Jump to content
EN
Play

Forum

Add a delay and an indicator for crisis's supply changing ability.


PirateSpider

Recommended Posts

On 10/6/2023 at 12:43 PM, MEXICAN-SKY said:

The change over has a slight delay and the fact that EVEN with an increased damage output of 60% the amount of damage it does is only of real worth "IF" you have a augment to supplement it, (and you actually do any damage) meaning it's the augments that do the real damage and it's the augments attached to other turrets/hulls that nullify crisis and other drones to the extent that drones, crisis in particular (as it's the topic of contention) are not the real enemy in battle, augments are.

So Crisis is a balanced drone that just needs any small push to explode and being a game breaker? Like having an OP augment or flying hull? Good luck!

On 10/6/2023 at 12:43 PM, MEXICAN-SKY said:

As I have stated YET AGAIN, crisis is not the problem, the game in it's entirety IS THE PROBLEM, ergo, the devs are the problem.

Yes, Crisis being OP isn't the only problem Tanki has. But it's one of the biggest Tanki problems that needs to be addressed.

Share this post


Link to post
Share on other sites

  • Replies 129
  • Created
  • Last Reply
On 10/6/2023 at 11:54 AM, firety31 said:

Yes, Crisis being OP isn't the only problem Tanki has. But it's one of the biggest Tanki problems that needs to be addressed.

One of the biggest problems! 

I give up.

Share this post


Link to post
Share on other sites

On 10/6/2023 at 6:54 AM, Kimura said:

You mean me dealing 10k+ damage with Heavy Shaft augment thing is not deadly? Or using Hyperspeed thunder and getting 3500 damage every 2ish seconds not deadly? Man you crazy!!! Campers need a buff.

Too true fr, need more damage, because attackers are the annoying ones for sure according to some allegedly :despair:

Share this post


Link to post
Share on other sites

On 10/6/2023 at 8:36 PM, MEXICAN-SKY said:

One of the biggest problems! 

Well if we consider only balance issues, there's very few things that are more game breaking than crisis the way it stands.

 

On 10/6/2023 at 11:24 AM, Kimura said:

Edit: Just played a competitive SGE match and a paladin hack got 44/2 with freeze and trickster. Explain that Mr. Crisis too OP

 

On 10/6/2023 at 11:24 AM, Kimura said:

freeze

Freeze right now is strong. And its considered one of the best at melee to short range combats due to its ability to disable enemies damage boost supply.

On 10/6/2023 at 11:53 AM, Kimura said:

Except I didn't i took them out. I meant even though 5+ ppl were shooting me i could not be killed no prots needed just Hack's OD. EMP Tesla had nothing to do with this

Spoiler

press-x-to-doubt-la-noire.jpg

 

Share this post


Link to post
Share on other sites

Well, it seems they all went off-topic. I would like to ask Akame, Kimura and Mexican-SKY why is Crisis their most used drone? Like not even any drone can catch up with half of Crisis time. If the question was forwarded to me, Booster is my most used drone because RNG haven't gave it to me.

On 10/6/2023 at 7:21 PM, PirateSpider said:

more game breaking than crisis

LqVi6q2.jpg

Share this post


Link to post
Share on other sites

On 10/6/2023 at 9:51 PM, firety31 said:

Well, it seems they all went off-topic. I would like to ask Akame, Kimura and Mexican-SKY why is Crisis their most used drone?

1. No supply cooldown.

2. Funny man saying words when i switch

3. Flexible

4. Best looking

5. I learned how to hide and use teammates as a meat shield so even near the enemy base i dont use armor so it saves me drugs and made me better at the game lol

Share this post


Link to post
Share on other sites

On 10/6/2023 at 11:51 AM, firety31 said:

?????

the only things that affect game balance in a negative way as much as crisis is:

1) pulsar, emp, ap, and stun augments.

2) augments like hydra, assault magazine, helios, etc that are basically the superior version of other augments or multiple augments that are put into one.

On 10/6/2023 at 1:04 PM, Kimura said:

5. I learned how to hide and use teammates as a meat shield so even near the enemy base i dont use armor so it saves me drugs and made me better at the game lol

Funny how you keep saying that crisis is balanced and not OP when you basically gave away a strategy crisis users can do to adapt to the drone's disadvantage, which ironically supports our claim.

Share this post


Link to post
Share on other sites

On 10/6/2023 at 11:04 PM, Kimura said:

1. No supply cooldown.

2. Funny man saying words when i switch

3. Flexible

4. Best looking

5. I learned how to hide and use teammates as a meat shield so even near the enemy base i dont use armor so it saves me drugs and made me better at the game lol

Nice reasoning. I would love to add in addition:

6. 70% speed

7. 60% increased damage

What about Akame and Mexican-SKY. I would like to know their reasoning honestly

Share this post


Link to post
Share on other sites

On 10/7/2023 at 3:15 AM, PirateSpider said:

Funny how you keep saying that crisis is balanced and not OP when you basically gave away a strategy crisis users can do to adapt to the drone's disadvantage, which ironically supports our claim

Your average Crisis user cannot drive for 10 seconds without bumping into a teammate or something (if it's ares user than its 101% probability) so I can give away this strategy without any concerns also it doesn't always work due to amount of turrets that pierce tanks or just do absurd splash damage they should not be doing in the first place.

 

On 10/7/2023 at 7:14 AM, firety31 said:

6. 70% speed

7. 60% increased damage

I use speed just to get to the place I want faster that is not enemy base since i'll get insta killed with speed. Damage yeah sure i guess.

If defender didn't have supply cooldown i'd use it every time instead of crisis or even hyperion

Share this post


Link to post
Share on other sites

On 10/6/2023 at 7:51 PM, firety31 said:

Well, it seems they all went off-topic. I would like to ask Akame, Kimura and Mexican-SKY why is Crisis their most used drone? Like not even any drone can catch up with half of Crisis time. If the question was forwarded to me, Booster is my most used drone because RNG haven't gave it to me.

LqVi6q2.jpg

Let me iterate, I have actually used Hyperion the most, but because profile exp/h gain for drone was not working correctly in the past, it shows otherwise. Which was eventually fixed when they removed a bunch of old drones.

I have used Hyperion (back when it used 5 of each supp and didn't have a reduced cooldown on rk and mines), Booster (every iteration), Defender, Old Camper which was a bootleg hyperion (not the boosted damage/armor at max hp) and Blaster drone a lot in the past. Crisis naturally over time.

So if you really are looking at my profile to see my most used drone without even thinking, please don't make yourself look 'smart'.

Share this post


Link to post
Share on other sites

On 10/6/2023 at 11:25 PM, Kimura said:

Your average Crisis user cannot drive for 10 seconds without bumping into a teammate or something (if it's ares user than its 101% probability) so I can give away this strategy without any concerns

Honestly, bumping into something or a teammate shouldn't have much of an impact on the performance unless it happens frequently. And if it does happen frequently, then that crisis user has a skill issue.

 

Share this post


Link to post
Share on other sites

On 10/7/2023 at 8:03 PM, PirateSpider said:

Honestly, bumping into something or a teammate shouldn't have much of an impact on the performance unless it happens frequently. And if it does happen frequently, then that crisis user has a skill issue.

 

Tell me you didn't play Matchmaking without telling me you didn't play Matchmaking. 

 

You see Ares user (any drone and turret) in your eyesight be prepared for him/her to bump into you for absolutely no reason then comes the hunter users and the rest of Flying L's

Share this post


Link to post
Share on other sites

On 10/7/2023 at 11:42 AM, Akame said:

Let me iterate, I have actually used Hyperion the most, but because profile exp/h gain for drone was not working correctly in the past, it shows otherwise. Which was eventually fixed when they removed a bunch of old drones.

I have used Hyperion (back when it used 5 of each supp and didn't have a reduced cooldown on rk and mines), Booster (every iteration), Defender, Old Camper which was a bootleg hyperion (not the boosted damage/armor at max hp) and Blaster drone a lot in the past. Crisis naturally over time.

So if you really are looking at my profile to see my most used drone without even thinking, please don't make yourself look 'smart'.

Well, now I knew you used Hyperion more than Crisis (most probably due to their release dates). Still 212 hrs for Crisis aren't a little, I would like to know what are your reasons. 

Share this post


Link to post
Share on other sites

On 10/7/2023 at 10:20 AM, Kimura said:

Tell me you didn't play Matchmaking without telling me you didn't play Matchmaking. 

 

You see Ares user (any drone and turret) in your eyesight be prepared for him/her to bump into you for absolutely no reason then comes the hunter users and the rest of Flying L's

Teammates bumping into you sucks, I know. But what does that have to do with crisis?

Share this post


Link to post
Share on other sites

On 10/7/2023 at 6:43 PM, firety31 said:

Well, now I knew you used Hyperion more than Crisis (most probably due to their release dates). Still 212 hrs for Crisis aren't a little, I would like to know what are your reasons. 

Hyperion is a baseline for best supply uptime and higher survivability and a higher mining rate.

Crisis in comparison is simply for the adrenaline with a reduced mining rate and survivability when pushing with a light hull towards hordes of enemies.

Also, 212 hours, funny you can read this, did you not check my overall hours too? ??

With status effects in the mix, the common pulsars in the mix, using drones like crisis for offensive plays really relies on a high damage per shot build. But even then, you will likely be thrown into a single unboosted supply mode. I have seen a few jammer augs and pulsar augs forming a good portion of games. Unless someone has pheonix soon for a hull, using crisis can be heavily countered if they are offensive, much more than a hiding crisis player that likely holds a high damage per shot turret/aug.

Share this post


Link to post
Share on other sites

On 10/8/2023 at 9:18 AM, Akame said:

Also, 212 hours, funny you can read this, did you not check my overall hours too? ??

It's called "cherry picking"

 

On 10/8/2023 at 9:18 AM, Akame said:

using crisis can be heavily countered if they are offensive, much more than a hiding crisis player that likely holds a high damage per shot turret/aug

Couldn't have put it better myself, yet these "lets nerf crisis players ?" will not 1-either comprehend what you are telling them or 2-not accept your reasoning that crisis is not THE OP drone they believe it to be. 

Share this post


Link to post
Share on other sites

On 10/8/2023 at 1:18 AM, Akame said:

With status effects in the mix, the common pulsars in the mix, using drones like crisis for offensive plays really relies on a high damage per shot build.

Lets be honest, pulsars are simply broken monstrosities that shouldn't even exist. Neither should emp, stun, AP augments.

But all the status effect augment except pulsar can be countered with immunity augments.

On 10/8/2023 at 1:18 AM, Akame said:

using crisis can be heavily countered if they are offensive, much more than a hiding crisis player that likely holds a high damage per shot turret/aug.

Attacking crisis users may die alot more, but they'll often have a direct line of sight into the enemy base which can do some serious damage.

Camping crisis users will have to mostly settle for whatever pops out of cover.

Share this post


Link to post
Share on other sites

On 10/8/2023 at 6:43 PM, PirateSpider said:

 

Attacking crisis users may die alot more, but they'll often have a direct line of sight into the enemy base which can do some serious damage.

 

Guess you somehow don't encounter saboteur players with 16+ mines laid out in each entry point? Fun taking the good 1500 damage (2000 crit but most use armadillo so 1000 likely) from a mine when speeding. I've had games from sandbox to lost temple all with a fair set of saboteurs mining crucial points, ofc a mode like sge will be part useless for sabo players.

On 10/8/2023 at 6:43 PM, PirateSpider said:

 

But all the status effect augment except pulsar can be countered with immunity augments.

 

Guess we bring paladin back into this equation with it's polarizer overdrive within a decent aoe that also provides a nice enough small heal, which exists to 'legally' add pulsar into this game.

Share this post


Link to post
Share on other sites

On 10/8/2023 at 11:49 AM, Akame said:

Guess you somehow don't encounter saboteur players with 16+ mines laid out in each entry point? Fun taking the good 1500 damage (2000 crit but most use armadillo so 1000 likely) from a mine when speeding. I've had games from sandbox to lost temple all with a fair set of saboteurs mining crucial points, ofc a mode like sge will be part useless for sabo players.

Mine protection exists for a reason. And if the crisis user also activates the armor boost, then the mines will mostly feel no more damaging than a tickle.

On 10/8/2023 at 11:49 AM, Akame said:

Guess we bring paladin back into this equation with it's polarizer overdrive within a decent aoe that also provides a nice enough small heal, which exists to 'legally' add pulsar into this game.

Paladin's greatest weakness is high instant damage. Half the turrets can do this and so can half the ODs.

The burn status effect is another solid counter to it.

Share this post


Link to post
Share on other sites

On 10/8/2023 at 10:10 PM, PirateSpider said:

Half the turrets can do this and so can half the ODs.

More likely 99% of the turrets with Crisis's MAXIMUM DAMAGE

Share this post


Link to post
Share on other sites

On 10/8/2023 at 8:10 PM, PirateSpider said:

Mine protection exists for a reason.

Ah yes, because taking off other protections is very wise for attacking too.

On 10/8/2023 at 8:10 PM, PirateSpider said:

 And if the crisis user also activates the armor boost, then the mines will mostly feel no more damaging than a tickle.

Perfect and then let's get the player emp, ap'd or jammed, depending on which hull aug they have. And if they have driver, free for all status party against the player.

On 10/8/2023 at 8:10 PM, PirateSpider said:

 

The burn status effect is another solid counter to it.

Fun, let's just use fire pulsar, not that everyone pretty much doesn't have it already :clueless:

On 10/8/2023 at 8:10 PM, PirateSpider said:

Paladin's greatest weakness is high instant damage. Half the turrets can do this and so can half the ODs.

You assume many players actually deal high instant damage and actually hit OD's.

 

On 10/8/2023 at 8:27 PM, firety31 said:

More likely 99% of the turrets with Crisis's MAXIMUM DAMAGE

Guess you're never in a paladin's AOE if you aren't getting jammed with crisis, or you use jamming immunity? You must be talking about camping crisis players for most part then. Noted.

Share this post


Link to post
Share on other sites

On 10/8/2023 at 8:39 PM, Akame said:

Ah yes, because taking off other protections is very wise for attacking too.

Never said it was wise. I'm just saying that if something is annoying a player, then they'd do whatever to be much less affected by it. Same goes with a tryhard. People are very unpredictable, you can't expect them to always make a wise choice.

On 10/8/2023 at 8:39 PM, Akame said:

Perfect and then let's get the player emp, ap'd or jammed, depending on which hull aug they have. And if they have driver, free for all status party against the player.

How does equipping certain protection modules have an affect on the player receiving status effects?

On 10/8/2023 at 8:39 PM, Akame said:

Fun, let's just use fire pulsar, not that everyone pretty much doesn't have it already :clueless:

Don't need both of them.

On 10/8/2023 at 8:39 PM, Akame said:

You assume many players actually deal high instant damage and actually hit OD's.

Doesn't change the fact that they're still counters.

On 10/8/2023 at 8:39 PM, Akame said:

Guess you're never in a paladin's AOE if you aren't getting jammed with crisis,

Other than using a melee or short range turret, what would be the point of paladin getting close? It no longer applies the AP status effect to nearby enemies.

Share this post


Link to post
Share on other sites

On 10/9/2023 at 5:19 AM, PirateSpider said:

 I'm just saying that if something is annoying a player, then they'd do whatever to be much less affected by it. 

Hide against a crisis player then.

Share this post


Link to post
Share on other sites

On 10/8/2023 at 9:24 PM, Akame said:

Hide against a crisis player then.

Where? In my team's base? The ones that go on the offensive can literally get a direct line of sight into it.

Share this post


Link to post
Share on other sites

On 9/25/2023 at 12:28 PM, NikmanGT said:

Declined
Reducing the crisis potential now would be like taking away its selling point,

The developers do this all the time when they nerf turrets and hulls, so not sure there's any difference with this drone.

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...