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IDEA: Tanki Online Chess Tournament


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Hey folks,

In my near 9 full years of playing Tanki Online, the game has never hosted a chess tournament for the players as a major event with lots of prizes and teamwork. Therefore, the suggestion I post here today is an appeal to the Tanki Online development team to host such an event and engage the community in a massive game of chess.

 

Premise: 

Classical chess is a two player game, where each player takes on an unique colour - either black or white. White moves first, and black follows. Each chess piece has its own unique moves. The purpose of the game is to 'checkmate' the opposition - deliver an attack on their king whilst also making sure it has nowhere safe to flee. 

 

So how can this be implemented as a mass player event?

The setup of a classical chess game requires no less, and no more than two players. That means, there can only be two teams opposing each other. Following the idea from other recent events such as the 'Loss of Control' and 'Arcade' events, there will be a team distributor, purchasable in the shop, for a small price of Tankoins. When purchased, it will select a team for the player, giving them a specific paint for that team too. That means, there will be two different paints, one for the white team and one for the black team.

 

Yes, picking teams is easy, but how will the chess game function?

Although it might seem hard at first, the solution is actually very simple - vote chess. 

So how will this work?

1 - for every specific turn/move, a team can only move once, 

2 - A list of all possible moves will be provided on a chess board, in the mini-game website, where players have the option to VOTE for which move they would like to make.

3 - The move with the highest PERCENTAGE of votes will be counted, and thus will occur.

4 - Each move will take ONE day/ONE restart cycle

 

Timing, timing timing, all about timing, timing, timing...

Yep. I said each move will take 1 day. Thus, for 1 move from each team, it will take 2 days. (It cannot be spontaneous because, well, its chess. It takes turns.)

Thus it will be something like this:

Day 1, Hour 0 - Game begins. White team players will make their votes. Black cannot vote

Day 1, Hour 23 and 59 Minutes - votes counted from white team. The winning vote becomes reality.

Day 2, Hour 0 - Black team will begin making votes. White cannot vote

Day 2, Hour 23 and 59 Minutes - votes counted from black team. The winning vote becomes reality.

REPEAT.

This will admittedly take a long time. A comparable precedent would be the game 'Kasparov vs. the World' (Kasparov is a Russian chess former world champion), where the game lasted about 4 months. Now there were a lot of moves in that game. I would expect the Tanki game to last half as long, or less. 

Therefore, instead of hosting YET another Tanki fund, leave this running for 2 months or so, as a major ongoing event! Prizes will be worth it! Keep reading to understand better how prizes will be distributed.

 

Cool story! Now us players don't give a damn about stupid rules. What are the prizes?

Now if this ever gets implemented as a mini-game/event, I could not tell you what developers would have in mind for the winning prizes. For the losing team, it may be a few augments and some tankoins/crystals/supplies? Maybe double that or triple that for the winners? Who knows. That is up to the developers, if they ever approve of this, to decide.

 

Ok, that sounds easy, but you know, these days chess engines are a bit of a problem. What if both sides use it? 

Ahh yes. Chess engines. The bane of legitimate players. Cheating will 100% occur in the mini-game. This is without question. I mean, of course people will cheat, as both sides will want to win the biggest prize? 

I have no solutions for this.

But a way to render cheating essentially useless. It does not mean it will not happen. It just means using cheats will not benefit either team in any way.

In the 'Arcade' event, something that really confused a lot of people was the mechanic of 'metal detectors' and 'treasure chests' and whatnot. All that was just way too difficult to understand. HOWEVER, if we implemented that feature into this chess game, for example, where every 4-5 turns (4-5 days) an empty square, that, if a team had to go out of their way to reach it, would be disadvantageous to the team, would harbour a 'chest' containing possible valuable loot, cheat engines will be rendered absolutely useless because, well, ALL players will want to go out of their way to land on the square with the 'chest', destroying their chances of winning, possibly prolonging the game but also making it much more interesting to say the least.

Did you catch that? Very long and confusing sentence.

Let me say it again:

1 - every 3-4 turns, a 'chest' containing a list of possible loot (Tankoins, augments, skins) will spawn on an empty square

2 - the empty square will be in an obscure/bad position for BOTH teams, where it would be a major blunder (Error) to try and land ANY piece on that square. 

3 - Chess engines will not like this move, and the unpredictability of where the empty squares will be will essentially render engines useless.

4 - Both teams will try and get the rewards, so both teams will lost any advantage.

The game will become very messy, very fast. But at least it will be funny and free of cheaters!

 

That's actually a decent solution! So HOW will this benefit the players?

Did you lose? BOOHOO. Here's some crystals/tankoins/augments to cheer you up, plus whatever you get from the chests.

OH YOU WON? Congratulations! Here is a lot more crystals/tankoins/augments/skins/whatever as a reward! PLUS THE CHESTS!

Doesn't that sound great? Both teams will get something. All participants will 'Win'. Dreamlike, eh?

 

Don't forget about us, the developers! Why should we waste our time on this 'Chess game' instead of making new skins?

1 - you increase player activity. Depending on the prizes, many players will want to participate. Thus, if you set a pre-req for voting in a chess move (eg. you must complete 3 battles in-game or earn 10 stars before making a vote) you will get a lot of players playing in the battles, EVERYDAY. Now isn't that a good thing?

2 - you can add bundles into the shop like the good ol' 'EXCHANGE TEAMS' bundle or other packages that allow our fellow 'pay-to-win' counterparts to keep the pockets full. 

 

So what's to wait? There are CLEAR benefits to the players, the developers, the game morale AND the game health. Plus any chess fanatics out there will enjoy a hell of a game. Consider this please!

 

Cheers.

Edited by rus0806
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i really like this idea and would be extremely fun to play. but thinking about this after arcade game where players literally had access to see where treasures were and still voted in absurd directions(they didn't bother checking it), I doubt many would even bother looking for simulators ;DD, thats expecting too much :DD. Whats more making strategies i think will be impossible. like we had hard time explaining which direction to choose when we only had 6 choices, now imagine complex strategies... better not mention. but if it was implemented i would still definitely play it, hoping that people will actually try to make good decisions, or at least some strategies. 

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