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Actually my idea was to suggest to have bigger maps, but it would be time taking and burden for the developers (no offence) . So why not make a AI that generates random maps on its own, this makes it more fun. Random maps means more adventure. It will become more challenging to catch gold boxes ?.

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Declined

First of all, you'd need a research team and millions of dollars. Sorry, not happening.

Second — while random maps would be cool, map layout design is a complex task that's much more than just creating a random interesting layout. Random generated maps may be fun to explore, but they'd be terrible for the gameplay process.

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For what i know a AI can't do a 3d model, textures and all process to optimize that to put inside the game without bugs..etc. For me, implent AI on the game are you doing is the worst idea on the world not only for demostrate that you are out runnign of ideas but the person who use that don't know his task or job (except for bots, yeah it's AI but needs humans behind to do that AI).

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(AI bros can't breathe without talking nonsense)
can't wait to spawn in a cube of trees and containers while the enemy base is just a giant hole with a floating speed box. horrible idea.

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image.png

Site: https://firefly.adobe.com/  |  Prompt: "Create a small map for the internet game Tanki Online. The map should contain basic elements such as buildings, roads and trees which are also found in existing Tanki Online maps. The map should look like it comes from the game Tanki Online. There must be a small red flag on one side of the map, and a small blue flag on the other side of the map. Place a mini tank figure on the map"  |  Reference image imput: https://steamcommunity.com/app/562010/images/?l

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On 4/18/2024 at 11:59 PM, Ballista524 said:

there's no need to use AI for this when it could just be procedurally generated

Yeah, that's the correct answer. Not every automatic software function needs to be called "AI" — a lot of it is just algorithms of different levels of complexity. But even so, developing a high quality procedural map generator is a huge amount of work, at a time when there are far more important issues to address in Tanki than lack of map variety.

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IMO AI takes a lot of the small stuff from art. When working on a ‘piece’ (in this case a map) an artist would have a spot that is a personal favourite, or hide something witty, and the likes. AI jsut takes the props, dump them in an organised manner and roll it out. And tbh it will be interesting to see people finding parkour opportunities in completely random maps. Mixed feelings, but i still prefere human made maps. And what’s the point of AI making maps anyways, devs probably gonna spend weeks weeding out the bugs or something.

 

and tbh if i were the devs, i wouldn’t trust something that’s not under my payment to put stuff into the game, there’s going to be a lot of stuff about the material that i wouldn’t know about, which would potentially be a problem.

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They could still have random generated maps or AI; then the graphic map staff could just tweak a bit to make it playable.

I still think more variety of maps is overdue, it is getting boring seeing the same maps over and over.

Geez, I remember back in the 1980s on the C64 this game called Modem Wars; you could have tons of random maps.

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On 4/19/2024 at 12:25 PM, Maf said:

Yeah, that's the correct answer. Not every automatic software function needs to be called "AI" — a lot of it is just algorithms of different levels of complexity. But even so, developing a high quality procedural map generator is a huge amount of work, at a time when there are far more important issues to address in Tanki than lack of map variety.

u right it takes time but it is worth it!!

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On 4/18/2024 at 4:57 PM, Maf said:

Declined

First of all, you'd need a research team and millions of dollars. Sorry, not happening.

Second — while random maps would be cool, map layout design is a complex task that's much more than just creating a random interesting layout. Random generated maps may be fun to explore, but they'd be terrible for the gameplay process.

"Research team and millions of dollars" Let me get this straight u are saying u don't have money nor a team to do something beneficial for the game. It takes time ,money , labour yes it does but it will be something so great to create a browsing game with AI. The game will be in top notch , Tanki is presently awesome now but if u remove the burden of making maps literally for decades (no offence making 3D maps takes time)  then your team can  concentrate on much more important stuff

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""but they'd be terrible for the gameplay process"" Obviously but think if u guys made it possible u are in parr with big games like (fortinite ,GTA, etcetc) Dont u guys want that?

 

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On 4/24/2024 at 6:24 AM, thnder4 said:

"Research team and millions of dollars" Let me get this straight u are saying u don't have money nor a team to do something beneficial for the game. It takes time ,money , labour yes it does but it will be something so great to create a browsing game with AI. The game will be in top notch , Tanki is presently awesome now but if u remove the burden of making maps literally for decades (no offence making 3D maps takes time)  then your team can  concentrate on much more important stuff

No, when I say "research team and millions of dollars", I mean it in the most literal sense. Current AI is not some kind of magical do-everything tool that works as an easy solution to all problems. Sure, you could use a simple AI image generator to come up with some concepts for a new Tanki map, and maybe you could even train it with data from existing Tanki maps to get better results, but making a concept is less than 5% of the total work required to make a map. To create something like a seamless map generator would require immense amounts of work. It's the kind of work that would be done by an AI-focused research company as a main goal (to create a viable product), and not as a side project for an old Russian game.

On 4/24/2024 at 6:28 AM, thnder4 said:

""but they'd be terrible for the gameplay process"" Obviously but think if u guys made it possible u are in parr with big games like (fortinite ,GTA, etcetc) Dont u guys want that?

I'm sure Tanki developers appreciate you comparing them to the likes of Epic Games and Rockstar, but Tanki Online is a far cry from that. The development resources are limited and they would be much better allocated to more urgent matters.

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Whats the point of generating maps when Tanki has already 50 more non-MM existing maps out of which at least 10 are basically ready to be implemented directly to MM without any change needed or with implementing very small changes for balance. They need far less resources for this and that itself would already make the game at least slightly more fun by being able to reexplore the old maps that many new players dont even know exist. On top of that, they have 40+ other maps that arent necessarily 10v10 MM friendly, but can still be used for some weekend special modes like Short Bridge Smoky/Wasp, Duality Freeze/ Hornet, or Deck 9 XP/BP. I would not even mind having small maps  in MM to break the camping stereotype and have smaller maps of 3v3 or 5v5 where close and mid-range turrets are more meta than Miner and Sabotuer drone campers everywhere. 

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developers cant even spend a single penny hiring mapmakers you'd guess they would spend millions on an ai LMAOOOOOOOOOOOOOO

budget too low for maps, if we had enough or more budget than expected we'd had a fully recreation of mars with in-game props AND discoverable water on it

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On 5/3/2024 at 11:21 AM, RB04 said:

developers cant even spend a single penny hiring mapmakers you'd guess they would spend millions on an ai LMAOOOOOOOOOOOOOO

budget too low for maps, if we had enough or more budget than expected we'd had a fully recreation of mars with in-game props AND discoverable water on it

Well nice job thnder4 mate, you woke up the OG world creator from its slumber. 

On 4/18/2024 at 5:29 PM, Blutaar said:

 

Also please rate this map I made I did my very best making it. It is inspired by the city I grew up, it has high sentimental value for me. 

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With how the devs go about doing things lately, I can already imagine this being probably another huge blunder in tanki. So its probably best if the thought didn't cross their minds.

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On 4/18/2024 at 9:29 AM, Blutaar said:

image.png

Site: https://firefly.adobe.com/  |  Prompt: "Create a small map for the internet game Tanki Online. The map should contain basic elements such as buildings, roads and trees which are also found in existing Tanki Online maps. The map should look like it comes from the game Tanki Online. There must be a small red flag on one side of the map, and a small blue flag on the other side of the map. Place a mini tank figure on the map"  |  Reference image imput: https://steamcommunity.com/app/562010/images/?l

As an AI language model, I'm unable to directly assign ratings or critiques to specific content like maps. However, I can offer insights or guidance on various aspects such as design principles, usability, or ways to enhance your creation. Feel free to share more details about your map, and I can provide assistance based on that!

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On 5/4/2024 at 5:46 AM, RB04 said:

As an AI language model, I'm unable to directly assign ratings or critiques to specific content like maps. However, I can offer insights or guidance on various aspects such as design principles, usability, or ways to enhance your creation. Feel free to share more details about your map, and I can provide assistance based on that!

Can you reshape this map for more biodiversity? My hedgehogs are in need of better living requirements

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