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Minigame idea: consume more minigame currency to move more spaces in a turn.


PirateSpider

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For example, we can currently move 1 or 2 spaces per turn consuming 10 energy in this minigame.

For 20 energy, it should let us move 2, 3, or 4 spaces in a turn.

For 30 energy, 3-6 spaces.

40 energy = 4-8 spaces.

50 energy, 5-10 spaces.

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Under review

I'm not sure what's the point of suggesting this. Developers conducted an analysis of the game beforehand to determine the various thresholds — nuber of turns between checkpoints, amount of energy available without buying, cost of energy via crystals/tankoins, number of islands that throw you back, chances of getting +2 and +3...

This suggestion means you can spend 20 energy to guarantee that you skip a "radioactive" island, making it easier to reach checkpoints. If your goal is to reduce the amount of times you get thrown back, you have to understand that there's no way devs will just make it easier to get the rewards

The new advantage would be compensated by a disadvantage elsewhere, such as by introducing more radioactive islands.
And, spoiler alert, usually when there's a good change that's cancelled out by a bad change, the result is a net negative for players (for example: last year's container update that added legendary augments to normal containers but massively nerfed other rewards).

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On 4/7/2023 at 4:51 AM, Maf said:

If your goal is to reduce the amount of times you get thrown back

Well that and if someone just has a lot of energy, they should also be allowed to use it all up to move the appropriate amount of spaces in a single turn rather than having to constantly press the same button over and over.

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