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Marcus
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On 1/16/2023 at 12:44 PM, PongWithBreakout said:

Scorp only has 3% crit chance, and with -30% nerf on top of that it would be 2.1%. Scorp pulsar is gonna be the most situational in line-up, if effects are gonna be proportinally long to their rarity.

Let's see ^-^

Anyway, Ill have 3 great aguments to switch between them so I'll be okay ?

Edited by tanshin

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On 1/16/2023 at 6:44 AM, PongWithBreakout said:

Scorp only has 3% crit chance, and with -30% nerf on top of that it would be 2.1%. Scorp pulsar is gonna be the most situational in line-up, if effects are gonna be proportinally long to their rarity.

Scorpion has a critical hit scheme of 30, 0, 5, 10, 15, 20, 25, 30. 

Pulsar makes that 21, 0, 3.5, 7, 10.5, 14, 17.5, 21.

 

It's the same as Thunder and its Pulsar. 

On 1/16/2023 at 6:44 AM, PongWithBreakout said:

If effects are gonna be proportinally long to their rarity.

Pulsar augments have faithfully been using the durations of the individual status augments on the turret. For example, if EMP Smoky is 1 second then Pulsar Smoky will have a 1 second EMP. If AP Tesla is 5 seconds of AP then Pulsar Tesla will have 5 seconds of AP. If EMP Smoky goes to 3 seconds of EMP then Pulsar Smoky will increase to 3 seconds of EMP. 

 

We've seen the latter characteristic with 5/6 Pulsars: Ricochet, Hammer, Tesla, Smoky and Thunder. 

When Pulsar Scorpion comes into the garage, we will see what duration Stun Scorpion and Jammer Scorpion will be. 

Edited by TheCongoSpider
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