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Acecaddy

Tanker
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About Acecaddy

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    Talkative Tanker
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  1. Acecaddy

    "needlegun" augment for hammer is the most baffling augment design in the game, IMO.

    Hammer is a melee turret. What if it wasn't? What if it fired at the speed and range of a shredder vulcan and also had hitscan shots instead of a projectile at cost of reloading? That's needlegun for ya.
  2. Acecaddy

    Tanker's Day

    Lmao, for 2990 rubies, and 2 trash augments, thunder and viking should be MK7-20
  3. Acecaddy

    War 2026

    Yeah, I should probably be more optimistic
  4. Acecaddy

    War 2026

    Honestly, first place sucks 1 random skin that might be ugly and 1 temporary paint that does look ugly Congrats to 2nd and 3rd place since they didn't get garbadge.
  5. Acecaddy

    War 2026

    The event is great, I like how flexible it is between "pay your way to get more stars" or "grind extra time to it for free", I like that the reward is mostly from participating and less about the winning, good event. Now, on to the bad parts: 1- The fact that you guys forgot to add the information that you can get up to 2 MORE legendary keys on top of the winner one (you needed to capture specific gray areas AND be attacking that area to get it) without giving a warning news or something was plain scummy. 2- not being able to bank your stars kinda sucks, oh oops, I forgot to use my 50 stars yesterday! I'll just use them for today- nvm they're gone... And finally, some things I would suggest: 1- Add a "turret/hull of the day" feature where using a specific turret or hull would increase stars added to war by 50%. The bonus would be additive to the vip and boost, and also give you an option to use something to waste less time. 2- Please do not make legendary containers and a paint the only reward for #1. I think getting some epic and common conts in the mix so that there's some useful conts, and not just a "free random skin that might be ugly and temporary paint"
  6. Acecaddy

    Potential removal of boosts being consumables, and an alternate downside.

    Boosts.. Long time ago, they came at sparser amounts, you actually had a limit on how much you can use(they came at much more limited amounts), and people would call out who use them "Druggers" and such. Nowadays? It's essential to have them. essential to the point that if you run out of it, well.... time to tickle the enemies for assist points, or to accept instant deaths from all areas even as a heavy hull, or (to a lesser extent) feel like you're as slow as a turtle without them. It feels surreal that, what feels like an essential mechanic, actually has a potential limitation thanks to a long-defunct consumables mind-set, and currently, just feels like an excuse from the devs to fill up your containers with junk that dilute the rates of possible goodies, goodies that are as little as just 1000 diamonds..... Imagine ANY game with a skills mechanic, but to maintain the usage of those skills, you have to open up gacha boxes that give you a limited amount of uses for a single skill, that sounds like an absurd thing, but in tanki, that's basically normal...
  7. Twins: gunslinger Pros: shot reload time: -60% Projectile speed: +100% energy drain per shot:83.333 (Instead of 1000) Fixed critical chance: 10% Critical damage: +20% Cons: only restores energy when energy drops to 0 on 0: cannot shoot until full again Energy regenerates at the rate of 250/s Tsunami: Sledgehammer Pros: +30% damage +40% damage from bonus damage -20% delay between 1st and 2nd shot Cons: -60% range -60% range highlight Isida: Nanobot network Pros: +5% damage for every isida with this augment on your team(capped at 5) +10% range for every isida with this augment on your team(Capped at 5) -10% energy drain for every isida with this augment on your team(Capped at 5) Isida: Energizing nanobots Pros: Consumes energy to increase ally's rate of fire by 25% +50% energy regen -60% energy drain Cons: -50% healing Drains energy based on turret's speed.
  8. Acecaddy

    Do you think Legendary containers should always be a side-reward/optional reward instead of a main reward?

    Why? because legendary containers suck, simple. It really feels like the equivalent of a container that gives you exclusively glorified paints and projectile colors. Maybe you'll get something cool, or even 100 rubies if you get a duplicate, but, you will also probably get skins that you won't use until you get a fitting part, well... Guess you'll have to wait until next legendary container...or the other...or the other...or the other... or the- Take this for example: in the war event, some people would actually prefer going for 2nd and even 3rd place, those 15 containers? they might contain something useful, like a good augment! At worst scenario, your consumables supply gets to last you longer without running out of it, or well, something, along with some crappy...paint. Legendary containers? Oh look I got a skin! you know what's the problem? It looks extra ugly because you have no fitting piece to go with it, so you gotta wait out on more legendary conts until it happens! (Or you get lucky with containers which, again, will probably have something very slightly useful in some way along with it).
  9. Acecaddy

    War 2026

    For next war, I wanna suggest that you guys allow us to bank stars and use any amount we want of them, would love to pre-grind some of the 50 stars I would want next day in case I got busy
  10. not really, I don't think so atleast
  11. After trying stell more, I think this is a fair trade off, you can land arcade shots to avoid alerting the enemy that they are at low health, then use stell as a finisher, or just pick off enemies left by teammates. Or just spam scopes and arcades. But this kinda splits me between sbe and stell, one has better quickscopes, the other has better arcade damage, what do you recommend?
  12. Im not saying stellarator should be buffed, but I will say that one-shot augments from OTHER turrets against light hulls should be nerfed
  13. Acecaddy

    War 2026

    Is it really people's fault that SOMEONE forgot to add in the news on the first day that "first to capture grayed storehouses gets legendary cont out of it" feature? this made alot of people miss out on a legendary cont.
  14. Acecaddy

    Let's Discuss Protection Modules

    I feel like the universal 20% protection module that disables all other defense modules should be given to everyone post-legand, including starters. it's not as strong as 50% specific modules, but it provides some reduction, which is a good thing, it makes all matches more bearable even to people who weren't there before you decided to increase upgrade prices to ludicrous amounts (at least from what I know).
  15. Acecaddy

    Secret Prizes; How to vote today?

    Not from lions, but I do recommend that you check discord since its probably much more active there.
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