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Hacking situation is getting out of hand


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In PRO battles, literally every 4th player is running scripts or whatever to gain unfair advantages, and no matter how often you report them, spectators just can't tell if they're actually doing it or not, and even warn you for false reporting.

I mean, just look at this:

Straight through the wall. Lag can still hit you while you're in cover, yes, but the shot wouldn't go through the wall, it would go next to it. Me and my teammate were getting hit like shown in the video throughout the entire game - as soon as one pixel of our tanks was exposed, we were getting hit like this through walls. That's not the first player to do it, by the way. There's a lot of throwaway accounts that are using scripts.

This has been going on for so long already, that I feel like the developers don't even know about these scripts? The situation is honestly becoming quite ridiculous, if it isn't already, and it surprises me that no one is talking about this, or that there are no statements from the developers.

Something needs to be done.

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I still think it's lag, since you only just went behind cover when you got hit.

On 4/10/2024 at 8:49 PM, Son_Goku said:

as soon as one pixel of our tanks was exposed, we were getting hit like this through walls.

But has there ever been a situation where you stayed fully behind cover without exposing yourself for a few seconds and still got hit? If there's a hack that makes shots ignore walls (i.e. map elements), then it would allow the other player to hit you regardless of the thickness and number of obstacles between you and them, and the hack would be a lot more obvious.

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I also think it is lag. Since it is a 4 second video and the moment of the shot is only a thousandth of a second, it is not possible to determine if it is a hack or not.

As maf says, to check if it is a hack you should have, for example, a tower, a house, a wall in front of you and that all the time, from any part of the map the enemy was killing you. I know well the hacks that there are (only for parkour) and there were in tanki and I can assure you that a hack like that, as far as I know there never was.

 

For future hacker reports you should do so in the RU forum and read the reporting rules.

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On 4/10/2024 at 7:18 PM, Maf said:

I still think it's lag, since you only just went behind cover when you got hit.

If it's lag, why doesn't every player who is lagging hit you through walls? The vast majority of them hits you while you're in cover, but their shot goes next to your cover, not directly through it.

 

On 4/10/2024 at 7:18 PM, Maf said:

But has there ever been a situation where you stayed fully behind cover without exposing yourself for a few seconds and still got hit? If there's a hack that makes shots ignore walls (i.e. map elements), then it would allow the other player to hit you regardless of the thickness and number of obstacles between you and them, and the hack would be a lot more obvious.

There has not been such a situation. What I think is happening, is that the shot only appears to go through walls etc, because in their POV you're not behind a wall yet, due to normal lag probably. Their aim assist locks in on a pixel of yours, and if for you that pixel is behind cover, in your POV their shot is bent in a way that it still hits that exact pixel, no matter if it goes through map elements. For them, that pixel wasn't covered the moment they hit you, I assume.

And yes, Railgun aim assist is a thing that exists.

Edited by Son_Goku
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Here's some more examples, since one clip isn't enough (mind you, always the same player):

Spoiler
Spoiler
Spoiler

Look at how I get hit at 0:08, that is caused by lag.

Lag only doesn't hit through cover like that, this right here is aim assist combined with normal lag.

Edited by Son_Goku

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Yeah I agree, it looks really sus and I haven't seen lag do that before.

On 4/10/2024 at 9:46 PM, Son_Goku said:

What I think is happening, is that the shot only appears to go through walls etc, because in their POV you're not behind a wall yet, due to normal lag probably. Their aim assist locks in on a pixel of yours, and if for you that pixel is behind cover, in your POV their shot is bent in a way that it still hits that exact pixel, no matter if it goes through map elements. For them, that pixel wasn't covered the moment they hit you, I assume.

But I still think it's this ^

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I am convinced it's not fully lags. Although it's easy to push this off as "simply lags"
It clearly looks like aim assist more than wall hacks. Tanki has to ban hackers!

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On 4/10/2024 at 7:46 PM, Son_Goku said:

If it's lag, why doesn't every player who is lagging hit you through walls? The vast majority of them hits you while you're in cover, but their shot goes next to your cover, not directly through it.

 

There has not been such a situation. What I think is happening, is that the shot only appears to go through walls etc, because in their POV you're not behind a wall yet, due to normal lag probably. Their aim assist locks in on a pixel of yours, and if for you that pixel is behind cover, in your POV their shot is bent in a way that it still hits that exact pixel, no matter if it goes through map elements. For them, that pixel wasn't covered the moment they hit you, I assume.

And yes, Railgun aim assist is a thing that exists.

Yes, this may be correct that there was not such a situation in the past, but one logical explanation is that when you do a shot, it is never exactly the same, it's not always the same map, the same battle, and never exactly the same place, even if you do not move, your tank may slightly move (maybe not even visible due to the pushback for turrets with an impact force)

 

The short version is that when a player shoots another player, a lot of calculations are done, and then sent to the server, then it needs to consider if there is a wall, a house, if that's a miss etc... and possibly in this particular situation there was just a miscalculation or a misinterpretation from the server about a part of the wall that ended to "bypass" it. To be honest, I agree it doesn't happen regularly but I ever had this bug, and as for why isn't it for all players, that's probably a matter of server and calculations.

 

And last, they spoke about such an issue on the Vlog. More details here. The question is "When will the railgun bullet penetration mecanism and the 0 damage bug be fixed?".

 

P.S: The truth is that it happens on some other games too, one example is Clash royale, there are similar issues where when you get shot but move your troops on a place that isn't aligned anymore with the attacker, you will see the shot/arrow have a suddenly circular direction, which isn't logical

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On 4/10/2024 at 7:17 PM, Sabry said:

In the Vlog, there should be something in the wiki, iirc the question was "When will you fix Railgun shooting wall issue?" And they came with some kind of technical explanation similar to what I said

 

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On 4/11/2024 at 1:23 AM, TheCongoSpider said:

 

I found it on the wiki at the end, but the Vlog is even better, thank you ?

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On 4/11/2024 at 1:17 AM, Sabry said:

The short version is that when a player shoots another player, a lot of calculations are done, and then sent to the server, then it needs to consider if there is a wall, a house, if that's a miss etc... and possibly in this particular situation there was just a miscalculation or a misinterpretation from the server about a part of the wall that ended to "bypass" it.

You know, I wish it's miscalculations, but just the sad fact that it's always the same players, no matter the map, no matter when the play, on every shot - proves it wrong in my opinion. It's literally always the same people doing this, who sometimes don't even lag otherwise. What's funny is that these players often end up losing patience and just turn on everything they have. Take a look at this:

Spoiler

By the way, see where he hit me? His aim locked on that part of my tank since it probably wasn't behind cover in his POV. Since the aim is locked and where he hit me is behind cover in my POV however, it makes the shot appear to go through the wall for me. Normal lag could have still registered damage on me, but the shot wouldn't have bent through the wall.

Spoiler

So first is the "shooting miscalculation" you mentioned I'd say, and then what is the second video, a... movement miscalculation, causing that player to jump (same player btw)? It's not, first clip is aim assist combined with normal lag, his shot is bending like that maybe because of what I explained replying to Maf, and second clip is, as you may have guessed, jumphacks obviously. This player jumphacking pretty much proves that it's aim assist imo, because why wouldn't he have it. Such scripts come with menus, where you can pretty much enable everything.

 

On 4/11/2024 at 1:17 AM, Sabry said:

And last, they spoke about such an issue on the Vlog. More details here. The question is "When will the railgun bullet penetration mecanism and the 0 damage bug be fixed?".

That Vlog is from almost 3 years ago, the problem of shots appearing to go through walls didn't exist back then. What I'm showing here is affected by normal lag, what you guys are talking about, but on top of that this:

Spoiler
oTW1mLj.png

Aim assist (yes, the shot did deal damage). This is a screenshot from some video I took, which was released in November 2023. Since around that time you see shots appear to go through walls. Highly doubt the screenshot is another miscalculation.

Edited by Son_Goku

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On 4/10/2024 at 1:46 PM, Son_Goku said:

Their aim assist locks in on a pixel of yours, and if for you that pixel is behind cover, in your POV their shot is bent in a way that it still hits that exact pixel, no matter if it goes through map elements. For them, that pixel wasn't covered the moment they hit you, I assume.

Doesn't happen with the majority of the other turrets, though. Primarily rail.

Scorpion was always sketchy programming with the kooky flight path of its rockets, but it's almost always rail shots through buildings.

So... aim assist needs to be altered.

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On 4/11/2024 at 3:06 AM, Jeers4U said:

Doesn't happen with the majority of the other turrets, though. Primarily rail.

Scorpion was always sketchy programming with the kooky flight path of its rockets, but it's almost always rail shots through buildings.

So... aim assist needs to be altered.

From the script menus I've seen, there is no aim assist for every turret. Primarily Rail, yes, and a couple other ones.

Edited by Son_Goku

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On 4/10/2024 at 9:13 PM, Son_Goku said:

From the script menus I've seen, there is no aim assist for every turret. Primarily Rail, yes, and a couple other ones.

What I've observed (and I made a complaint in the complaint book about it) is that the rail turret doesn't even have to be aiming in your direction for it to score a hit anymore. So, I'm not sure this magical phenomenon can be even blamed on lag at this point. Just shoddy programming.

Edited by Jeers4U
As with everything else.

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On 4/11/2024 at 3:16 AM, Jeers4U said:

What I've observed (and I made a complaint in the complaint book about it) is that the rail turret doesn't even have to be aiming in your direction for it to score a hit anymore. So, I'm not sure this magical phenomenon can be even blamed on lag at this point. Just shoddy programming.

I've seen that happen too, and in that case I believe it's just desync, so a server problem. Usually, after they shoot, you can see their turrets rotate really fast into their actual position, which is probably the game trying to resynchronize that player's turret position. Seems to happen mostly with players who are using mouse controls.

Edited by Son_Goku

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That last video is no doubt someone with scripts, the jump is evidence of that.

The other videos are just lag. Just a case of the server failing to realize that the wall between the two of you is supposed to act as an actual obstacle. In the world of tanki, this is considered normal since the programming is - like @Jeers4U put it - "shoddy" just like the devs thought process.

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On 4/11/2024 at 4:04 AM, PirateSpider said:

The other videos are just lag

...again, I highly doubt that's only lag, otherwise it would affect way more players and not always the same specific ones. I have been playing for over a decade and I'm seeing this happen only since end of last year.

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On 4/10/2024 at 7:51 PM, Son_Goku said:

.again, I highly doubt that's only lag, otherwise it would affect way more players and not always the same specific ones.

Do you have longer videos where they may be shooting you through walls in quick succession? Like twice or more in a row through the walls? If you do, then just show us.

On 4/10/2024 at 7:51 PM, Son_Goku said:

I have been playing for over a decade and I'm seeing this happen only since end of last year.

Since the end of 2023 you mean? Not surprised the servers have deteriorated since then. Lol.

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On 4/11/2024 at 5:41 AM, PirateSpider said:

Do you have longer videos where they may be shooting you through walls in quick succession? Like twice or more in a row through the walls? If you do, then just show us.

4th reply, 3rd spoiler. I have only clips unfortunately, no actual videos. All the clips of that reply is me getting hit by the same player.

Servers have been pretty crappy since August 2022, to be fair, and have been a lot worse than they are currently. Why wasn't this happening in that period of time, but only ever since the first videos of actual aimbot have appeared online, which is towards end of last year?

Edited by Son_Goku

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On 4/11/2024 at 2:30 AM, Son_Goku said:

You know, I wish it's miscalculations, but just the sad fact that it's always the same players, no matter the map, no matter when the play, on every shot - proves it wrong in my opinion. It's literally always the same people doing this, who sometimes don't even lag otherwise. What's funny is that these players often end up losing patience and just turn on everything they have. Take a look at this:

  Hide contents

By the way, see where he hit me? His aim locked on that part of my tank since it probably wasn't behind cover in his POV. Since the aim is locked and where he hit me is behind cover in my POV however, it makes the shot appear to go through the wall for me. Normal lag could have still registered damage on me, but the shot wouldn't have bent through the wall.

  Hide contents

So first is the "shooting miscalculation" you mentioned I'd say, and then what is the second video, a... movement miscalculation, causing that player to jump (same player btw)? It's not, first clip is aim assist combined with normal lag, his shot is bending like that maybe because of what I explained replying to Maf, and second clip is, as you may have guessed, jumphacks obviously. This player jumphacking pretty much proves that it's aim assist imo, because why wouldn't he have it. Such scripts come with menus, where you can pretty much enable everything.

 

That Vlog is from almost 3 years ago, the problem of shots appearing to go through walls didn't exist back then. What I'm showing here is affected by normal lag, what you guys are talking about, but on top of that this:

  Reveal hidden contents
oTW1mLj.png

Aim assist (yes, the shot did deal damage). This is a screenshot from some video I took, which was released in November 2023. Since around that time you see shots appear to go through walls. Highly doubt the screenshot is another miscalculation.

No, the answer to this question was not 3 years ago. It is way earlier than that.

 

As for the videos I am personally not convinced either this is hacks (except the jump one), only one capture of this moment doesn't really prove anything, and for the second one, I believe if you have a longer video, you can report that on the appropriate section.

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In one of the videos you were driving towards the wall and never seemed to expose yourself, so that looks sus.

One time something strange happened that i wonder if it was a bug or a hacker. The tesla sound was playing constantly no matter where i was on the map and randomly i took damage as if a tesla was damaging me but no tesla player was around. I know it wasnt because he was above me.

Edited by demon09

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On 4/11/2024 at 8:44 AM, Sabry said:

No, the answer to this question was not 3 years ago. It is way earlier than that.

The answer to this question is non-existent because this has literally NEVER been a problem, before end of last year. It makes no sense that these miscalculations would always affect only the same player. Why are other players not hitting you like that then, why always the same ones? Shouldn't it be random who hits you like this, if it's server-sided errors? Why isn't it happening only a couple times to that one player, but on every shot, no matter which map they play? Are the nicknames of these specific players, who always seem to shoot through walls like shown in the videos, hardcoded or something, so that the game always lets them do this? Isn't it a bit suspicious that players who hit you like this, often end up activating other hacks too, that make them jump or teleport around?

 

On 4/11/2024 at 8:44 AM, Sabry said:

As for the videos I am personally not convinced either this is hacks (except the jump one), only one capture of this moment doesn't really prove anything, and for the second one, I believe if you have a longer video, you can report that on the appropriate section.

The first 4 clips are from the same match and it's always the same player hitting me like that. I can't do more than clip the way they hit me to try and prove that that player was using aimbot.

Edited by Son_Goku

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On 4/11/2024 at 8:49 PM, Son_Goku said:

The answer to this question is non-existent because this has literally NEVER been a problem, before end of last year. It makes no sense that these miscalculations would always affect only the same player. Why are other players not hitting you like that then, why always the same ones? Shouldn't it be random who hits you like this, if it's server-sided errors? Why isn't it happening only a couple times to that one player, but on every shot, no matter which map they play? Are the nicknames of these specific players, who always seem to shoot through walls like shown in the videos, hardcoded or something, so that the game always lets them do this? Isn't it a bit suspicious that players who hit you like this, often end up activating other hacks too, that make them jump or teleport around?

 

The first 4 clips are from the same match and it's always the same player hitting me like that. I can't do more than clip the way they hit me to try and prove that that player was using aimbot.

Anyways, this is what I still think, but I agree your point is valid. Moving on, I'd suggest you in the future to report it on the RU forum (Bluewolf sent the link) if you believe so, this is the best suggestion I can give you. Make sure to read the reporting rules.

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On 4/10/2024 at 5:56 PM, Gabe2607 said:

If it was lag, how many billion Mpbs one should have to avoid it? 

They should call it 'auto hit' and not 'aim assist'...

It's a more accurate description.

It's changed the game in a negative manner.

Edited by Jeers4U

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