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Patch Update #724 - Released 19th May 2023


Marcus
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Patch Update #724 - Released 19th May 2023

 

  • Scorpion

    • Critical hit chance decreased from 30% to 23%

    • «Pulsar» augment

      • Removed the decrease of critical damage chance

  • Modules

    • The rank when Mk1-Mk5 modules become available is increased from Second Lieutenant (17) to Lieutenant Colonel (21)

  • Modules have been removed from the Shop kits

  • Minor text improvements

 

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On 5/18/2023 at 3:02 PM, Marcus said:
  • Scorpion

    • Critical hit chance decreased from 30% to 23%

    • «Pulsar» augment

      • Removed the decrease of critical damage chance

  • Modules

    • The rank when Mk1-Mk5 modules become available is increased from Second Lieutenant (17) to Lieutenant Colonel (21)

  • Modules have been removed from the Shop kits

  • Minor text improvements

Removing the decrease of critical damage chances again. Now for each Pulsar augment to all weapons that decrease will be removed? Nice to see how they are trying to "simplify" the gameplay. In reality, they are doing complete opposite !!!

By increasing rank avalible to get protection modules you're making it more complicated for newbies. Many players have more than 1 account and some of them are with low ranks with equipment higher than the current rank allows (especially after changing M0-M4 to Mk1 - Mk8). It's hard to solve such problem, but why you take away the possibility of at least partial protection from them?! Even if they don't give much % protection, well it's still better than nothing, so why take those % protection away?! A little more chance they can have with such "multi-accounts", but no.... you need to increase the rank of access to protections, because they spent the most on the Marshal anyway, and the business must turn. Running the game is not just about money!!!

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On 5/19/2023 at 4:45 AM, SulfuricAcid said:

Well once it comes to intense battles, the drop of crit hit chance is the fairest approach toward balancing the legend battles.

It might actually be a slight buff though.

Instead of 30, 0, 5, 10, 15,... 30,... the critical hit scheme becomes simply 23, 0, 23, 0,...

Already Scorpion Pulsar is at least usable, because your critical hit chance is raised to the maximum, 23%, immediately after 1 normal hit.

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It's getting worse and worse. Pulsar got buffed, rank avalible to get protection modules get increased... How is it simplifying the game? It isn't!!!!

Sad that you're closing this game for new players by doing such horrible updates. 

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You've removed modules from store kits but (as far as I can see), the prices are exactly the same as they were before.

Can you stop rushing updates and breaking the economy please.

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I think they decreased critical hit chance for melee turrets because of pulsar augs coming from the tanki fund. But I wish they left the

critical hit chance alone and just decrease the pulsar chance instead of nerfing the whole turret.

Isn't this new Thunder Anvil redundant, when they could just reinstated critical hits to sledgehammer?

 

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