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Proposal for Fair Monetization and Balanced Gameplay in Tanki Classic


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Dear Tanki Classic Team,

I would like to share some suggestions that may help improve the game’s overall balance, player satisfaction, and monetization approach. I hope you will consider these ideas as you continue to develop and refine Tanki Classic.


1. Balancing Gameplay and Monetization

In the original Tanki Online, one of the main reasons players loved the game was its balanced and enjoyable gameplay. However, over time, the introduction of early access content and pay-to-win (P2W) elements has diminished this experience. My proposal is to strike a healthier balance between gameplay and monetization, ensuring that all players—both free and paying—can enjoy the game fairly.


2. Early Access Bundles

To avoid creating a P2W environment:

  • Remove early access bundles entirely.

  • Replace them with discounted bundles that offer value without granting unfair early advantages.

This approach allows monetization without compromising gameplay fairness.


3. Skins System

A strong and fair monetization model can be built around cosmetic items:

  • Introduce skins purchasable exclusively with real money, which do not affect gameplay but offer visual customization.

  • Free players can still access lower-quality skins through tasks or Battle Pass rewards.

  • Release skins progressively, rather than launching entire sets at once. For example:

    Monthly Release Model:

    • Month 1: Railgun XT + Firebird XT + Hornet XT

    • Month 2: Freeze XT + Wasp XT

    • Continue this rotation until all turrets and hulls are covered.

    Yearly Theme Rotation:

    • Year 1: XT series

    • Year 2: DK series

    • And so on.

  • Legacy skins can be made available to free players by completing tasks, such as earning 1 legacy skin per Battle Pass season.


4. Paints

  • Make animated paints exclusive to real-money purchases.

  • This maintains fairness, as paints do not affect gameplay but serve as desirable cosmetic items that incentivize spending.

  • Avoid making high-quality skins and paints freely obtainable, as this can reduce the motivation for players to make purchases.


5. Augments

Augments are a valuable addition to the game, but since they directly affect gameplay:

  • All augments should be accessible to all players.

  • Players should be able to earn augments through gameplay progression.

  • Players may still purchase crystals with real money to accelerate their progress. However, making augments available exclusively through real-money purchases would be unfair, as they directly affect gameplay. All players should have the opportunity to earn them through gameplay, with the option to buy crystals for faster progression if desired.


By implementing these suggestions, Tanki Classic can create a sustainable monetization model that respects both paying and free players, while keeping the gameplay fun, balanced, and competitive.

Thank you for considering these ideas.

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