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On 7/7/2025 at 10:39 AM, Marcus said:

Hey

And what will you commit to receive rewards instead of playing MM?

no we actually love the grind for rewards thing.
but keeping the silver contracts price the same and raising the battlepoints from 3000 to 5000 is diabolical, mind you they didn't increase the amount of points we get either.
all this after they nerfed assists, healing and capturing objectives.

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On 7/7/2025 at 11:39 AM, Marcus said:

Hey

And what will you commit to receive rewards instead of playing MM?

The contracts should have 1.000 points. Not 3.000, not 5.000. Not wasting 20 hours daily for your crap rewards. Put 1.000 and done.

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On 7/7/2025 at 9:39 AM, Marcus said:

Hey

And what will you commit to receive rewards instead of playing MM?

Tell you what. For ranks lower than Marshal decrease the XP gained in battle by a substantial amount, 50% should do it. Also increase the XP needed to rank, 25% should do it.

Increase the crystals gained in battles by at least 25% without premium.

Get rid of all the passive XP.

Bring back protection modules for the lower ranks.

Reduce the upgrade price for armadillo, It's way to high and does absolutely "NOTHING" to prevent you from being wiped out due to all the OP garbage in the game, namely augments. In fact just scrap this module, It's useless.  

Either reduce the score needed to complete missions, events, etc or increase the score you get in battles, 25% seems reasonable.

This game needs a huge amount done to it to bring it in line with what players want, do this and see way more commitment from players engaging in the game, myself included.

You want commitment from players, we the players want commitment from you. start implementing the ideas from players that will enhance the game and I have no doubt that more players will "COMMIT" to the game, both economically and with more game time.

Does this make any sense to you or has ? totally blinded you to make reasonable adjustments to this overpriced, totally P2W game.

Get a grip @Marcus and realise that players are fed up of the scam.

You have a nice day now.

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Yeah, personally I'm skipping this event, I don't care much about excel and some GT skin, especially when they keep making bloat skins for my skin pool where I am yet to obtain LIMITED skins. You know, DC/IC/RT/SP, but nah, make and complete GT then bloat up DK's too.

It's okay though, plenty of nades to come soon where I'll end up paying to get and max the special nade.

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On 7/7/2025 at 9:39 AM, Marcus said:

Hey

And what will you commit to receive rewards instead of playing MM?

Missions similar to the old Tanki XT mission rewards. 
Similar to suggested above: Get a KD of 2.00 in 5 MM battles, Get 50 kills with (turret) in 1 MM battle.

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On 7/8/2025 at 8:10 PM, GG_reg said:

Missions similar to the old Tanki XT mission rewards. 
Similar to suggested above: Get a KD of 2.00 in 5 MM battles, Get 50 kills with (turret) in 1 MM battle.

This wouldnt be friendly for around 80% of the playerbase, hence why they've opted for a battlescore method for a long but surefire grind.

Battle score allows everyone to play what they want, so meta is unchanged and people dont use weak combos they havent upgraded. Generally ideal for everyone, but the main issue people have is, 5k score is absurd, 3k was already considered a lot. Although this appears to be justified by a cheaper price of golden contracts

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On 7/9/2025 at 4:30 AM, Akame said:

This wouldnt be friendly for around 80% of the playerbase, hence why they've opted for a battlescore method for a long but surefire grind.

Battle score allows everyone to play what they want, so meta is unchanged and people dont use weak combos they havent upgraded. Generally ideal for everyone, but the main issue people have is, 5k score is absurd, 3k was already considered a lot. Although this appears to be justified by a cheaper price of golden contracts

Right, but it's not really fair on the players that are really skilled in the game. Only priorities are the people who have weak equipment, there's nothing for more skilled players. 

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On 7/9/2025 at 10:53 PM, GG_reg said:

Right, but it's not really fair on the players that are really skilled in the game. Only priorities are the people who have weak equipment, there's nothing for more skilled players. 

The compromise here is that, such skilled, or stronger player gears, will already earn far more score than the weaker players, hence completing contracts far before most of them. Unfortunately the unique aspects in missions have reduced, because the game has created a far more mismatched play environment. In the past sure, doing such would have been fine, but do we really need 'grenade kill' missions, 'mine kill' missions, etc? I don't think players want to be forced to keep spamming certain combos to get a mission done, rather than being able to hopefully use their best combo to play to get it done. 

I don't like it myself, but I prefer it just because the game has become far more complex than most average people, we have all seen games with weaker players who underperform a lot due to gear, such events, for them to even need to grind to get something good, is still tough for them.

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On 7/10/2025 at 5:25 AM, Akame said:

I don't think players want to be forced to keep spamming certain combos to get a mission done

Agree.

The skill needed in this game to achieve anything vanished years ago.

All the crappy updates have done is create a playing style based on OP gear and who gets it first.

This game will only get worse because of the mindless greed infested approach of those who call the shots.

TO has went down the pan and there really is no way back.

I have closed down several accounts I made years ago because they just can't compete anymore, not unless I spend a bucket load of cash, NEVER GONNA HAPPEN.

On 7/9/2025 at 10:53 PM, GG_reg said:

there's nothing for more skilled players. 

Totally agree.

The game has become stale and boring.

I suspect the devs think because of all the updates (most not wanted) they are improving all aspects of the game, for them that is not the players. Most updates involve making cash and screw how it affects most players.

On 7/10/2025 at 5:25 AM, Akame said:

such events, for them to even need to grind to get something good, is still tough for them.

Nigh on impossible.

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I HATE augments like this Rail's cause it's only good at predating on players without Armadillo and sucks against everyone else

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Sorry, but that 2 week duration is too short. Especially since those contracts require 5k reputation points, which is too much. I'd rather have those for 2k reputation. Grinding like more than 40 battles (+-)[depends how much RP per battle you get) is really tiring. Way better would be tasks like capture flags or capture points in CP or SGE. Like ideas written above. Not just grinding that much reputation points. I know you try to make players play more, but that will more likely to discourage them to play that much. Me myself gets really discouraged to do this event. For prizes that soon or later (might) land in containers in Legendary category. Why it can't last like 3-4 weeks? Or begin and end at the same time when events like UFO Days, May Holidays, Tanki Birthday etc. are in game?

I have to say I'm impressed that Golden Contracts cost 290 Rubies and contain 40 Skills, which allow complete 8 tasks for blue category or 4 tasks for green or yellow category or 2 tasks for red category to get that Crusader's Excelsior. For sure the winners of giveaway from Summer eSports TankiFund 2025 can (not everyone will) easily complete that event and maybe those who saved many Rubies.

And those Silver Contracts giving 10 skills (1 green and yellow task, 2 blue tasks and 0,(6) [10/15] red tasks). For those who haven't won in recent giveaway or didn't save that much rubies play that much is really discouraging. Yes, it's logic those who don't go with Rubies should have harder, but isn't it too hard like I said above for prize which one day could be get (or not) from Containers?

But the prizes from completing departments are really ridiculous. In total there are 25 common keys, 9 rare keys and 15 epic keys + pretty bad Tesla GT skin, Meanwhile UFO Days 2025 giving a total of 15 epic keys, 30 common keys, but 3 rare keys. Although it's less rare keys, but for sure those common and epic keys can give way more supplies than from 6 rare keys, especially since they give really often those supplies. And without earning that much reputation points to get 600 more supplies. And that skin isn't well-liked by players.

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Even though the Office event was still three days away, the option to purchase a contract was disabled, and my existing unfinished contract was canceled. I was planning to complete the remaining contracts over the weekend and purchase an upgrade there.

They probably have various dates listed somewhere, but the game login screen constantly showed that the deadline was until the weekend. We can't keep track of the dozens of dates listed on the game pages. We're not dedicating our lives to a game. And this early termination was disappointing. There were constant price changes anyway, and recently, there have been changes to earning points. Not only are contract points increasing, but the points earned in the game are decreasing, making things even more difficult. I don't know how many people play this game for 8-10 hours a day, but most of us spend about an hour a day playing multiple games.

I've decided not to use any contract-based events developed by Tankionline from now on. I've encountered a similar problem in the past, simply because of the "claim" feature. For some unknown reason, it's crucial to see everything first and then remember to claim it. This also seems absurd to me.

For example, when you try to enter a garage, the interface is so slow that users are limited to a single garage. Sometimes, just before you enter or exit the garage, the game starts counting down the timer, thinking you've entered "idle" mode. However, with a simple on-screen toolbar, you could at least select protections without entering the garage at all.

Misconsidered things like this are becoming increasingly common. For example, the daily showcase purchases from the shop. Not only do we have to buy everything separately, but we also have to click "OK" after each one. It's incomprehensible why there's an OK option when there's no Cancel option.

In conclusion, the game doesn't have much of a user interface (UI) problem, but it does have a serious user experience (UX) problem. This suggests that the developers aren't playing the game, or at least aren't playing it like we are.

Since I have so many complaints, maybe it's time to quit. But for now, I'm here, just playing for my own pleasure and avoiding things like events and daily quests.

Have fun gaming everyone.

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