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Why does it seems like the MM system balances players who joins during a match worse than the initial players?


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This seems to happen often, in my experience. You start a game and GS seems almost always fairly well balanced, with some problems at times, then some players leaves and the newly joining players have totally unbalanced GS and just dominates in the game, making the match not fun anymore.

The match from this screenshot started with everyone being grey or dark green, very well balanced, until some on the enemy team left and 2 new players had way too high GS. Those players were just slaughtering us and the game wasn't very fun anymore.

 

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Edited by ekf
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On 5/15/2023 at 11:16 AM, ekf said:

This seems to happen often, in my experience. You start a game and GS seems almost always fairly well balanced, with some problems at times, then some players leaves and the newly joining players have totally unbalanced GS and just dominates in the game, making the match not fun anymore.

That's the "reinforcement" part of the MM system. It was there for quite some time but seemed to have kicked into overdrive earlier this year and became easily noticeable.

 

When I'm doing special missions on my alt accounts for UCs, they usually had a pretty smooth time since their equipment is very strong for their ranks. It's only since earlier this year that I've started having problems finishing them quickly because very strong reinforcements can come in long before the battle finishes if enemy players leave early. So now I try to balance between not dominating too hard to make players leave early, but also have enough of a lead so that when strong reinforcements do come in, my team can hold out and still win in the end.

 

This is all around the mid-ranks. I can't speak for beginner ranks like where your screenshot was taken. 

Edited by TheCongoSpider
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On 5/15/2023 at 6:27 PM, TheCongoSpider said:

That's the "reinforcement" part of the MM system. It was there for quite some time but seemed to have kicked into overdrive earlier this year and became easily noticeable.

 

When I'm doing special missions on my alt accounts for UCs, they usually had a pretty smooth time since their equipment is very strong for their ranks. It's only since earlier this year that I've started having problems finishing them quickly because very strong reinforcements can come in long before the battle finishes if enemy players leave early. So now I try to balance between not dominating too hard to make players leave early, but also have enough of a lead so that when strong reinforcements do come in, my team can hold out and still win in the end. This is around the mid-ranks. 

 

This is all around the mid-ranks. I can't speak for beginner ranks like where your screenshot was taken. 

I had no idea about the reinforcements part of the MM system but it sounds like it makes sense, but needs to be tweaked.

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