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ok_hand last won the day on September 27 2025
ok_hand had the most liked content!
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update Patch Update #829 - Released 30th April 2026
ok_hand replied to Marcus in News and Announcements
No, actually; it's not convenient. Every other selection screen scrolls horizontally. Are you trolling? Make the screen scroll diagonally why don't you. -
Some players are compelled to hold on to the (final) flag/ball to get as many kills as they can, while others want to move on to the next match. Players have to either wait the entirety of the game time, or leave early and losing benefits. When players leave early, new players in the queue are put into the same match, and burdens the queueing system. Right now, the only tool we have is to report hostage players. I see these matches all the time, and something should be changed. My initial idea was if a player on the winning team is holding the flag/ball for ~90s (when their flag is in their base), the flag/ball will be respawned. This won't work because you can just press F once every 90s to reset the timer . You could abuse this further by leaving it on the ground and refreshing the timer before it respawns; like just leaving it on the ground in a corner or on a hard-to-access place. I'd like to welcome any ideas of how to tackle this problem.
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Releasing a new turret isn't going to rejuvenate how stale the game is.
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The 4th augment looks like Shaft's Rapid Fire augment. The 8th augment looks like Hammer's Assault Rounds. The 11th augment looks like Gauss' Solenoid Cooling augment; which is strange because Tsunami doesn't have a lock-on mechanic. I wonder what the 3rd and 10th augments will do...?
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I'm really not content on the name of this turret either. Nothing of it is like a tsunami.
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It was a rather underwhelming first impression. It doesn't offer any unique game mechanics we haven't seen already in other turrets. I don't know what niche this turret fills... I think it's a mid-range turret? It's sort of like Explosive Rounds Smoky with weaker splash damage and radius combined with Hammer's Duplet augment.
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Thank you. I finally was able to reach its level to know its name. How am I able to edit the title?
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April 3rd, 2026 - New turret released exclusively as part of the Fool's Days 2026 Arm's Race game mode. It is called the Tsunami. It is a twin-barreled cannon that shoots one projectile from the right barrel, quickly alternating to the left for an automatically fired shot which follows the path of the first shot. The second projectile fragments upon impact, dealing splash damage. The turret then goes into a cooldown before the right barrel can be fired again. Feb 26, 2026 - Leaked Tsunami Augments: April 10, 2026 - Tsunami Early Access available as part of a bundle During Cosmonautics Day 2026 for 7000 Tankcoins. Included in the bundle: - Mk1 Tsunami - "Raven" protection module for Tsunami - "Excelsior" augment for Tsunami
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I don't have a daily premium bonus container today despite getting 3 days premium from a fool's box
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"10,000 current players!"
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I'm honestly fine with ODs taking longer to charge and the previous nerf to deployment. ODs were being used offensively with little time to react after initiation for counterplay, or popping repair kit to counter status effects would often lead to the enemy's death anyway. At least now your team can reactively gang up on someone initiating their OD. The tryhards have been popping Nucs with Viking anyway; there is no shortage of Nucs out there. Most players don't pick hulls for their identity anymore; only for their ODs. I can honestly see a world where the Devs separate the ODs from their hulls and let you pick any OD for a hull... Remember the Paint rebalance? Screw it, and give us jumping Mammoths or Wasp with Mammy OD!
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New Hopper-only-accessible hovering supply boxes!
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Arrogant hypocrites who comment their team sucks when they've been camping in spawn picking off unimpactful kills farming for k/d
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I'm not gonna go as far as keeping the regular containers though -- I need the crystals for Tanki B-day.
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