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ok_hand

Tanker
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ok_hand last won the day on July 17

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  1. ok_hand

    Tanki Online Brazil

    Curious what happened to Tanki Brazil?
  2. I'm not referring to the freeze effect; I'm referring to the double damage debuff.
  3. Forget Excelsior, remove the Freeze effect buff from like 5 years ago!
  4. Tanki needs to be balanced with the strongest in mind; not the weakest. Currently the immunity duration is the same on all maps, but maybe it's time it gets shortened on small maps? I don't think you understand. I'm only proposing a short instance of active supplies when you materialize. I am not proposing extending immunity.
  5. *shrug* I've never seen or heard about this before. I guess this is an EU thing? How come I'm able to see this now? Why does it disappear after you exit from the missions tab then? I'm in NA.
  6. Is this a feature you can already use on mobile? What are the rewards?
  7. You can see it for yourself in the Missions Tab when you first log in to your account. Once you close the missions tab, you cannot see it again on the account.
  8. ok_hand

    Thoughts on this new leak for watching ads?

  9. Yes! Kind of like Trooper drone!
  10. No, they cannot avail this mechanism every 45s. It lasts 45s after materializing, then disappears. You will only get this effect again when you respawn. Are you saying that other drones would be unnecessary if they choose to die every 45s? I could see that with suicide builds (i.e. Magnum Destroyer, Wasp Blaster)... Maybe this auto-supply lasts shorter than a regular supply then? Let's say 15s? You're absolutely right -- it's not meant as a guarantee to survive. A tank with all supply active Defender let's say, will beat a "all supply active mini Hyperion". It'll only increase your chances from the current mechanic which is also meant to only increase your chances. My suggestion is just a slight boost without taking the "just make immunity last longer" route. This mechanic won't change anything against the blowout matches where the whole opposing team has you all in a spawn kill loop. I'm envisioning its purpose for those "uncommon-but-kind-of-common" situations where there is 1 top fragging Tsunami Duplet in your spawn that your team can't kill for several minutes. You know what I'm talking about?
  11. ok_hand

    New Game Mode: Convoy

    fair enough. I was curious when he said it
  12. ok_hand

    New Game Mode: Convoy

    Instead of one team being the designated defender or attacker, why not have the escort spawn in the middle, and BOTH teamstry to escort it to the opponent's base, kind of like a tug-of-war? Also how will you deal with the tankers' hull speed in comparison to the escort's? If you have a team of Wasps with Tricksters, will the escort be zooming to the end of the line too?
  13. Seriously. This is Assault. Where is our Nuclear Supply in our base?! Why has no one noticed until now? When was this mode released again? LOL Edit: had to censor the D-word because the KGB deleted it https://i.postimg.cc/pVzzDYC0/1.jpg
  14. this guy was on the forum
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