple Firing Mode Reload Bar


Me0w_XP
 Share

Recommended Posts

Turrets like Scorpion, Shaft, or Tesla have multiple firing modes and can use weaker shots while the bigger shot is reloading. The problem really shows itself with Scorpion: With a long arcade reload, you have to rely on turret sounds and the model animation.

My suggestion is to have the reload bar change colors for one of the firing modes.

For example:
Scorpion shoots its rockets and the reload bar starts to fill up. When you shoot an arcade shot, the bar turns a darker orange and returns to yellow when the next arcade shot is ready. This way you have a clear visual indication on the reload bar.

Edited by Me0w_XP
  • Like 1
  • Agree 2

Share this post


Link to post
Share on other sites

On 10/6/2022 at 1:22 AM, NikmanGT said:

Valid

Sounds a little complex

Or just have 2 reload bars for the said turrets with different colors.

not a bad idea, could be useful for other turrets as well 
especially terminator 

  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

I'm suggesting that when the new battle will be updated, we should get two reloading bar (only for gauss, striker, shaft, scorpion, tesla), the first in the top is indicating the reloading time in arcade mode and the second one below is indicating the reloading time in aiming mode.

Why I'm suggesting this : Because, let's take scorpion for example, it only has one reloading bar for two modes : arcade and aiming time and since not everyone remember the reloading time for aiming and arcade mode at the same time, we're so confused when we we're gonna be able to shot regular shot so we're just spamming the space button until the shot finally comes

Edited by Yveltal9
  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...