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On 12/29/2022 at 10:05 PM, destruidor-3000-2014 said:

Guys, i dont know about you but in fund tanki, it mentions two jammed changes, one from level 9 and another level 11, but i didn't recive either one, is this right ? 

Didn't get these augments as well on both my accounts

Edited by galziv01

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So, from the containers, I got Adrenaline for Striker, Stun Immunity for Titan, and Heat Resistance for Mammoth, among others. However, when I went to the garage to check, those 3 augments I mentioned are still locked and I'll need to buy them anyways? ?

I mean, it's a really bad feeling when  you see an early purple or orange glow from the container, just to be given a bunch of paints you'll never use, especialy for someone like me who has simple tastes and just likes the Black paint. But rolling augments and still not getting them is just as bad.

Edited by Rydge

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On 12/29/2022 at 9:05 PM, destruidor-3000-2014 said:

 

On 12/29/2022 at 10:01 PM, galziv01 said:

 

Smoky Jammer and Railgun Jammer will be handed out at a later moment, January 12th to be exact. I don't know the reason behind it, probably not completed yet 

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On 12/29/2022 at 10:21 PM, BloodPressure said:

Smoky Jammer and Railgun Jammer will be handed out at a later moment, January 12th to be exact. I don't know the reason behind it, probably not completed yet 

As someone said before, the reason is for sure to let crisis drone owners and some other drones owners spend as usual a lot of supplies in this couple of festive weeks!

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On 12/29/2022 at 7:13 PM, cx2014 said:

As someone said before, the reason is for sure to let crisis drone owners and some other drones owners spend as usual a lot of supplies in this couple of festive weeks!

That's an overly cynical way to intepret the delay of their release. ?

 

Realistically, their original schedule may have coincided with certain changes in a patch note that due to the extended server downtime, was delayed to January. 

  • Agree 2

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seeing twins as a lone is not more op than other turret 's pulsar. The problem is like always with the too op paladin  , that  when it charges at you like usual he can cover half of field in respawn invincibility time  using the turrets augment to inflict early augment , finishing with the added permanent ap overdrive ( over and over adding which can't be resoved by healing )   . It's the same whatever is twins or other pulsar weapon  (teslas and so on and i have them all except for rico)   , invincible  against 4 enemies alone when it should be "support"  ... still i cannot figure my head how people can consider that normal, so fast that strifing is faster than ping ( red outlines and 0 damage etc etc )   . It's just that with pulsar  , that effect is sure death if he decided to aim you and single kill  even from far , it does not matter if you have booster and 50 against his turret , it 's dead on over .
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I think in general the all game need a debuff   . No turret should kill in 1 shot  for example  ( unless you add a system where power opf shopt is related to low health for example 
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Got 1 million crystal from an ultra so i was lucky ( extremely i guess 1 mil is a ton)   , even  ap  scorpion ( i do not use it but is exptoc  )   from a single old ultra . 
Now what it remains is to  find a way to balance that enormous  mass of players with game breaking weapons ( i got them all too so i'm speaking fairly)  ,
guess pulsar augs wil need at least lower damage.

Edited by mrvomit

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