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Suggestions for Tanki Online


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Dear Tanki Online Game Official:
Hello
I am a foreign player who has been playing Tanki Online since 2009. It accompanied me through my entire childhood and made me happy. It allowed me to relax in Tanki Online even after busy work. However, since 2021, the game has gradually become more complex and requires more effort. The number of new players joining has also decreased, and the loss of players has accelerated during this period. Tanki Online officials are also making various efforts to improve this situation. Like everyone in the Tanki Online production team, I do not want to see this situation continue. Therefore, based on the current situation of the game, I would like to give some suggestions and hope to convey them to the Tanki Online production team:

Suggestions for Tanki Online:

1、 Technical optimization and cross platform experience improvement
1. Server stability and cross server matching
Current players may experience long match times or fragmented experiences due to being scattered across different servers (Russian server, European server, Steam server). Suggest optimizing server resource allocation, merging low activity servers, or introducing cross server matching mechanisms to shorten matching time and increase battle density.
For example, following the adjustment strategy of Battlefield V, players can maintain their base and activity by merging servers or dynamically allocating resources.

2. Unified experience between mobile and PC devices
According to the mobile technology issue mentioned in webpage, it is necessary to ensure synchronous updates between the mobile version and the PC version, and optimize touch operation and screen adaptation. At the same time, we can try to launch cross platform online functions to attract more mobile players to join the main battlefield.

2、 Content updates and gameplay innovations
1. Expand core gameplay and modes
The current game mode mainly focuses on team battles and flag snatching, and can learn from the lessons of "Tower of Knives" (which leads to player loss due to a single gameplay), adding limited time activity modes (such as survival mode, cooperative PVE dungeons) or seasonal theme gameplay to keep players fresh.
For example, launching special missions or themed maps (such as "Ice and Snow Battlefield" or "Space Gravity Field") in conjunction with festivals, and pairing them with highly attractive rewards.

2. Optimization of task system and reward mechanism
According to the analysis of the reasons for player churn, a single task system and insufficient rewards are important factors. Suggestion:

·Design layered tasks (daily, weekly, achievement chain) with rewards including rare skins, customized tank parts, or VIP privileges.

·Referring to other game compensation mechanisms, regularly launch "login reward weeks" or "return player exclusive tasks" to increase retention rates.

3、 Community operation and player interaction
1. Strengthen KOL cooperation and player co creation
Collaborate with active players in the game or military/mecha KOLs on overseas platforms such as TikTok and Ins to initiate challenge competitions or live streaming activities, and use UGC content to expand dissemination.
For example, in the "Best Tactical Video Contest", the winning works can be officially included as in-game teaching cases.

2. Establish transparent feedback channels
Regularly publish developer logs, publicly disclose future update plans, and collect player feedback through questionnaires (such as balance adjustments and new tank designs). Refer to the lesson of "Tower of Knives" and avoid frequently weakening popular configurations that may cause player dissatisfaction.

4、 Beginner guidance and balance adjustment
Optimize the novice experience
According to the player churn data on the webpage, 48% of players abandon the game due to uneven difficulty or insufficient guidance. Suggestion:

·Refactoring the beginner tutorial with a dynamic difficulty mechanism (adjusting AI intensity based on player performance).

·Introduce a 'mentor system' to encourage old players to team up with new players and provide additional rewards.

Balancing the Economic System and Paid Design
To avoid the impact of paid props on competitive fairness, profits can be made through appearance related content such as skins and special effects. At the same time, adjust the pace of resource acquisition to ensure that free players can also obtain core equipment through activity.

5、 Market promotion and IP extension
1. Expand into emerging markets and platforms
Intensify promotion efforts for the Steam server (global players), such as participating in Steam promotions or bundling DLC content. At the same time, explore the possibility of porting host platforms (such as PS/Xbox) to expand the audience.

2. Develop derivative content and link it with IP
Launch official comics, short animations, or collaborate with military IPs (such as "World of Tanks") to enhance brand influence. Following TikTok's operational philosophy, we aim to attract widespread user attention by showcasing highlight moments or humorous clips of games through short videos.

summary
Tanki Online needs to make comprehensive efforts from five aspects: technology, content, community, balance, and market, especially emphasizing player feedback and long-term retention mechanisms. Through continuous innovation and refined operations, it is expected to reactivate core players and attract new users in niche markets lacking competitors.

 

Above are some of my suggestions. As a foreign player, I provided them through post writing translation. If there are any word errors, please forgive me. I hope this can be helpful to everyone in the Tanki Online production team. Thank you for bringing such an excellent game! I also hope that Tanki Online can overcome its current difficulties and become even better!

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Declined

Hello, and thank you for taking the time to share your suggestions for the game! Posts like these are exactly the kind of constructive feedback we value. Your insights help us improve and refine the game experience.

However, as per the rule 5 of the Ideas & Suggestion posting guide, we only allow 1 idea per topic. That being said, we will still forward this topic for the sake of improving the game.

 

I believe many of these Ideas are planned already, like addition of new modes, improvement of the current servers. 

As for other Ideas, the team has started marketing on various platforms, but the majority of the time and resources are being invested on the Tanki Classic, thus many things are still pending for the Tanki Online project like the ratings page, rewards and achievements etc.

 

Thank you for your understanding, and we look forward to more of your ideas in the future. Have a great day! ?

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On 2025/2/16 at PM10点10分, NikmanGT said:

已拒绝

您好,感谢您花时间分享您对游戏的建议!这些帖子正是我们重视的建设性反馈。您的见解有助于我们改善和完善游戏体验。

但是,根据想法和建议发布指南的第 5 条,每个主题只允许发布 1 个想法。尽管如此,我们仍会转发此主题以改进游戏。

 

我相信其中许多想法已经计划好了,例如增加新模式、改进当前服务器。 

至于其他想法,团队已开始在各种平台上进行营销,但大部分时间和资源都投入到了 Tanki Classic 上,因此 Tanki Online 项目仍有许多事情有待解决,例如评级页面、奖励和成就等。

 

感谢您的理解,我们期待您在未来提出更多想法。祝您有美好的一天!?

Okay, thank you for your reply. In the future, I will only provide one idea for each theme of the game, such as improvement suggestions for the legion system that were not mentioned earlier, as well as some ideas for new weapons and equipment.

Yes, there are many things to do, and we should take them step by step to bring players the best gaming experience!

Wishing you a wonderful day too! At the same time, other players are also welcome to leave their thoughts on the game here and work together to improve it.

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