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On 11/16/2022 at 9:26 AM, Like_a_Pro said:

Hey i am having a problem that I can not see the find bundle in my shop in one of my account. Can someihelp me

Can you take a screenshot of your current shop offers?

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1.png

 

I don't know and personally don't care if Tesla had an old prototype or something, I just think Isida, Freeze and Firebird LC skins were what we deserved more  ?

P.S: Stream Anti-Hero by Taylor Swift ❤️ 

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On 11/16/2022 at 7:32 PM, xDelicate said:

1.png

 

I don't know and personally don't care if Tesla had an old prototype or something, I just think Isida, Freeze and Firebird LC skins were what we deserved more  ?

P.S: Stream Anti-Hero by Taylor Swift ❤️ 

Agreed ! @xDelicate

They Could have given us Skin that they made in Tanki X , They were unique and would surely attract players & especially buyers to use the funny numbers of a plastic card.

Edited by oOo.Aryan.oOo
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On 11/16/2022 at 6:14 PM, sphdz_3153371 said:

Just out of curiosity, what level did the last tanki fund reach? 

I didnt buy any offers last time so I wasn't tracking the fund. Just wondering what the end result of that fund was.

It reached the final level which was level 15 and it still continued growing even without having more rewards. it reached around 17 - 18M if i remember correctly

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On 11/16/2022 at 11:26 AM, Like_a_Pro said:

Hey i am having a problem that I can not see the find bundle in my shop in one of my account. Can someihelp me

Check now

❤️

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On 16/11/2022 at 13:14, sphdz_3153371 said:

Só por curiosidade, a que nível chegou o último fundo do tanki? 

Não comprei nenhuma oferta da última vez, então não estava rastreando o fundo. Apenas imaginando qual foi o resultado final desse fundo.

Another curiosity:
In the previous event it only reached 4 million after six days. In this one, the tendency is to pass four million on the third day.

 

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On 11/16/2022 at 5:14 PM, sphdz_3153371 said:

Just out of curiosity, what level did the last tanki fund reach? 

I didnt buy any offers last time so I wasn't tracking the fund. Just wondering what the end result of that fund was.

+18 million tankoins last time

And this time we have a better start than the last one, let's see how it goes this time ?

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https://docs.google.com/spreadsheets/d/1oEt3UwDPRhINRmb7yE-bxvb7u_4TJhKTvkrUwphccTU/edit?usp=sharing

I made this for fun (I like making spreadsheets xD) so I share it with you. I update it everyday at 9p.m france time (2 hours from now)

Don't be afraid of total tankoins column, because of the formula I need to complete all lines at once but it will look better in a week maybe ?

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On 11/11/2022 at 2:55 PM, The_Voltage said:

LOL Uranium for Scorpion have effects of Smoky's Sorted ammunition, Explosive rounds and Rubberized rounds combined...

 

On 11/11/2022 at 4:54 PM, Kazareen said:

DE wiki. Same crit scheme as the Strict Ammunition Load it seems, three ricochets (5 degrees as the minimum angle) and the same splash as Explosive Shells.

I hadn't seen that when I checked the Wiki a few hours before Voltage's post. With the existence of Uranium Shells, I went into the game the other day to confirm if base Scorpion advances critical chance on misses and it does. It was tiring to do since Scorpion has a slow firing rate and I have to do the process multiple times to make sure. This had to have been a recent silent change because ever since they made Smoky and Thunder advance on misses, I've been passively checking for this on other turrets. Scorpion and Shaft were the turrets I was playing with most often during that time and did not notice it on Scorpion until after Friday's update. 

 

Another change they seemed to have made was Gauss and Shaft no longer advancing critical chance with their sniping shots. I don't have a approximate period of when they could have made this change but it had to have been somewhere around June 24th. 

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On 11/17/2022 at 3:32 PM, TheCongoSpider said:

Another change they seemed to have made was Gauss and Shaft no longer advancing critical chance with their sniping shots. I don't have a approximate period of when they could have made this change but it had to have been somewhere around June 24th. 

I do remember you mentioning this once in the past, that one period when critical hit information was visible on the test servers.

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On 11/17/2022 at 4:34 PM, Me0w_XP said:

I do remember you mentioning this once in the past, that one period when critical hit information was visible on the test servers.

Yeah that's what I used to get the approximate date. Around that time Shaft and Gauss on the real servers were still advancing it. Gauss I suppose with its current fast snipe, long reload gameplay doesn't need it but I hope it comes back for Shaft. 

 

The only other turret I suspect may be like Smoky, Thunder and Scorpion now is Freeze. When I was using it last week, there were two instances where I killed someone with a critical hit and then the first damaging tick on the next enemy was a critical hit. The minimum chance for Freeze (and other turrets) hasn't changed from 0% so maybe firing into the air or at an ally advances it. I didn't really get to passively test as much as the others since Freeze's ammo is more precious especially when you have to fight someone immediately after. Maybe it was a bug. 

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