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On 9/22/2023 at 3:03 PM, HEIDEGGER said:

what

the 

actual

It's not that far-fetched if you think about it. If every single game is balanced, and therefore challenging, then you end up with a number of problems:

  • Battle length.
    If every game is an intense flight that lasts the full 12 minutes, players may feel that the games are too long and exhausting. This is exacerbated by the incentive to finish battles as fast as possible in order to accumulate stars and do missions as fast as possible.
  • Repetitiveness
    Variety is always better than the same thing happening over and over, even if it means introducing negative experiences to otherwise "perfect" scenarios. If every battle is a tough and balanced match, players could actually get bored of their experience being too repetitive.

  • Lack of progression.
    Perfectly balanced matches can sometimes lead to a very even win-loss ratio, making it difficult for players to see significant progression or improvement in their skill over time. This lack of perceived progression can be demotivating for some players.

  • Mental fatigue
    This is the most important factor. When a match is balanced, every player, regardless of their skill or GS, feels that their actions could mean the difference between winning and losing. This causes them to concentrate much harder on what they're doing, which quickly leads to mental fatigue.

    On the other hand, if you have a bunch of quick wins and losses in-between, you're much more relaxed while playing, because you know that you don't need to do anything (when your team is winning easily), or you cannot do anything (when you're losing) to change the result of the battle. And if one intense battle comes after that, it feels like a refreshing change of pace when you suddenly get that feeling of pressure and strong competition.

I even felt this effect on myself. There were times when a mix of wins and losses caused me to get lost in the game for hours, but in other times two or three balanced battles in a row made me feel like I need a break after just 30 minutes or so.

On 9/22/2023 at 3:33 PM, HEIDEGGER said:

Sure, just go and censor my one letter that i lifted from Cambridge dictionary. 

Please don't get started with this. I don't want to escalate to warnings and bans.

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On 9/22/2023 at 3:33 PM, HEIDEGGER said:

So your boy Opex wants us to struggle. I guess he had something like this in mind?
 

Seeing that your team managed to score 3 points, this actually seems like a fairly balanced battle. Though I agree that it's very odd for the algorithm to decide that a 9k GS player should be put into a game where everyone is in the 2k-5k range. I've been in place of the 9k player a few times, and it's frankly quite boring to just farm kills non-stop with zero challenge.

I tried asking Opex about why this happens, but he never seems to give a straight answer.

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I am a man, and I will not be treated as a Pavlovian dog. What I learned today was the drop. I am leaving Tanki.

Yes, I am referring to this:

On 9/22/2023 at 12:01 PM, Maf said:

Opex himself said a few years ago that if an online game has perfect balance where each battle is even and close, players end up getting fatigued faster and actually end up playing less, so MM is often designed to intentionally skew balance in games

 

To @burak963 @MEXICAN-SKY @Cleric @Deceptive-Hope_EN.PL @JustBlackWolf @gio_the_killer @x_Sorinel_x @Jeers4U @2shots2kills @TARGET-X-ACQUIRED @Cure @ammazzafurbi  @Xsader @Kimura @Gabku @yuvraj007 @rebar619 @ghost-guns @UnIeash @master_howitzer @Niklas

I’ve read the complaints of you and many other old boys on this forum since I started playing two months ago. I read your posts with amusement, but also with bewilderment. Like why are you still here? Starbucks was once a single, cozy, local coffee shop in Seattle. And you all know Tanki will never return to being that again. Keys and misc. patches will not bring back the game experience you once had. Should a comet strike earth and servers be fixed, it will still be the same broken game. Because you know what is coming: Bots on all levels. More augments, shot colors, animations, casino and bling. Kafkaesque chat banning. Hell, probably submarines and weaponized mosquitoes.

I see clearly that this game was once good. But staying in this game seems to be begging for your own personal death by a thousand cuts. So, I encourage everyone that fundamentally believes this to be true, to vote with their feet leave. Permanently, cold turkey. What do you say to a friend going through divorce? Yes, you say the following, even though you cannot guarantee it: Mate, you will find love again.

 

To all mods, helpers and misc. affiliates of the game: I’ve seen you struggle in forums to defend various malpractices from devs and owners with inconsistent arguments and a weak posture. As a manual laborer, I sympathize. All work involves some degree of bending over backwards. But there should be limits also to this. @Maf may be a lost cause, but to others: please do not sacrifice your integrity and decency for privilege. If you have felt this as a dilemma for yourself; please just leave. Leave your deal and leave the game. There is good in the world.

 

To @Indigo, and the other few good people I have come in contact with in my two months in this game: Take care, brothers! Do your best and take care of yourself.
 

 

PS: Sycophants, undercover devs and the like, such as @monkeyboymania, need not reply to this post.
PS2: I have an addendum that I will consider posting in 48hrs as my last action on this board. If I do, you will know by then why it had to wait.

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On 9/22/2023 at 5:56 AM, PirateSpider said:

Well, enjoy having to play many hours just to reach your weekly crystal limit. ?

I'll enjoy getting progress made and spending more time out in the real world.

Even the players with Brutus (not upgraded) will be able to kill him with ease.

You get 1 container and 30 of each supply for just around 2000 crystals in the shop, its really not much of a payment.

Who said anything about a weekly crystal limit?

I do not think it is "easy" for anyone to kill me in Pro Battles, beside that I play for the team, differently than the typical buyer's attitude.

If many millions of crystals are required for equipment, where do you find the 2000 crystals for drugs? 

Edited by Maf

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On 9/22/2023 at 4:49 AM, Incorp said:

I dont get it, i can still play MM fine even though my garage isnt much to boast about... try playing cp or something that is not all on killing. Dont try ctf cuz yknow crisis faaaast.

Oh and if u insist on playing PRO try xpbp instead of usual battles, as players in normal battles may have a hard time treating it as a 'real' battle and may therefore goof off.

"I can still play fine"...  Are you winning more than losing? Are you doing that without spending money? Can you do that for as long as you want?

I can do all that in Pro Battles, so... there are several minuses, but I will stick with that, thanks ?

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On 9/23/2023 at 12:35 AM, HEIDEGGER said:

Like why are you still here?

Personally i'm here for the entertainment. Looking at how bad can the game get before everyone just leaves lol

I play tanki couple times a week for fun and forget about it and the only reason i didn't leave completely is because i basically have everything for borderline free and i have MAX garage so MM is not just pure pain and suffering for me and is playable at least.

On 9/23/2023 at 6:12 AM, PirateSpider said:

You're playing your most ideal battles on a regular basis. In MM, you will be squashed by everyone easily.

If he can hang with the big boys in Pro Battles he'll definitely have no trouble in MM with above average augment and no need for the most OP ones just to survive.

Last time I played a PRO Battle was maybe in 2018 and i was the big boy there so later even leaving the game for 3 years and coming back to only play MM I was basically unstoppable with 5k GS conbo at Field Marshal and no augments. You can clearly see that MM only players are braindead when events like Bo-nk or another no drug, no OD etc. events come. I still get my usual 1k score no problem while anothers struggle to break 500 at best and I guess just a coincidence but all of a sudden there are no big buyers in these events

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Sorry, my dude. I had to make a comment about this.

First, a question: Do you know if your comment is the sentiment echoed by the developers? Like, is this the way they approach the problem of a new update or whatever? I believe the discussion you initiated is very important and I hope anyone else who feels the need to comment here will also choose a tone of respect towards Maf.

 

It's not that far-fetched if you think about it. If every single game is balanced, and therefore challenging, then you end up with a number of problems:

    Battle length.
    If every game is an intense flight that lasts the full 12 minutes, players may feel that the games are too long and exhausting. This is exacerbated by the incentive to finish battles as fast as possible in order to accumulate stars and do missions as fast as possible.

I would rather play one 12 minute--evenly balanced--game where cooperation and skill are needed to win and not someone else on your team with a 9k GS--who miraculously appeared halfway through the game. I find frequently leaving unbalanced games three and four times to be much more dissatisfying and exhausting.

By far.

 

    Repetitiveness
    Variety is always better than the same thing happening over and over, even if it means introducing negative experiences to otherwise "perfect" scenarios. If every battle is a tough and balanced match, players could actually get bored of their experience being too repetitive.

Every battle is unique. If they get bored it is because they have a propensity to get bored in the first place. You will never keep those players satisfied because what makes them leave in the first place has nothing to do with tanki.

 

    Lack of progression.
    Perfectly balanced matches can sometimes lead to a very even win-loss ratio, making it difficult for players to see significant progression or improvement in their skill over time. This lack of perceived progression can be demotivating for some players.

If you don't progress, you stay where you are because you need to get better to advance. Having unbalanced matches and getting one-shotted by a 9k GS tank on the other side of the arena is FAR more demotivating and demoralizing than having insignificant improvement over time. The 9k GS player who can't rotate his turret is by far the bane of tanki advancement. And again, the players who don't advance quickly won't stick around to play tanki long term. It's like an addict. Feed him the drugs too fast and he'll just move on to a different drug eventually...

I have always felt the best time--for me--has always been around the Warrant Officer ranks. It just feels everyone is more equal and even in strengths and weaknesses of turrets and hulls.

If I could have a tank that never advances beyond that rank--and stayed in evenly matched arenas as a result--I would.

 

    Mental fatigue
    This is the most important factor. When a match is balanced, every player, regardless of their skill or GS, feels that their actions could mean the difference between winning and losing. This causes them to concentrate much harder on what they're doing, which quickly leads to mental fatigue.

Which leads them to play more. Because it's fun. You invest more time in a strategy. Teamwork. Friends. Abilities.

The way it is now is just fluff. You don't get attached to the game. You don't really enjoy the game--because nothing you do really matters when 9k GS comes along. You hop from one battle to another. You leave battles early. You only play kinda out of habit.

It's like my '3 types of players' post (wherever that is) from long ago (if you remember that).

 

    On the other hand, if you have a bunch of quick wins and losses in-between, you're much more relaxed while playing, because you know that you don't need to do anything (when your team is winning easily), or you cannot do anything (when you're losing) to change the result of the battle. And if one intense battle comes after that, it feels like a refreshing change of pace when you suddenly get that feeling of pressure and strong competition.

Few stick around in games that long.

The way tanki is right now, if your team is winning 'easily', it will only be a matter of time before one or more 9k GS gets put on the other team to 'balance' the game. Often, victories are stolen from a team that has actually worked together to grind by a team that has had a couple of 8k GS be inserted on the other team. I find myself leaving matches when that happens because all of my and my teams hard work and grind has been for nothing.

Quite simply: If you start losing, it's better to leave the battle. And most players do.

The 'change of pace' happens when you get up from your mobile or pc or console and get a bag of doritos.

The only feeling that tanki consistently gives most players is one of frustration.

 

I even felt this effect on myself. There were times when a mix of wins and losses caused me to get lost in the game for hours, but in other times two or three balanced battles in a row made me feel like I need a break after just 30 minutes or so.

I feel this experience is not the norm. I think it's great you found your hours of fun.

I--and many other players--don't get that experience here.

 

Thanks for initiating the discussion.

I believe that the developers think of almost none of the things you brought up, however, when changing their game.

 

***Just tried to play 6 games.

--I left 5 immediately due to complete imbalance of the tanks.

--I left 1 after 1 minute after seeing that four 6-8k GS tanks had been placed on the other team, with my team's highest GS being 5k

I am not feeling any of the things you seem to think I would be feeling about progression, boredom, mental fatigue, relaxation, or refreshment.

?‍♂️

 

Edited by Jeers4U
i spelled doritos wrong
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I have logged in here for a last time to post my last thread, and I feel this deserves a short note before I go.

There is no point in engaging with site representatives like this, Jeers4U. Mafs post is blatantly full of self contradictions, many of which you point out, but if you take the bait you are duped. The laughable level of reflection in Mafs post is not a testament to his stupidity, but to his unscrupulous servility to his masters. I have seen the same pattern in all threads where they try to defend the latest con, scam, or downgrade.

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On 9/24/2023 at 12:32 PM, HEIDEGGER said:

I have logged in here for a last time to post my last thread, and I feel this deserves a short note before I go.

There is no point in engaging with site representatives like this, Jeers4U. Mafs post is blatantly full of self contradictions, many of which you point out, but if you take the bait you are duped. The laughable level of reflection in Mafs post is not a testament to his stupidity, but to his unscrupulous servility to his masters. I have seen the same pattern in all threads where they try to defend the latest con, scam, or downgrade.

I have found Maf to be the exact opposite. He is not stupid. At all.

But he is also an employee of tanki who wouldn't stay an employee of tanki if he criticized the developers like non-employees do.

He does not bite the hand that feeds him.

The problem with tanki (from your perspective, i think) is that you expect tanki to be organized and run like a western hemisphere game.

But it's a russian game.

They don't have to heed any rules like the USA does when it comes to the workplace, the product, or any employees they have.

Some people have to follow the rules.

Some people don't.

It isn't Maf's fault.

 

If this is indeed your final farewell, I wish you safe travels and the discovery of a game that gives you what tanki used to give you for entertainment.

Edited by Jeers4U

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@Jeers4U @HEIDEGGER I'd like to remind you that necroposting is against the rules and is a banable offence (rule 2.4.11.8), but I did you a favour and simply merged the new topic into this one. If you really insist on continuing this discussion, we can do so in PMs.

P.S.
I'm not an employee of Tanki, and, contrary to popular belief, helpers are not obligated to defend developers' decisions at all costs. We have our own private channels for criticism, and we are allowed to post constructive criticism on public platforms, which I often do. The opinions I share on the forum are my own, and are not actively controlled by the administration.

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