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What should stay and what should go in TO.


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This is a short list of changes that I think should happen:

• Every emp, stun, ap, and pulsar status augment should be removed (obviously players should be compensated). They can remain on overdrives. The immunities can also stay. The jammer, burn, and freeze augments can also stay.

• ASL should be removed from regular MM and put back into the event mode scene. DM should be brought back as a regular MM mode.

• A feature needs to be added that asks the player in question if they want to be the next juggernaut. If they accept, then they'll be the next juggernaut. If they decline, then it'll ask someone else.

• Turret augments should have unlock ranks like they did before.

• Daily mission star rewards should change from 3 to 5 stars while weekly mission should go from 9 to 10 stars like they were before.

 

Lets start with those for now.

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All augments removed. 

Bring back the original overdrive.

All floating trash cans removed, no compensation. 

Get rid of all notifications and players names in battle, if you want them press tab.

Get rid of night mode.

Increase crystals earned, decrease XP earned. Give players a chance to strengthen their garage.

Remove the upgrading update you implemented, it has made lower accounts useless.

Ranking should mean something, 25,000 cry. That's a fair reward and when you reach a milestone like Legend and Legend 10, 25, 50, 75, 100, etc the reward should be 50,000 cry, it gives players something to aim for and makes it worthwhile.

Make "ultra containers" worth getting. They should have double the rewards as far as cry and supplies go compared to normal containers.

 

 

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On 4/28/2023 at 3:59 PM, TargetXAcquired said:

All augments removed. 

Bring back the original overdrive.

All floating trash cans removed, no compensation. 

Get rid of all notifications and players names in battle, if you want them press tab.

Get rid of night mode.

Increase crystals earned, decrease XP earned. Give players a chance to strengthen their garage.

Remove the upgrading update you implemented, it has made lower accounts useless.

Ranking should mean something, 25,000 cry. That's a fair reward and when you reach a milestone like Legend and Legend 10, 25, 50, 75, 100, etc the reward should be 50,000 cry, it gives players something to aim for and makes it worthwhile.

Make "ultra containers" worth getting. They should have double the rewards as far as cry and supplies go compared to normal containers.

I'm certain that you are already aware of this, but I'll mention it nevertheless - demanding the complete removal of newly introduced game mechanics and features is not a feasible or valid form of feedback, as it is highly unlikely to occur. While it may be effortless for you to request a return to the old version of the game, you must understand that the game developers must consistently release new updates to maintain player interest, and that applies to any other game in the market. If you want to provide constructive feedback, you must accept the current state of the game and suggest ways to enhance the gameplay experience.

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On 4/29/2023 at 3:49 PM, Spy said:

Get rid of all notifications and players names in battle, if you want them press tab.

Get rid of night mode.

Are you telling me this would not "ENHANCE" the gaming experience by a factor of 10.

As for containers and ranking rewards, what the devs did with these was just blatant greed.

Apart from the text wall of screen blocking notifications and players names, (soooo annoying) the rest and many more i could write down do not really affect me.

I criticise the devs mostly and in a negative way (most of their updates warrant this) on behalf of those who fall foul of almost every update they bring out.

The new upgrading process has screwed over all those players without MK7 in their garage. No speed-ups, at last a update that benefits most players, then they hit you with the follow up and your back to square -1. I seriously cannot think of ONE update, that when implemented helped out the majority of players where it counts the most, in battle.

NO'4 in my list should definitely be addressed and sorted asap as this does interfere with gameplay (in a big way) and would not hurt their precious economy.

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On 4/29/2023 at 10:49 PM, Spy said:

I'm certain that you are already aware of this, but I'll mention it nevertheless - demanding the complete removal of newly introduced game mechanics and features is not a feasible or valid form of feedback, as it is highly unlikely to occur. While it may be effortless for you to request a return to the old version of the game, you must understand that the game developers must consistently release new updates to maintain player interest, and that applies to any other game in the market. If you want to provide constructive feedback, you must accept the current state of the game and suggest ways to enhance the gameplay experience.

Given this is the game discussion section, not the Idea and Suggestion section, I don't see why these rules should apply (regardless of whether they make sense, to begin with).

Besides, I believe every single one of us who commented, including the OP, knows none of these will happen anyway. So, let us do what this section is designed for, GAME DISCUSSION.

 

I will continue the trash can topic, even though I like their maneuverability. The problem with them is they have objectively better maneuverability, which if we ignore the OD, I can't even see why someone will use tracked hull. And most importantly, it is not a freaking TANK!!! Why would a UFO show up in a tank game?

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On 4/29/2023 at 4:36 PM, Warpriest said:

Besides, I believe every single one of us who commented, including the OP, knows none of these will happen anyway.

I have to believe that one day players thoughts on the game will get noticed and acted on, especially NO'4 IN MY LIST.

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On 4/29/2023 at 6:36 PM, Warpriest said:

Given this is the game discussion section, not the Idea and Suggestion section, I don't see why these rules should apply (regardless of whether they make sense, to begin with).

Besides, I believe every single one of us who commented, including the OP, knows none of these will happen anyway. So, let us do what this section is designed for, GAME DISCUSSION.

I'm not enforcing any rule here, simply stating facts - If you want to continue with the same old 'revert all updates' approach, sure, be my guest.

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On 4/29/2023 at 11:50 PM, TargetXAcquired said:

I have to believe that one day players thoughts on the game will get noticed and acted on, especially NO'4 IN MY LIST.

I have nothing to say to that except

good-luck-with-that-batman.gif

 

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On 4/29/2023 at 11:56 PM, Spy said:

I'm not enforcing any rule here, simply stating facts - If you want to continue with the same old 'revert all updates' approach, sure, be my guest.

Thanks, I guess.

In fact, what we are discussing here matches the Devs' direction to "simplify the game", isn't it? After all, they just removed a bunch of stuff from the game, although they did re-introduce them as a new feature shortly after.

Edited by Warpriest

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On 4/29/2023 at 10:49 AM, Spy said:

I'm certain that you are already aware of this, but I'll mention it nevertheless - demanding the complete removal of newly introduced game mechanics and features is not a feasible or valid form of feedback, as it is highly unlikely to occur. While it may be effortless for you to request a return to the old version of the game, you must understand that the game developers must consistently release new updates to make money, and that applies to any other game in the market. If you want to provide constructive feedback, you must accept the current state of the game and suggest ways to enhance the gameplay experience.

there. fixed it for you.

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On 4/29/2023 at 7:11 PM, Warpriest said:

In fact, what we are discussing here matches the Devs' direction to "simplify the game", isn't it? After all, they just removed a bunch of stuff from the game, although they did re-introduce them as a new feature shortly after.

True I guess :wink:

On 4/29/2023 at 8:04 PM, Jeers4U said:

there. fixed it for you.

Ultimately, businesses aim to generate profits as their primary objective, regardless of other factors.

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On 4/29/2023 at 2:40 PM, Spy said:

Ultimately, businesses aim to generate profits as their primary objective, regardless of other factors.

Exactly.

So, it really isn't 'maintaining player interest' that comes first.

 

And I find it ironic that the players here--in this forum-- are telling tanki what maintains their interest, but the reply was

On 4/29/2023 at 10:49 AM, Spy said:

the game developers must consistently release new updates to maintain player interest

Are the players correct in what maintains their interest?

Or is tanki correct in what maintains player interest.

 

Because you're both saying opposite things.

?‍♂️

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On 4/29/2023 at 1:54 PM, Jeers4U said:

Exactly.

So, it really isn't 'maintaining player interest' that comes first.

 

And I find it ironic that the players here--in this forum-- are telling tanki what maintains their interest, but the reply was

Are the players correct in what maintains their interest?

Or is tanki correct in what maintains player interest.

 

Because you're both saying opposite things.

?‍♂️

I can't help but feel like you're thinking I'm one of those players. Let me tell you what I think.

 

I think that since its their game, then they should be allowed to do whatever they want with it as long as its legal. That means they could basically reject our feedback if they want. (If they want to keep the players, then that probably isn't a smart idea).

 

At least they're not forcing us play everyday or all day or at a specific time.

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On 4/29/2023 at 11:54 PM, Jeers4U said:

Exactly.

So, it really isn't 'maintaining player interest' that comes first.

 

And I find it ironic that the players here--in this forum-- are telling tanki what maintains their interest, but the reply was

Are the players correct in what maintains their interest?

Or is tanki correct in what maintains player interest.

 

Because you're both saying opposite things.

?‍♂️

Would players spend money if the content would be boring for them? I guess you know the answer.

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All games are created to make money (sad news :(((( )

Tanki updates are centred around making more money. They release updates that try to balance making money and keeping player (potential new buyer) interest. Simple as that. Don't know why people are going crazy over this. 

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On 4/30/2023 at 1:57 PM, Kimura said:

All games are created to make money (sad news :(((( )

Tanki updates are centred around making more money. They release updates that try to balance making money and keeping player (potential new buyer) interest. Simple as that. Don't know why people are going crazy over this. 

There are many ways for a game studio to make money, even in the P2W world.

If the Devs just simply add new stuff that is actually creative, I don't think many people would have complained. The problem is

  1. A lot of the monetization mechanisms are simply low-effort copied and pasted, while they are charged a fortune for them
  2. The Devs intentionally shift the meta all the time in order to encourage/force players to keep spending cash on their low-effort "new features". And they call it "balance changes".

I don't mind the game being P2W, this is how this business model works. But the way it is executed here is just despicable and cheeky.

Edited by Warpriest
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What should go is the colorful -but meaningless  9999GS         What should return is the V/R keys.

V/R keys used to show you the exact upgrades of the tank infront of you.

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On 4/30/2023 at 1:06 AM, Spy said:

Would players spend money if the content would be boring for them? I guess you know the answer.

 

I guess that depends on what the definition of 'boring' is to both the players and tanki.

All I know is that you're both on opposite sides of what makes tanki less boring.

 

(And I'm just a player who spends no money.)

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On 4/30/2023 at 8:48 AM, firety31 said:

What should go is the colorful -but meaningless  9999GS         What should return is the V/R keys.

V/R keys used to show you the exact upgrades of the tank infront of you.

And this is a good idea how?

Color-coded gear scores give you a quick gist of a tank's power. If you're a Legend and someone has a yellow (6K range) Gear Score, then that means they aren't too formidable of an enemy, whether because they have a no drone or lower-level gear all around. 

The R/V system with exact upgrade levels is not only slower because not only do you have to pick out and read 3-5 different upgrade levels (turret, hull, drone, protection against your turret/Armadillo (on top of the upgrade level, you have to figure out if they have these) but you're left in the dark; instead of seeing what turret/augment every enemy is using and applying protection accordingly, you have to figure it out piece by piece based on who has been in close proximity which takes much longer. 

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On 5/22/2023 at 7:17 AM, Okami said:

And this is a good idea how?

Color-coded gear scores give you a quick gist of a tank's power. If you're a Legend and someone has a yellow (6K range) Gear Score, then that means they aren't too formidable of an enemy, whether because they have a no drone or lower-level gear all around. 

The R/V system with exact upgrade levels is not only slower because not only do you have to pick out and read 3-5 different upgrade levels (turret, hull, drone, protection against your turret/Armadillo (on top of the upgrade level, you have to figure out if they have these) but you're left in the dark; instead of seeing what turret/augment every enemy is using and applying protection accordingly, you have to figure it out piece by piece based on who has been in close proximity which takes much longer. 

This is a brilliant idea.

With GS system, if you're encountering someone.. you have to click TAB and go through all players name to see how this exact opponent GS is. While with V/R keys, you can easily see their augments / drone, etc.. 

Also gearscore system is vague at some point, strongest augments has just 300GS? While they're in real have way, way more power? True it has developed better than in the past with just only 600 GS for the strongest drones. But still meaningless. Why? Because they haven't intended it to be practical, they have implemented it to make every player's focus to be on the colorful 9999 GS. With low GSs your GS isn't as colorful.

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On 4/30/2023 at 6:06 AM, Spy said:

Would players spend money

Players "spend money " to gain an edge, Its called human nature and the devs prey on this like vultures and the buyers could care less because they " get the edge " even though the devs are screwing them over, just as much as they (the buyers) screw over the F2P in battle.

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On 5/22/2023 at 12:57 PM, TargetXAcquired said:

Players "spend money " to gain an edge, Its called human nature and the devs prey on this like vultures and the buyers could care less because they " get the edge " even though the devs are screwing them over, just as much as they (the buyers) screw over the F2P in battle.

But that's what they have now and it's not working.

?‍♂️

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Even Chat GPT recalls our opinions.... Was survey just a show-off stunt?

 

Spoiler
Me: Hey Chatbot! List some of the most hated features of Tanki Online.

While opinions may vary among players, here are some commonly mentioned features of Tanki Online that have received criticism or are considered less popular by some players:

  1. Balance Issues: Some players feel that certain tanks or weapons in the game are unbalanced or overpowered, leading to frustration and perceived unfairness in gameplay.

  2. Matchmaking System: The matchmaking system in Tanki Online has been a point of criticism for some players. Issues such as long queue times, imbalanced matches, or not considering player skill levels adequately have been raised by the player community.

  3. In-Game Economy: The in-game economy and progression system, including the acquisition of crystals and upgrading equipment, have been criticized by some players for being too grind-heavy or requiring real-money purchases to progress at a reasonable pace.

  4. Hackers and Cheaters: Like many online games, Tanki Online has faced challenges with hackers and cheaters, negatively impacting the gameplay experience for legitimate players. This issue has caused frustration and discontent among the player community.

  5. Lack of Content Updates: Some players feel that the game's content updates, including new maps, game modes, and features, have been infrequent or insufficient, leading to a sense of stagnation and boredom.

It's important to note that while these features may be criticized by some players, others may have different perspectives and enjoy the game as it is. Developers often take player feedback into consideration to improve and address these issues, but it's a complex process to balance the needs and preferences of a diverse player base.

 

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