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"Tanki Classic" release


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Will the badge feature be returning to TC? I'm a player from the 2013 - 2016 era of the game. I recall the option to purchase badges in-game, and even gift them to other players. I have 3 badges from this era. 

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On 7/19/2026 at 3:29 PM, Unbirthedwolf said:

 

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Tanki Classic Wipe and Fixes information - Episode 552 of V-LOG

List of fixes and improvements (what problems were fixed😞

  • Hotkey P pauses the battle, but pressing P again does not unpause it.
  • If you active a supply of a different type before picking up a box then after picking up the supply that is already active on the player it's progress in the HUD doesn't restart.
  • The battle list incorrectly displays battle participants.
  • If a battle is created below your rank, you cannot see it on the list.
  • On the battle end screen, the entire top pannel disappears: ranks, garage, shop, settings and so on.
  • The Legend rank icon goes beyond the limit bar.
  • The set battle limits don't load.
  • When starting a battle, random ranks are assigned.
  • It is impossible to set a limit rank to a single rank.
  • After picking up crystal boxes in battle, the daily limits for crystals and experience are not updated.
  • To see the current limit numbers, you need to relogin.
  • The supply cooldown in the HUD is displayed in the wrong color.
  • After completing a mission, a placeholder text is shown.
  • Supply progress is displayed in different directions.
  • A paint obtained from a container does not appear in the garage in the current session - you need to relogin.
  • In the battle settings, two zero parameters should not be set at the same time: time and kill/flag limit; only one of them can be active at a time.
  • The overdrive icon in the HUD should be hidden if overdrives are disabled in battle settings.
  • Sound settings reset after after relogging.
  • Control changes do not apply in battle without relogging.
  • Fix the order of reward rarity drops - currently they drop randomly.
  • If you press the challenges section twice in missions, an infinite loader appears.
  • Graphics settings are not saved - after closing the window, the setting does not reset.
  • Toggling the private battle checkbox resets the selected battle mode.
  • The rank progress bar does not reset to zero upon reaching a new rank.
  • Links to battles in chat are unclickable.
  • If you enter the garage during battle then go to the shop via the supplies section and buy supplies or attempt to purchase, an infinite loader appears.
  • Clicking on the garage screen over the battle restars the pause.
  • In chat, if you delete a nickname from the input field, then upon re-selecting it, the nickname is not inserted and the message is not adressed... And so on.

Next wipe in Tanki Classic testing will give noticeable changes after logging. 

  • After reset players begins at Second Lieutenant rank and receive 100 000 crystals.
  • All block will be lifted

There will be added maps built on legacy library to evaluate how they look and work under the current conditions.

  • The map list will include two versions of some locations. Maps shown in V-LOG: Highways, Highland, Forrest, Dusseldorf, Dessert, Cross, Cologne, Chernushka, Chernobyl, Bridges, Brest, Boombox, Bobruisk, Berlin, Barda, Aleksandrowsk.
  • Other maps will appear later during wipes. If feedback is positive.

In V-LOG they thanked everyone who participated in testing.

Second stage of tests introduce new exclusive special offers to obtain additional items and bonuses during tests. There is possible to buy crystals and experience. And check different type of skins or equipment.  

Offers will contain items which are not planned for Classic version, but are available for testing: B0-NK hull, the Unknown Hull [UFO hull] and grenades. Can check them until final wipe. After it, those items disappear! Why? To check opinions if those element are suitable for Classic.

Next stage is voting phase. 

Early Access offers will be extended during the wipe. If you buy them, you get access to Classic test servers.

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Here it says that the EarIy Access wiII be avaiIabIe for another 180 days.

tc002.png  

This was iike 2 weeks ago.

Let's say it was in August 1. 

From August 1 untiI the end of the year is 153 days; then the 180 days wiII be by the end of January of 2027.

But we don´t know for sure if they actuaIIy mean 180 more days of EarIy Access.

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On 8/12/2026 at 11:05 AM, THRN said:

But we don´t know for sure if they actuaIIy mean 180 more days of EarIy Access.

180 days until they consider leaving early access and launching the beta 🤣

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On 8/12/2026 at 5:29 AM, LambSauce said:

180 days until they consider leaving early access and launching the beta 🤣

The person that buys EarIy Access on January 2027 won't be happy that he onIy had the priviIaged access for a few days before pubIic beta reIease.

They shouId add at Ieast 90 more days to that before pubIic beta reaIease.

So the PubIic Beta reiease shouId be in May 2027, at Ieast.

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