Jump to content
EN
Play

Forum

New Overdrive Idea: Switching HP with enemy tanks.


PirateSpider

Recommended Posts

So if theres an enemy that's 20 or 30 meters of you. You can swap HP with them.

If you have low HP and the enemy has quite a bit left, and you swap, then you would now have a good amount of health left while the enemy is the one with low hp.

In a situation where there's two or more enemies with varying HP, you will get the one with the highest while all the enemies will get the HP you had prior to activating the OD.

Do note that this ability is a double edged sword or like a coin flip. If the enemy has low health and you have nearly full HP, you could very easily end up with low HP while the enemy will have all the health.

 

Oh yeah, just to prevent any abuse, this ability will not work against the juggernaut. Imagine a regular tank with juggernaut health, lol.

Share this post


Link to post
Share on other sites

Declined

Not strong enough for an overdrive. Overdrives give the potential to instantly destroy multiple tanks, or another ability that's similarly powerful. Meanwhile the best case scenario for your idea is just... getting an instant heal and reducing a single enemy's health? Meh.

Share this post


Link to post
Share on other sites

On 3/31/2024 at 11:47 PM, Maf said:

Declined

Not strong enough for an overdrive. Overdrives give the potential to instantly destroy multiple tanks, or another ability that's similarly powerful. Meanwhile the best case scenario for your idea is just... getting an instant heal and reducing a single enemy's health? Meh.

If Hopper is not affected in any way, what's the problem? Keep those ideas coming, I say! :kekw:

Share this post


Link to post
Share on other sites

On 3/31/2024 at 11:17 AM, Maf said:

Not strong enough for an overdrive.

Sorry, I just wasn't sure what else it should do. I do have a few ideas now though.

Maybe allow it to also vaporize every enemy mine in its radius?

How about allowing it to push back enemy tanks like juggernauts OD?

Or perhaps giving small instant and gradual heals to nearby teammates, like miniature repair kits?

On 3/31/2024 at 11:17 AM, Maf said:

Meanwhile the best case scenario for your idea is just... getting an instant heal and reducing a single enemy's health? Meh.

Can also work against multiple enemies at once.

Share this post


Link to post
Share on other sites

On 3/31/2024 at 8:17 PM, Maf said:

Not strong enough for an overdrive. Overdrives give the potential to instantly destroy multiple tanks, or another ability that's similarly powerful. Meanwhile the best case scenario for your idea is just... getting an instant heal and reducing a single enemy's health? Meh.

Then what about a health swapping grenade? 

Share this post


Link to post
Share on other sites

On 4/1/2024 at 1:33 PM, mjmj5558 said:

Then what about a health swapping grenade? 

That seems a lot more plausible, but feels more like an april fools joke rather than an actual item.

 

On 4/1/2024 at 4:28 AM, PirateSpider said:

Sorry, I just wasn't sure what else it should do. I do have a few ideas now though.

Well, it's best to start at the beginning. Why are you suggesting a new overdrive at all? A new overdrive requires a new hull to be added, and devs don't have any plans for new hulls at the moment.

As for the concept itself, it seems that you just thought of a cool mechanic (swapping health) and decided to suggest it as an overdrive, but now you realise that it would be a terrible overdrive, so you're trying to twist your idea and give it more features to make it work as an overdrive. Instead, it should be implemented as a different mechanic altogether (like a hull augment or, as mj suggested, a grenade), so that it actually fits the gameplay.

However, like I said above, I don't think this mechanic works as anything other than an april fools joke, since it could actually harm you, plus it's not a particularly exciting feature in the first place.

Share this post


Link to post
Share on other sites

On 4/1/2024 at 3:57 AM, Maf said:

Well, it's best to start at the beginning. Why are you suggesting a new overdrive at all? A new overdrive requires a new hull to be added, and devs don't have any plans for new hulls at the moment.

What if I told you that a light hull would be given this ability and that it not only swaps current HP but max HP too?

For example, if the light hull uses it against a heavy hull enemy, then the light hull could have up to 4000 HP while the heavy hull enemy would have up to 2000 HP. Though of course the heavy hull HP would reset once it dies, same with the light hulls HP.

On 4/1/2024 at 3:57 AM, Maf said:

Instead, it should be implemented as a different mechanic altogether (like a hull augment or, as mj suggested, a grenade), so that it actually fits the gameplay.

Not sure how it'll work as a hull augment, and I doubt anyone would be pleased if this kind of thing were to be a grenade.

On 4/1/2024 at 3:57 AM, Maf said:

However, like I said above, I don't think this mechanic works as anything other than an april fools joke, since it could actually harm you, plus it's not a particularly exciting feature in the first place.

Some of the current ODs are also a double edged sword technically.

 

For viking, you have to have a clear line of sight for the most part while staying exposed for 7 seconds to maximize its potential.

For crusader, you need a clear line of sight, if a teammate gets in your way, you could end up harming yourself.

For titan, the dome is stationary and so big that it gives away your position pretty easily.

For mammoth, the hull by itself is slow, and you have to get in close to use its main ability against enemies.

Share this post


Link to post
Share on other sites

On 4/2/2024 at 11:09 PM, PirateSpider said:

What if I told you that a light hull would be given this ability and that it not only swaps current HP but max HP too?

Doesn't matter. It's simply not exciting enough as an overdrive mechanic — just swapping numbers around.

On 4/2/2024 at 11:09 PM, PirateSpider said:

Some of the current ODs are also a double edged sword technically.

True, and I actually believe that Ares and Crusader should be immune to their own overdrives. After all, Wasp is immune to its bomb, so why can't they be?

As for the points you listed, with the exception of Crusader, none of the overdrives will actually harm you if used incorrectly. The worst that can happen is that you just waste it.

Share this post


Link to post
Share on other sites

On 4/2/2024 at 12:54 PM, Maf said:

Doesn't matter. It's simply not exciting enough as an overdrive mechanic — just swapping numbers around.

How are any of the current ODs considered "exciting"? Some are just powerful abilities while others are almost borderline secondary weapons because of how fast they charge both passive and active.

On 4/2/2024 at 12:54 PM, Maf said:

True, and I actually believe that Ares and Crusader should be immune to their own overdrives.

Ares wont really hurt themselves, they only way they can is if they're near the blast radius. Most Ares I've seen, use their ODs in a way that the orb covers a good distance until either exploding or until it goes off the map.

On 4/2/2024 at 12:54 PM, Maf said:

As for the points you listed, with the exception of Crusader, none of the overdrives will actually harm you if used incorrectly. The worst that can happen is that you just waste it.

Viking and crusader OD are basically wild card ODs. Sometimes they end up turning the tide of the battle, and sometimes they get so unlucky that they push themselves in the grave. That can't be controlled unlike this suggestion.

 

This ability, all you need to do is wait until you're low on HP and then activate it, and try to target heavy hulls. This is also why I made sure to make juggernaut immune to it.

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...