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The Turrets. Which you Hate? How you like to play with it? Which you Use?


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9 members have voted

  1. 1. Which Play Style fits you?

    • Defense
      0
    • Attack
      3
    • Support
      3
    • Situational
      5
  2. 2. Which Turret you hate the most?

    • Fire-Bird
      0
    • Freeze
      0
    • Isida
      0
    • Hammer
      0
    • Scorpion
      2
    • Thunder
      0
    • Gauss
      2
    • Smoky
      0
    • Vulcan
      0
    • Magnum
      4
    • Tesla
      1
    • Shaft
      0
    • Ricochet
      0
    • Twins
      0
    • Striker
      0
    • Railgun
      0
  3. 3. Which is your favorite mode?

    • Capture the Flag
      3
    • Control Points
      2
    • Siege
      3
    • Rugby
      0
    • Team Juggernaut
      0
    • Team Death Match
      1
    • Assault
      0


Recommended Posts

  1. Which turret you hate the most and why?
  2. Which turret(s) you use and why?
  3. You use any augment for the turret(s)?
  4. How you support your team with said turret(s)?
  5. Would you change any turret/augment functionality?


 

 

Edited by Master120
Changed the Questions

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What a weird question. The purpose of every turret is to damage enemy tanks ?‍♂️

I guess you could say that some turrets are for defending and some for attacking, and are more suited to specific size maps, but with augments that completely change a turret's play style, even that is no longer relevant.

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Kind of a pointless question to be honest. Every turret in the game now is heavily dependent on what augment you use for it. Augments alter the parameters severely and determine what you will use the turret for. As such, most turrets these days can be used universally on defense, support or offense, so it really only depends on player himself and what augments he has at disposal.

For example, you can take Shaft that has been historically the camper turret that was used to pick up enemies from great distances, but these days you can use it more universally. Most people will still use it as campers, but you can now use it as a support with Healing Emitters, or even go to the close range combat with something like Crisis RFM. A lot of the augments can also be basically used anyway you want. I use Healing Emitter and I can still easily snipe people in their base on offense, heal teammates as support, or snipe someone trying to take the flag on defense. As such it is not about the turet, but about the player and how he chooses to play the turet.

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