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Super Crits, and how bad they are post-legand fights


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Crits, basically its a low chance thing that, when it happens, deals increased damage
...or is supposed to
for some reason, some weapons suffer in terms of crit damage; dealing around the same amount of damage as normal hits would
which brings a problem: the armadillo module
If you were to use one of those weapons and pop on Super crits as dictator/hornet while fighting them, you may or may not notice that you are either dealing normal damage equivalent of crits, or even worse, DEALING LESS! (and that's not taking into consideration the augments that lower crit damage for status effects)
All in all, this puts super crits in a very niche case, even rendering it useless if not outright downgrading for some turrets

"So? Just don't use them!"
sadly that's not the case, because there are quests tied to killing enemies with crits on weekly basis, and you basically have to shoot your hits in the leg, thankfully its only 15, otherwise it would have been a nightmare.

Edited by Acecaddy
fixes

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But when you have a crit kills mission, can't you just equip a diffeent turret/augment that's better for crit kills? If you somehow don't have one, just use the stock turret without augments.

  • Agree 1

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