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Turret-Dependent Camera Sensitivity


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I mainly play Tanki using just my keyboard, so I don't know much about the exact way how mouse controls work. Having said that though, recently I have started playing the game with mouse controls, and I think the way to improve our aim while using mouse controls is to set the camera sensitivity as close as possible to the rotation speed of the turret that we're using (and to turn the system mouse acceleration off). Now of course, to do this, we'll have to test the different camera sensitivities with different turrets until we find a perfect match for each turret, which would consume a lot of time, but that's a different topic altogether... What I'm talking about here, is the customizability of being able to set different camera sensitivities for different turrets, so that we wouldn't have to change the camera sensitivity again and again, after equipping different turrets.

If this update is brought to the game, it would be really convenient for, I think all the players who use mouse controls, as then they would be able to set different camera sensitivities for different turrets, depending upon the rotation speeds of those turrets. For example, the rotation speed of Tesla is more than that of Hammer, so the camera sensitivity will also be higher for Tesla than that for Hammer. However, if I'm wrong anywhere about the way to improve our aim when we're using mouse controls, feel free to correct me.

I really hope and request the Tanki Devs to implement this update into the game, and I'm looking forward to it.

Thanks a lot in advance ???

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Valid

On 4/3/2025 at 3:43 PM, Sharva said:

customizability of being able to set different camera sensitivities for different turrets

Interesting feature actually, personally I don't feel like adjusting my sensi for any specific turret except Shaft's quick snipes and movements but can't say the same for other mouse players.

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Posted (edited)
On 4/4/2025 at 12:06 AM, NikmanGT said:

Valid

Interesting feature actually, personally I don't feel like adjusting my sensi for any specific turret except Shaft's quick snipes and movements but can't say the same for other mouse players.

I see... Did I get it right though? I mean the way how mouse controls work and how to improve our aim while using them?

Also, are there any chances of this feature getting implemented in the game? I would be really happy if it does...

Edited by Sharva

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Well I think this will be some weird if we move the view with the mouse and we are restricted on the speed, we will have to do various mouse mouvements to do a full 360 turn.

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Posted (edited)

I think you got the idea of mouse controls wrong. It's not about your turret, it's about controlling your camera which then controls your turret on its own. Usually, you find a sensitivity that feels comfortable for you, and can then simply use it for every turret.

You just drag your mouse somewhere and wait for your turret to follow. That the camera is not locked to your turret is what makes mouse cool.

Edited by Son_Goku
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On 4/4/2025 at 11:01 PM, DrekRS said:

Well I think this will be some weird if we move the view with the mouse and we are restricted on the speed, we will have to do various mouse mouvements to do a full 360 turn.

Oh yes, I see it now... I see the problem with my idea...

 

On 4/5/2025 at 1:55 AM, Son_Goku said:

I think you got the idea of mouse controls wrong. It's not about your turret, it's about controlling your camera which then controls your turret on its own. Usually, you find a sensitivity that feels comfortable for you, and can then simply use it for every turret.

You just drag your mouse somewhere and wait for your turret to follow. That the camera is not locked to your turret is what makes mouse cool.

Okay, got it... Thanks for correcting me ? I see that my way of interpreting the mouse controls was actually wrong... I was under the impression that it is difficult to aim your shots right while using mouse controls, because your turret moves after your camera. Or in other words, your turret follows the camera. On the other hand, while using just the keyboard controls, both of them move simultaneously, making it easier to hit the target. That's why I thought that we would be able to aim better with mouse controls if the camera sensitivity is as close as possible to the rotation speed of the turret that we're using, so that the turret and the camera would move almost simultaneously.

Again, thanks for correcting me... I appreciate it ?

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