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Hull augment indicator


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I make this post because of Blaster augment mainly!

There should be an indicator at enemy troops below their HP somewhere around supplies are. Which warn you that they have blaster augment! Melee range turrets suffer the most from blaster augments, and myself who is one of them, I can tell you it is very irritating that I "must" die whenever I encounter an individual with blaster augment! I don't want to press the TAB button throughout the battle who takes it on and off, I think this would be a great solution temporarily.

Could improve this to where you can see other hull augments not only blaster. (Lifeguard and different Immunities, etc.)

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Declined

Personally, I think it is unnecessary. After pressing “TAB” we can see who has what devices. Whenever we die in battle and reconvene we can quickly press “TAB” and see those devices. There is no need to create another icon under HP would be too much of everything.

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On 1/17/2025 at 2:31 AM, AcnoIogia said:

Could improve this to where you can see other hull augments not only blaster. (Lifeguard and different Immunities, etc.)

This exactly, I'm pretty sure a similar Idea was posted back in 2022 types, but I can't seem to locate it, oh well.

But the thing is you already have your health indicator icons on the bottom, the hull and turret augment you equipped and Overdrive etc. besides it. That leaves the health bar, where status effects have already taken their place (AP, EMP etc.) hence adding more augments like Blaster and Indicator would clutter the UI so much you won't like the game interface even a bit.

I understand how Blaster can be annoying, (It's definitely annoying and that's why I use it) but as Dumbledore said, pressing Tab allows you to quickly identify the Blaster users, and that serves the purpose for now.

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On 1/19/2025 at 8:03 PM, Dumbledore6969 said:

There is no need to create another icon

Doesnt have to be an icon. One implementation I can think of is the enemy player's hull flashing orange or getting a red outline when it's below 25% HP, giving the attacker a warning about the impending explosion.

This issue isn't critical, but it's definitely an annoyance for melee players. It would certainly be nice to have an indicator for when an enemy has Blaster.

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On 1/19/2025 at 10:27 PM, Maf said:

This issue isn't critical, but it's definitely an annoyance for melee players. It would certainly be nice to have an indicator for when an enemy has Blaster.

Coin flips both ways haha

People annoyed with Blaster want to identify it before bumping into them. People equipping Blaster want to surprise people and gain full advantage of the augment (Me). I guess that's the same reason we don't have a miner indicator, support icon in battles, or otherwise people will tend to start focusing a target group of players when playing.

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The solution of this is returnning back V/R keys, if you don't know, tanki implemented them in 2015-2020 with the much superior flash player version. When you click either V or R, they give you a brief screen pop-up. I designed a little picture in one of my infinity suggestions of returning such a crucial feature in a game full of RNG, 2021. 

With no V/R keys or any indicator of such a game breaking arbitrary updates. Tanki leave no way to encounter such arbitrary augments and made them just literal killing machines. And to ensure their dominance and no way for f2p players to have a counter attack for players who paid them too much dollars, they gave them Stun augments. So tanki ensures that your tank is stopped in the middle of the field so the buyer just have to shoot you. Because you (the f2p) may run or do some maneuvers that will disturb the bot buyer and he may not be able to kill you.

https://imgur.com/HFJxYJG  

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