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Fix Striker - Bug


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You should re-work the entire Striker!

It's a * to play with this turret. There is a lot of bug.

FIX IT!

Bug 1 - When you shot enemies and die, when shots arrive enemy the damage is reduce to 20 or 15%! The enemy stay with few life just because this reduction.

Bug 2 (THE WORSE) - Fix the Striker AIM! - It's so bad to play! You are "Glued" with your enemy, the target is red "ready to shot" but when you shot him, the shot goes so far away! This isn't working, but you never fix it.

It make no senses, you are "glued" with your enemy, you shot him, and you miss the shot. 

Striker should have a little aim assistent.

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On 12/12/2022 at 5:48 PM, AzaborBR said:

Bug 1 - When you shot enemies and die, when shots arrive enemy the damage is reduce to 20 or 15%! The enemy stay with few life just because this reduction.

All projectile turrets suffer from this. Striker is most obvious as its projectile are the slowest to hit its target. 

 

On 12/12/2022 at 5:48 PM, AzaborBR said:

Bug 2 (THE WORSE) - Fix the Striker AIM! - It's so bad to play! You are "Glued" with your enemy, the target is red "ready to shot" but when you shot him, the shot goes so far away! This isn't working, but you never fix it.

It make no senses, you are "glued" with your enemy, you shot him, and you miss the shot. 

Striker should have a little aim assistent.

Can you record video evidence of this? Whenever I'm jammed against an enemy with Striker, I do damage like normal when I shoot. 

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On 12/12/2022 at 4:48 PM, AzaborBR said:

Bug 1 - When you shot enemies and die, when shots arrive enemy the damage is reduce to 20 or 15%! The enemy stay with few life just because this reduction.

 

think this is because status effects and damage boosts don't apply when you're dead. So a Stun Striker and Booster user will deal unboosted damage and no stun on a postmortal hit.

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On 12/13/2022 at 4:35 AM, TheCongoSpider said:

Can you record video evidence of this? Whenever I'm jammed against an enemy with Striker, I do damage like normal when I shoot.

I think I know what he means.

Check out this pro diagram:

905kYze.png

When you (blue tank) are pointing at an stationary enemy (red tank) above you, the red outline shows up. Now, if you just tap spacebar and fire a single rocket that's not locked-on, it will spawn and immediately fly in a straight line from your turret to the enemy (yellow line). But if the rocket is locked-on, it will spawn travelling horizontally straight from your turret, and only then turn towards the enemy (brown dashed line).

So in the normal firing mode, the rocket will hit its target with no issues, unless the target moves. But if there's an obstacle really close to the direct line of fire (usually an edge of a building/bridge/cliff), a locked-on rocket will always hit that instead, despite the aiming indicator showing an outline. Happens quite often, and it IS really annoying, just like the part with double damage on already-fired projectiles not working if your tank is dead.

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Othe thing you can see about Striker... Show what side rocket is ready to shot, sometimes is red, but your shot hit some construction or other thing in map, because the rocket that was ready was hidden behind something, but the aim keeps red.

 

Maybe change color, red to right side and orange to left side. 

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Come on guys, when are you fix these bugs on Striker? It's impossible to play in some matches... Frequently we need load power 2, 3 times because the aim has a bug that when is almosts 100% done, reloads it to 0...  And I think this is the root cause from others bugs, like, you load power, shots but the augment effect is not applied... (Enemy didn't use life and are not immuniyt)

I'm playing with Striker and these bugs are insane... Meanwhile there is a lot of turrets getting extreme criticals on you, like Skorpion, Rail... Last match I received 10 shots, 9 was critic! Striker needs 7-8 shots to get 1 critic.

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On 12/29/2022 at 10:26 PM, AzaborBR said:

Come on guys, when are you fix these bugs on Striker? It's impossible to play in some matches... Frequently we need load power 2, 3 times because the aim has a bug that when is almosts 100% done, reloads it to 0...  And I think this is the root cause from others bugs, like, you load power, shots but the augment effect is not applied... (Enemy didn't use life and are not immuniyt)

I'm playing with Striker and these bugs are insane... Meanwhile there is a lot of turrets getting extreme criticals on you, like Skorpion, Rail... Last match I received 10 shots, 9 was critic! Striker needs 7-8 shots to get 1 critic.

If you encounter any bugs, please report them in the designated topic on this platform with evidence attached.

Thread closed & archived.

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