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Completely remove K/D and death count from the game.


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This is an idea what for the Devs to ignore as they are busying copy and pasting Pulsar augs. It's simple: completely remove K/D and death count from the game.

Why?

  1. They serve no purpose - Score is enough to indicate a player's performance, or at least it's supposed to. K/D and death count give no extra information on top of score.
  2. It encourages toxic behaviors - One of the reasons of why there are so many campers in the game are because many believe high K/D = good player, and it is very eye catching. The issue is, it's not. A player can have very low K/D but high score per game because he/she is actually playing the objective or focusing on healing (though pocket healer is another topic). And vice versa, a player with a very high K/D can simply mean he/she never leave spawn the entire game.

 

Bonus:

Display the objective achieved in the score board instead:

e.g.

CP, Siege

  • Point captured

CTF

  • Flag captured
  • Flag returned
  • Defensive kills (i.e. killing the flag carrier)

TDM

  • Assist kills

...etc

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Apart from K/D; I always get into battles with 9999GS legends ripping everyone off. I find Camping more convenient rather than facing them. It essentially goes down to fixing the Game Balance and Matchmaking selection better cuz there is no way my equipment is sufficient to challenge them. I am just a target practice for these people..... so why not target them instead? (at least that's my POV regarding Camping)

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I was playing around trying to be like a camper and wow...I got some incredible k:d ration with gauss solenoid with booster in CP. But my ratings

are just a bit above 1.0, like 1.11 and 1.19 other account. Because I normally play what the focus of the mode is in, like in Siege and CP.

But when I camp I get like 20:0, 37:4...something like that...  just bugs me my kdr is low yet I am on average top3 player.

Warpriest is right but I doubt they would remove it, always funny to look at.

siti127 or kelpys are quite good campers in siege.... or that akuma,goat guy....    ily usually plays non camper, but when he camps with rail hyperspeed I seen some

crazy kdr. Even some other 7000 GS hyperspeed rail player (think his name was Imbored) was doing quite well... learned a less always put rail protection even if

7000 GS rail but with hyperspeed.... annoyed me.

kdr isn't everything....

 

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On 5/21/2023 at 7:25 PM, cybernite said:

I was playing around trying to be like a camper and wow...I got some incredible k:d ration with gauss solenoid with booster in CP. But my ratings

are just a bit above 1.0, like 1.11 and 1.19 other account. Because I normally play what the focus of the mode is in, like in Siege and CP.

But when I camp I get like 20:0, 37:4...something like that...  just bugs me my kdr is low yet I am on average top3 player.

Warpriest is right but I doubt they would remove it, always funny to look at.

siti127 or kelpys are quite good campers in siege.... or that akuma,goat guy....    ily usually plays non camper, but when he camps with rail hyperspeed I seen some

crazy kdr. Even some other 7000 GS hyperspeed rail player (think his name was Imbored) was doing quite well... learned a less always put rail protection even if

7000 GS rail but with hyperspeed.... annoyed me.

kdr isn't everything....

 

True, KDR isn't everything but there are other reasons why I like to camp.

1) (As told above) It's better to one-shot those 9999GS Muscles rather than trying to go face to face.

2) Camping is Kinda fun..... At least it's better than being destroyed.

3) Used to be a Smoky Guy: Changed my stance after Ranking close to Brigadier when MM started to find me Legend battles every game. It proved better for me btw, I have earned the same amount of XPs as Smoky with 1/3 of the Time and I am not a regular player either.

 

About Hyperspeed, that thing needs nerf - imagine destroying nearly everything in one shot.

 

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On 5/21/2023 at 10:36 PM, CaptainKiller said:

True, KDR isn't everything but there are other reasons why I like to camp.

1) (As told above) It's better to one-shot those 9999GS Muscles rather than trying to go face to face.

2) Camping is Kinda fun..... At least it's better than being destroyed.

3) Used to be a Smoky Guy: Changed my stance after Ranking close to Brigadier when MM started to find me Legend battles every game. It proved better for me btw, I have earned the same amount of XPs as Smoky with 1/3 of the Time and I am not a regular player either.

 

About Hyperspeed, that thing needs nerf - imagine destroying nearly everything in one shot.

 

Obviously, this idea doesn't solve the entire problem, but at least it will eliminate one of the incentives to camp. Better than nothing.

 

My next idea is gonna to double the score received from playing the objective. 

If a player decided to be a sneaky sniper in CP mode, that's perfectly fine, but don't expect him to be in the top 3, unless he focuses on enemies who are trying to cap (i.e. actually playing the objective). But that's a different topic. And this group of Devs is infamous for not making the smartest decision, so let's keep it simple for now.

 

As for 6 - 8k GS players getting a match against 9999 GS, I believe it will never change. That's one of the ways to "encourage" players to buy and upgrade their gear in a short period of time in order to compete with their opponents after all.

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On 5/21/2023 at 8:21 AM, Warpriest said:

My next idea is gonna to double the score received from playing the objective. 

If a player decided to be a sneaky sniper in CP mode, that's perfectly fine, but don't expect him to be in the top 3, unless he focuses on enemies who are trying to cap (i.e. actually playing the objective). But that's a different topic. And this group of Devs is infamous for not making the smartest decision, so let's keep it simple for now.

I have made top3 many times and I just camped mostly in CP. I sometimes snipe in CP just to complete those daily missions, like do 300k damage.

I sometimes snipe 2/3 the time and sometimes do a few control points. 

But you right there should be more reward for team mates who play the main objective of the game mode. I too get frustrated when I have a lousy team with 2/3s all just camping. 

If someone wants to boost their KDR it isn't too tough when you just snipe, or get good with juggernaut.

I kind of ruined my record when I started with Smoky/Viking in siege; and I thought smoky Cryo/Fire were big and was excited using them was kind of fun at the time.

**I don't snipe most of the time in CP, usually run to every control point with hornet or mammoth usually; think I saw you with Vulcan/Crusader  a few odd times.

I think the patch notes did a few changes to encourage incentive to play the game mode properly and increased score reward.

 

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On 5/22/2023 at 2:28 PM, JustBlackWolf said:

no how am i gonna flex my 0 kills 10 deaths K/D when i have 1500 scores with Isida anymore and people wonder if i'm hacking? 

3H3ARco.png

"trust me bro"

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On 5/22/2023 at 5:22 PM, BloodPressure said:

"trust me bro"

 I remember back in 2012 there was a guy who called himself AbsolutePacifist. He set the challenge of getting to the highest rank without making a single kill. At first he just captured flags until he unlocked Isida, and after that he just healed. He shared some screenshots of him playing long battles with a huge score and in first place while having like 0/256 ratio.

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On 5/21/2023 at 7:16 AM, Warpriest said:

This is an idea what for the Devs to ignore as they are busying copy and pasting Pulsar augs. It's simple: completely remove K/D and death count from the game.

Why?

  1. They serve no purpose - Score is enough to indicate a player's performance, or at least it's supposed to. K/D and death count give no extra information on top of score.
  2. It encourages toxic behaviors - One of the reasons of why there are so many campers in the game are because many believe high K/D = good player, and it is very eye catching. The issue is, it's not. A player can have very low K/D but high score per game because he/she is actually playing the objective or focusing on healing (though pocket healer is another topic). And vice versa, a player with a very high K/D can simply mean he/she never leave spawn the entire game.

 

Bonus:

Display the objective achieved in the score board instead:

e.g.

CP, Siege

  • Point captured

TDM

  • Assist kills

...etc

Well, the game actively promotes killing tanks to get most of the score in games like CP/TDM atleast. Other game modes generally do have a better score ratio for actually participating in the game mode.
Assists is a weird one, many get this often, but there is also a timer for the assist to count, so 'wasting a players repair' is not gonna be an achievement.

I do understand what you are saying, but i feel that these stats are needed in conjunction with the scores, I assume you have played call of duty, it'll be understandable

 

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On 5/22/2023 at 3:22 PM, BloodPressure said:

"trust me bro"

If we assume that i got 310 scores from those 4 kills + capping (or assisting in capping) a few points + kill assists, well. Trust me bro : ) 

(yes, this is an old screenshot, but still)

FTggyNX.png

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I personally am a stats freak and would hate the KD to be removed. In fact, I would love Tanki to add even more stats, such as total damage dealt in the current match, assists, and so on.

Tanki is already lacking ways for competitive players to compare themselves, as there is no skill-based ranking system (the one we got rn with the ranks is a complete joke and has nothing to do with this anyway). Removing the KD would in my opinion result in nothing besides getting rid of the last bits of competitiveness there are and making comparing each other even more difficult.

You just can't have games with this kind of gameplay without stat-tracking, such as the KD.

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On 5/23/2023 at 2:22 PM, Son_Goku said:

I personally am a stats freak and would hate the KD to be removed. In fact, I would love Tanki to add even more stats, such as total damage dealt in the current match, assists, and so on.

Tanki is already lacking ways for competitive players to compare themselves, as there is no skill-based ranking system (the one we got rn with the ranks is a complete joke and has nothing to do with this anyway). Removing the KD would in my opinion result in nothing besides getting rid of the last bits of competitiveness there are and making comparing each other even more difficult.

You just can't have games with this kind of gameplay without stat-tracking, such as the KD.

I would agree with adding other stats. It shows what type of player he/she is by just looking at the profile/scoreboard. That's why I mentioned that in the OP in the first place.

But for K/D, I simply can't see a purpose for that other than giving an incentive for players to camp.

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On 5/24/2023 at 4:17 AM, Warpriest said:

I would agree with adding other stats. It shows what type of player he/she is by just looking at the profile/scoreboard. That's why I mentioned that in the OP in the first place.

But for K/D, I simply can't see a purpose for that other than giving an incentive for players to camp.

Tankers, including myself, just like knowing how many kills they have and how many times they died ?‍♂️

It may be that there is that one special tanker who aims at achieving a high KD by camping, but who cares? Just finish your battle and go next. Removing the KD isn't going to "fix" camping as it is a viable strategy (<<< this is the problem, not KD), people would camp just as much.

In XP/BP for example you don't really encounter lots of campers. Having a visible KD there can be a very useful source of information about how a player is performing.

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On 5/21/2023 at 8:21 AM, Warpriest said:

My next idea is gonna to double the score received from playing the objective. 

I mean sure. But those who are so efficient at literally doing the objective would get ridiculous scores. For example, someone can 5 flags in 1 battle can earn at least 800 battle points according to the wiki.

 

I think it would be better if in CTF the player can get up to 200 points for capping the flag. So in the first minute that the flags spawn, you cap the flag you get 200 points. After that, it'll start at 25 and every minute increases by 25 for 8 minutes.

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On 5/24/2023 at 2:07 PM, PirateSpider said:

I mean sure. But those who are so efficient at literally doing the objective would get ridiculous scores. For example, someone can 5 flags in 1 battle can earn at least 800 battle points according to the wiki.

 

I think it would be better if in CTF the player can get up to 200 points for capping the flag. So in the first minute that the flags spawn, you cap the flag you get 200 points. After that, it'll start at 25 and every minute increases by 25 for 8 minutes.

The main point is to make the game so that camping should not be the ultimate, most profitable play style across all modes. And there are many ways to achieve that.

I said "My next idea is gonna to double the score received from playing the objective. " simply because it's the easiest to understand and this is not the topic for detailly discussing that so I keep it simple.

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Removing K/D won't fix camping but only will make "Stat freaks" sadder.

Personally i would like for K/D to be removed so i don't have to worry about players going "haha your K/D below 4864.00+ you suck" But at the same time i like K/D to see how much i improved or to see another peoples "Skill level" (i mean it's the closest thing to skill level since we have... well nothing in terms of stats that show players skill)

I camp not to gain K/D since when im attacking im having 1.50-4.50 K/D anyway unless im playing with purposely worse than average conbo. The problem that makes people camp is the fact that attacking is borderline useless! here's why:
1. Saboteur drone user single can easily cut of enemy base and "freeze" any CTF/RGB and potentially ASL game. 

Solution: Nerf Saboteur drone DRASTICALLY. If you think Saboteur is not OP tell me another drone that can completely ruin and freeze the entire match you can tell me even an augment that does that. because there are non.

2. Damage inflation.

Solution: Make it so everything won't oneshot you. Nerf damage on turrets and augments. You can have Exotics deal high damage but not default turret oneshotting you.

3. Camper army VS attacker.

Solution: No need for one because the changes above should cause a butterfly effect. Camping now is not borderline the only way to play the game so more people attack and 6v1s that happen nowadays (yes 6v1... speaking from experience.) won't happen nearly as much.

4. Motivate players cap play what mode wants you to do.

Solution: Increase battle score for capping things. Not XP since people don't like it. Simple.

Also add more goofy stats for us Stat Freaks like Battle score earned (guess just count BS from trophy missions when they add all trophies lol), Time with certain augment rarity on X turret/hull so like 50 hours played with Exotic augments on firebird and 95 with Legendary augments etc. 

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On 5/24/2023 at 3:17 AM, Warpriest said:

I would agree with adding other stats. It shows what type of player he/she is by just looking at the profile/scoreboard. That's why I mentioned that in the OP in the first place.

But for K/D, I simply can't see a purpose for that other than giving an incentive for players to camp.

It gives players an incentive to outdo their closest rivals. 

Augments, crits and the floaty trash cans to name but a few have ruined the game beyond repair. 

Camping affords a player the opportunity "NOT" to get obliterated every few seconds because of the pathetic augments attached to your tank, augments that take you out in the blink of an eye.  The game is pathetic and warrants all the negativity it receives every day.

Camping is the way to go, along with leaving every battle that goes sideways because of the hugely unbalanced nature of most battles.

This survey of theirs left out a lot of questions that should be answered and then rectified.

The survey was a joke, just like MM.

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On 5/24/2023 at 12:31 PM, Kimura said:

Removing K/D won't fix camping but only will make "Stat freaks" sadder.

Personally i would like for K/D to be removed so i don't have to worry about players going "haha your K/D below 4864.00+ you suck" But at the same time i like K/D to see how much i improved or to see another peoples "Skill level" (i mean it's the closest thing to skill level since we have... well nothing in terms of stats that show players skill)

I camp not to gain K/D since when im attacking im having 1.50-4.50 K/D anyway unless im playing with purposely worse than average conbo. The problem that makes people camp is the fact that attacking is borderline useless! here's why:
1. Saboteur drone user single can easily cut of enemy base and "freeze" any CTF/RGB and potentially ASL game. 

Solution: Nerf Saboteur drone DRASTICALLY. If you think Saboteur is not OP tell me another drone that can completely ruin and freeze the entire match you can tell me even an augment that does that. because there are non.

2. Damage inflation.

Solution: Make it so everything won't oneshot you. Nerf damage on turrets and augments. You can have Exotics deal high damage but not default turret oneshotting you.

3. Camper army VS attacker.

Solution: No need for one because the changes above should cause a butterfly effect. Camping now is not borderline the only way to play the game so more people attack and 6v1s that happen nowadays (yes 6v1... speaking from experience.) won't happen nearly as much.

4. Motivate players cap play what mode wants you to do.

Solution: Increase battle score for capping things. Not XP since people don't like it. Simple.

Also add more goofy stats for us Stat Freaks like Battle score earned (guess just count BS from trophy missions when they add all trophies lol), Time with certain augment rarity on X turret/hull so like 50 hours played with Exotic augments on firebird and 95 with Legendary augments etc. 

Agree with your top line.

Saboteur has already been significantly nerfed. It's now quite useless which is why I very rarely use it now, It's crap. Mining protection, mammoth and the hack paladin negate mines very easily, like I said It's now crap.

Agree with score increase and you are right, XP is a hinderance and only causes you to rank quicker and fall behind rapidly in your garage strength. (ranks below legend)

The core problem with this game is the developers themselves, fix that huge issue and see an improvement. Failing that TO will only get worse with each ridiculous update they bring out. 

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On 5/24/2023 at 3:31 PM, Kimura said:

Removing K/D won't fix camping but only will make "Stat freaks" sadder.

Personally i would like for K/D to be removed so i don't have to worry about players going "haha your K/D below 4864.00+ you suck" But at the same time i like K/D to see how much i improved or to see another peoples "Skill level" (i mean it's the closest thing to skill level since we have... well nothing in terms of stats that show players skill)

Well, its a good thing they added an option to hide profiles. Can't mock your profile stats or use them against you in an argument if you have it hidden. 

4a5001b7beea096457f480c8808572428b-09-ro

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I believe I read that a new rank score profiles will be accessible within the client screen, and won't have to go to external web link.

I don't know why don't fix that rank weblink, when you enter it you have to RELOAD webpage to get it to work. I hate these little annoying

glitches, and when you get weekly containers you have to re-log in. 

kdr is good I think like a rough indicator of how good you are.

But if they removed it, then you would have to rely on your reputation and some players will remember you.

 

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Seems that the general consensus is that removing K/D would be an unpopular change and wouldn't even solve any of the issues mentioned in the OP, so I'm changing the status to declined.

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Some people care about K/D count, others don't.

Some people treats it as mere statistics, while others see it as an indicator of "being PRO or very good player".

If somebody doesn't want to show it's K/D, it's better to hide profile and don't join any clans in this game..

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I want to bump this thread. It is very irrational to not present stronger incentives for playing for game objective. Being in games with no team play/ focus is painful.


If not eliminating K/D, it should be complimented by stats for all game modes. This would make K/D a niche thing, and allow competitiveness and competence to be measured and displayed in more beneficial ways. Profiles should not only show for example points captured, but a ratio of performance against team average across games. Over time this would display skill very effectively.

 

I support higher XP/ BP scores for some game modes, but would also add score for topping up points and contributing to points in CP and rugby. Also add proportional distribution of points for damage dealt to juggernaut. And maybe this for siege also. (It is pretty sad when you heroically do 90% of a point capture, and then suddenly 5 ppl rush in from behind at the end to claim their points as you die)

 

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