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A curious topic, some status effects (freezing, burning, stun, etc.) that I have been able to acquire through containers and a purchase, I have noticed that they do not work, enemy players use them every two or three shots as if nothing happened but in my personal use, I must shoot at least 60 times on average if I am lucky or in this case the battle ends and nothing and those are all the effects. Something I should know or should we know? thanks for the answers

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Posted (edited)
On 3/15/2025 at 4:24 PM, soursweet33 said:
A curious topic, some status effects (freezing, burning, stun, etc.) that I have been able to acquire through containers and a purchase, I have noticed that they do not work, enemy players use them every two or three shots as if nothing happened but in my personal use, I must shoot at least 60 times on average if I am lucky or in this case the battle ends and nothing and those are all the effects. Something I should know or should we know? thanks for the answers

Relatable,

ZbxeUsP.png

 

Have you tried using a different paint?

 

AND again. March 18th.

YAY TANKI!!!

Great job.

Edited by Jeers4U

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On 3/15/2025 at 4:24 PM, soursweet33 said:
 

A curious topic, some status effects (freezing, burning, stun, etc.) that I have been able to acquire through containers and a purchase, I have noticed that they do not work, enemy players use them every two or three shots as if nothing happened but in my personal use, I must shoot at least 60 times on average if I am lucky or in this case the battle ends and nothing and those are all the effects. Something I should know or should we know? thanks for the answers

First, I implore that you not directly purchase status augments from the garage. They are very overpriced and the majority of them are filler rather than an upgrade to your experience with the turret. Get them from containers instead. 

 

I have no clue which augments on which turrets you are using, so I will assume it's the 3 turrets you use the most, Magnum Railgun and Ricochet. Status augments largely revolve around critical damage and many turrets have gimmicks with the critical damage system. Most status augments apply their status effects on critical hits. Each turret has its own critical chance and gimmicks with those critical hits.

 

Your Ricochet and Railgun is just RNG. Put simply, your status Ricochet's projectile has an 8.8% chance for a critical hit, roughly 1 in 11. Sometimes you may get lucky and have multiple oh them in quick succession, sometimes you may be unlucky and not get any for 30+ shots, that's just RNG. Status Railgun's critical chance is 25.3%, roughly 1 in 4. You shouldn't see much problems with these two turrets if your accuracy is high. 

Magnum however requires some accuracy. Status Magnums have 25.3% critical chance but these critical hits can only be activated if the enemy was hit within 9 metres of the projectile's explosion on the server. If you are repeatedly hitting enemies outside of this 9 metre radius, you will see yourself doing fewer critical hits than your Railgun, for example. 

 

As for why there is perceived unfairness with the status augments, that depends on what you are fighting against and RNG in general. You can see for yourself who you hit your critical hits on when you play your turret. You cannot predict if or when you will receive critical damage from any enemy. At any given point in time, you are at the mercy of their RNG. This can quickly lead to a feeling of hopelessness when you repeatedly get hit with critical shots from multiple enemies coincidentally while you are having bad luck with the singular turret you have in your control. 

 

Let's say you do get a critical hit on an enemy. There is no guarantee that they will be affected. The enemy can have a status immunity hull augment for that status you are applying and thus nothing will happen. The player can remove your status from them with a repair kit and even prevent it entirely for a short window of 0.8 seconds. A few turrets and status augments have ways to have a 100% chance of status application. Tesla's ball lightning, Scorpion's salvo missiles, Gauss' sniping salvo and Shaft's sniping shot have a 100% chance to apply the status on a hit. Some of the Jammer augments apply with every shot (because Jammer by itself is not a strong status so it is awarded this benefit). The Supercharge status effect you get from Hornet and Dictator's Overdrive makes any shot during the duration a critical hit. 

 

If you are able to record a video of your problem, I should be able to explain what happened in the recording and whether it is legitimate or not. 

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