Jump to content
EN
Play

Forum

Tanki Online V-LOG: Episode 534


Marcus
 Share

Recommended Posts

Sure lets buff Hovering hulls and act like they are not already an advantage over tracked hulls.

  • Like 1
  • Haha 1
  • Sad 1
  • Agree 7

Share this post


Link to post
Share on other sites

On 9/11/2025 at 5:40 PM, Wry said:

Sure lets buff Hovering hulls and act like they are not already an advantage over tracked hulls.

Tracked hulls also have some advantages over hovering hulls. For example using tracks to move the turret up and down to shoot higher and lower terrains (hovering hulls have to use ground to tilt their turret up or down) or tracked hulls have much better peek-and-shoot ability where they can easily snipe and hide, whereas hovering hulls expose a large part of their body while doing so. 

Some of the best overdrives are provided by tracked hulls rather than hovering hulls. In my opinion I like tracked and hovering hulls equally. And I understand that a lot of people hate hovering hulls either cuz its new or have other advantages. It solely depends on the user, someone can be good with hovering hulls and some are good with tracked. 

Most of the old generation tanki players hate on hovering hulls for no reason at all.

  • Like 2

Share this post


Link to post
Share on other sites

On 9/12/2025 at 4:47 AM, GodSpeed said:

Most of the old generation tanki players hate on hovering hulls for no reason at all.

Because this is supposed to be a tank game, and hovering is not how tanks supposed to work regardless how hard people trying to slap the "tank label" to those hulls?

  • Thanks 2
  • Agree 3

Share this post


Link to post
Share on other sites

On 9/11/2025 at 11:47 PM, GodSpeed said:

For example using tracks to move the turret up and down to shoot higher and lower terrains (hovering hulls have to use ground to tilt their turret up or down) or tracked hulls have much better peek-and-shoot ability where they can easily snipe and hide, whereas hovering hulls expose a large part of their body while doing so. 

When you look at every detail you will find out that the hovering mechanism is the superior one. Being able to control the turret slightly upward and downward is situational which does not really make that difference since the vertical auto-aim exist and you can use the edges with hovering hulls to do it as well. It is not something that will put tracked hulls over hovering hulls by any means.

As for the peek and shoot, hovering hulls are just easier to aim with accurately and require less control over the tank compared to tracked hulls so I simply disagree.

On 9/11/2025 at 11:47 PM, GodSpeed said:

Some of the best overdrives are provided by tracked hulls rather than hovering hulls.

I wouldn't call it an advantage for tracked hulls. It is all subjective and depends on many factors such as map and mode. You wouldn't see a tracked hull flying across the map in CTF or RGB. Paladin and Hopper ODs were the most broken ODs in the history of the game for years before the nerfs and even then they still good.

On 9/11/2025 at 11:47 PM, GodSpeed said:

It solely depends on the user, someone can be good with hovering hulls and some are good with tracked. 

This kind of argument is just lame. It applies in everything to anyone. When you seek fair play you don't justify unfairness by saying "can be good" or "can do better". I can say that to a player who played against cheaters and i will still be right but it is not the point. Based on that argument why bother trying to balance turrets and augments just let everything as it is no matter how unbalanced.

On 9/11/2025 at 11:47 PM, GodSpeed said:

Most of the old generation tanki players hate on hovering hulls for no reason at all.

Players don't hate for "no reason at all", just like how try-hard players always pick hovering hulls over tracked hulls, they don't pick hovering hulls for "no reason at all". 

I made several posts discussing the hovering mechanism (a post). Just because players can't express in details how unfair hovering hulls, that does not mean they hate them for no reason. 

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

On 9/12/2025 at 2:17 AM, GodSpeed said:

I like tracked and hovering hulls equally.

this is what hovering hulls have better not on paper but in the actual game. and the gap is definitely not just a small one.

( ~3,000,000 Points with Tanks
~ 1,475,000 Points with "tanks" lol)
so don't even tell me that I dont know what im talking about.

hovering """tanks""" (laughs and kicks my feet) completely WASH tracked Tanks in speed in 99% of the situations (even if on paper they're SLOWER by a speed point) due to strafe.

strafe allows to be completely unpredictable like bobing and weaving all over the place without needing for any adjustments unlike tracked hulls. To the point where even in melee range you can dodge projectiles from less experienced players. This does not require any skill whatsoever and is just you spaming A nd D non stop without any special pattern. 

the way they're always placed allows for extremely fast peek-a-boo shots behind walls. By the time you even process what happened the person is already behind a wall if you genuinely think tracked hulls have advantage in this situation youre flat out delusional. 

The same peek-a-boo position even if the player is slower still makes them like x2 times harder to hit due to their physical placement of the tank. You can only hit the front of the hull unlike with tracked hull that needs to point their turret to the side which makes them WAY larger target and forces them to drive out noticeably more out of the hiding spot. Which once again makes me question how tf are 'tracked hulls better' in this situation?

I dont know what the v-log is talking about saying 'its harder to aim' with flying hulls? Beyond absurd. Every time I use hopper or crusader (but especially hopper) it genuinely feels like im aim botting. To the point where I can confidently say that Excelsior Hopper is SINGLE MOST OVERPOWERED piece of equipment to date. Feels way more OP than Helios, Shock Tesla etc. ON RELEASE. If it already feels like im genuinely aim botting while using flying cans (other players must too since the "analysis by mod" message suspiciously pops up way more often when im using flying hull) then what it'll feel like after the 'adjustment'? 

and many more 'extras' that idc listing.

On 9/12/2025 at 2:17 AM, GodSpeed said:

Most of the old generation tanki players hate on hovering hulls for no reason at all.

Must've been the wind that caused them to complain? If "Most of the X" has the exact same opinion on something then I think they're not just hating it for no reason at all.

Also why don't 'old' gen players hate on other modern stuff like Tesla or Scorpion etc.? Sure some of them hate it but its like 5/10 hate compared to universal 10+/10 hate for flying hull. 

Insane takes.

Edited by NikmanGT
Kindly don't use personal provocation towards a specific person
  • Agree 7

Share this post


Link to post
Share on other sites

Well hovering hulls mostly move left to right or side-to-side faster exposing only their front part (this is a dodging mechanism). So I understand tracked players find it more difficult to predict and aim. Also since most tracked hulls players are used to fighting only tracked hull which don't move side to side with their front facing towards you. 

Also I am not trying to argue or prove anyone wrong, it's true for a game where players used tracks over years find it difficult to aim tanks with new mechanics. Maybe you guys are right hovering hulls might be challenging to deal with as tracked hull players.

@Wry @Hypersomnia But just a curious question since you guys say hovering hulls are much more advantageous:  Why not play with hovering hulls? And actually use the advantage for your comfort ? If I have something in my garage that I know is much more superior than tracked hulls I would def. use it.

As I see from both your profile non of you have hovering hulls in top 3 hours used.

Share this post


Link to post
Share on other sites

On 9/12/2025 at 7:41 PM, GodSpeed said:

@Wry @Hypersomnia But just a curious question since you guys say hovering hulls are much more advantageous:  Why not play with hovering hulls? And actually use the advantage for your comfort ? If I have something in my garage that I know is much more superior than tracked hulls I would def. use it

well.

On 9/12/2025 at 1:36 PM, Hypersomnia said:

( ~3,000,000 Points with Tanks
~ 1,475,000 Points with "tanks" lol)

what do you think the 1.4m points is? I have many exotic OP toys but I don't use them most of the time. Why? I just don't want to. Whenever I feel like cheating (like literally not even joking) i just equip hopper or paladin and insta win. who said i let them collect dust lol.

 

also profiles are not credible source of info. 
Like 500 play time hours got added to my acc one day cuz why not. My prots completely reset to 0 at like Legend 70+. Hundreds of hours/XP earned disappear from certain hulls/turrets. Mode playtimes and XP turned into literally just random numbers that are not even close to previous info. 

As a stats person I do not like it.

Edited by Hypersomnia

Share this post


Link to post
Share on other sites

I think , it's a tank game not a navy game , not a future tanks kinda game... Plus the whole Tanki online interface doesn't even match to topic of  Tanks, it match to navy or sea battles , Tanki dev just copying piece by piece from every popular game. The UI should be more camouflage type or military green type just in flash , not navy blues

Share this post


Link to post
Share on other sites

On 9/12/2025 at 7:41 PM, GodSpeed said:

But just a curious question since you guys say hovering hulls are much more advantageous:  Why not play with hovering hulls? And actually use the advantage for your comfort ?

My main combo for years now is Wasp Smoky. I find enjoyment in putting myself at a disadvantage, it makes the game more challenging to overcome.

Edited by Wry

Share this post


Link to post
Share on other sites

On 9/12/2025 at 9:10 PM, Akame said:

can someone tl:dr the vlog and this forum thread

Hmm basically...
Vlog: Hover hull rework
Forum: Hover hull bad because not tank ? track hull good ?

Share this post


Link to post
Share on other sites

On 9/12/2025 at 9:50 PM, Positive said:

Hmm basically...
Vlog: Hover hull rework
Forum: Hover hull bad because not tank ? track hull good ?

Wrong.

Vlog: hover hulls have a small problem, though we know they're incredibly overpowered, we're buffing them some more while introducing a small nerf no one cares about since it's fully counterable by using your gun or spinning the tank to the side 

Forum: hover hulls are overpowered and way better than tracked hulls, yet they're getting buffed.

 

If you want to glaze (which you do because you're part of the staff) then you should put more effort into it.

Edited by JustBlackWolf
  • Haha 1
  • Agree 4

Share this post


Link to post
Share on other sites

On 9/12/2025 at 10:50 PM, Positive said:

Hmm basically...
Vlog: Hover hull rework
Forum: Hover hull bad because not tank ? track hull good ?

Hmm basically...
Vlog: Hover hull buff for no reason at all, take a barely noticeable nerf in return

Forum: Hover hull bad because not a tank, is very OP and is getting buff on top?. track hull good ?

  • Agree 3

Share this post


Link to post
Share on other sites

Just wonderful. Another buff of hover hulls like they aren't already OP enough with those Excelsiors/Lifeguards etc. on battles while giving some slight nerf... Looks like for certain people it's still too little players playing those hover hulls. Can't wait for way more hover hulls on flat maps like Desert or maps with a lot of flat surface.

Planes Online

  • Agree 1

Share this post


Link to post
Share on other sites

imo people are just lazy to learn mouse controls along with hovering hulls ?

Edited by GodSpeed

Share this post


Link to post
Share on other sites

  • Head Administrator
On 9/12/2025 at 10:54 PM, JustBlackWolf said:

 

Hovering hulls are better due to their ability to move sideways, making them harder targets to hit. Hitting shots using hovering hulls had never been an issue to anyone who had played mouse for more than a few months. The current change is going to make Hovering hulls much harder to play with any turret that cannot balance the tank (Firebird, Freeze, etc..) 

On 9/12/2025 at 10:13 PM, muzamil said:

the whole Tanki online interface doesn't even match to topic of  Tanks, it match to navy or sea battles , Tanki dev just copying piece by piece from every popular game. The UI should be more camouflage type or military green type just in flash , not navy blues

That I can definitely agree with. Even if we don’t get the old Flash UI back (which I really miss), I think a more army-like design would suit Tanki much better.

  • Agree 1

Share this post


Link to post
Share on other sites

On 9/24/2025 at 9:30 AM, Spy said:

Hovering hulls are better due to their ability to move sideways, making them harder targets to hit. Hitting shots using hovering hulls had never been an issue to anyone who had played mouse for more than a few months. The current change is going to make Hovering hulls much harder to play with any turret that cannot balance the tank (Firebird, Freeze, etc..) 

That I can definitely agree with. Even if we don’t get the old Flash UI back (which I really miss), I think a more army-like design would suit Tanki much better.

Tracked hulls also have some of the most useless overdrives.

-Mammoth? Trash, I'm not even going to say what it does because it's simply a joke.

-Titan? Always been garbage, but even worse since the introduction of grenades.

-Dictator? 2015 overdrive with critical hits, everyone has armadillo now.

Wasp, Hornet, Hunter and Viking save themselves with hornet being good only because of having a 90s team wallhack.

Hovering hulls, every single one of them has something that is incredibly useful and allows game changing plays, with Hopper probably being the least useful in terms of teamplay. Someone using mammoth could only dream of doing what someone using Ares does daily. Multiple kills at the press of a button.

 

And look, gravity has always affected tracked hulls the same way, it didn't take a lot for me to learn how to counter that 16 years ago, especially after the introduction of Moon Madness (and i still use this to this day). If tracked hulls can do it, then hovering hulls can too. The fact that developers are "introducing" what tracked hulls basically always had as a "nerf" for hovering hulls only reinforces the fact that they're better in every possible way and always have been. What a tragedy, hovering hull players now need to use 0.1% of their brain when making jumps as of where previously the hull did everything for them already.

 

Edited by JustBlackWolf
  • Agree 1

Share this post


Link to post
Share on other sites

On 9/25/2025 at 12:20 PM, JustBlackWolf said:

Mammoth? Trash, I'm not even going to say what it does because it's simply a joke.

someone said that even if you Mammoth OD the entire match it wouldn't basically change anything for you. And they're actually right LMAO thats how bad it is

 

On 9/25/2025 at 12:20 PM, JustBlackWolf said:

Tracked hulls also have some of the most useless overdrives

useless only when compared. just because 10/10 power gets outmatched by 1000/10 power it doesn't mean that the 10/10 is trash.

90s wallhack (that on average lasts like 5 because teammate.) and a bomb that acts as just bigger grenade and is more of an inconvenience to enemy than an actual danger.
VS
Jump hack + 3000 damage you cannot defend against. 
lol even if you combine Hornet and Wasp OD's they still are below hopper in 9/10 cases.


Dictator (not even bothering...) OD in most cases is literally a self nerf due to armadillo spam. Hunter is melee 2000 damage and a bunch of effects. Handy. Viking is no reload hack.
VS.
nigh-invincibility unless you get ganged up or there is insanely hard hitting enemy for what 20 seconds or something?

borderline free 4000/1000 damage + double damage  and speed nullification unless you repair kit
on paper i'd say both types are balanced. just ignore everything besides OD that is...

 

Mammoth (hahahahahaha) Titan that is once again more of an inconvenience to enemy than anything special. Technically nigh-invincibility in very limited range that can be nuked (sometimes literally with Wasp) at any moment or countered by about 8462560 different methods
VS.
funny ball go bzzzzzzzzz across the map killing you unless youre full + repair kit.

hmmm i wonder who wins.

On 9/25/2025 at 12:20 PM, JustBlackWolf said:

Hovering hulls, every single one of them has something that is incredibly useful and allows game changing plays

defend them all they want but if casuals call it 'hacking' hulls and constantly ask for nerf in chat then it is factually OP. And once again when was the last time a tracked hull was 'nerfed' like literally every hovering hull besides ares (only because i took a break when it came out so idk)

 

On 9/25/2025 at 12:20 PM, JustBlackWolf said:

The fact that developers are "introducing" what tracked hulls basically always had as a "nerf" for hovering hulls only reinforces the fact that they're better in every possible way and always have been.

forgot the buff that gives them even better aim-bot than they have now lol

 

On 9/13/2025 at 3:23 AM, GodSpeed said:

imo people are just lazy to learn mouse controls along with hovering hulls ?

? ? took me whopping 1 match to learn mouse controls and wash everyone whenever i feel like hacking legally.

also if mouse control is an issue why nobody talks about MOUSE TRACKED HULL users? ?

  • Agree 2

Share this post


Link to post
Share on other sites

  • Head Administrator
On 9/25/2025 at 12:20 PM, JustBlackWolf said:

Tracked hulls also have some of the most useless overdrives.

But that has nothing to do with them being tracked, it’s simply how overdrives work.

On 9/25/2025 at 12:20 PM, JustBlackWolf said:

Tracked hulls also have some of the most useless overdrives.

-Mammoth? Trash, I'm not even going to say what it does because it's simply a joke.

-Titan? Always been garbage, but even worse since the introduction of grenades.

-Dictator? 2015 overdrive with critical hits, everyone has armadillo now.

Hornet, Hunter and Viking save themselves with hornet being good only because of having a 90s team wallhack.

Hovering hulls, every single one of them has something that is incredibly useful and allows game changing plays, with Hopper probably being the least useful in terms of teamplay. Someone using mammoth could only dream of doing what someone using Ares does daily. Multiple kills at the press of a button.

Mammoth is actually quite useful against miners. I often find myself using it when my team can’t steal the enemy flag due to the sheer amount of mines in their base.

Titan forces the enemy team to waste their utilities, whether it’s grenades, overdrives, or something else. It’s also part of the current eSports meta thanks to the smart plays it enables.

That said, even with Armadillo, certain augments combined with the Supercharge status effect can still kill you instantly (e.g. Vulcan, Twins with Plasma Turbo Accelerators, etc.).

You’ve complained about three tracked hulls, but all of your points are based on the fact that they don’t directly provide “easy” kills. Their true intent is to support your team. Tracked hulls may require a bit more thought, but they can still be very useful.

 

On 9/25/2025 at 12:20 PM, JustBlackWolf said:

And look, gravity has always affected tracked hulls the same way, it didn't take a lot for me to learn how to counter that 16 years ago, especially after the introduction of Moon Madness (and i still use this to this day). If tracked hulls can do it, then hovering hulls can too. The fact that developers are "introducing" what tracked hulls basically always had as a "nerf" for hovering hulls only reinforces the fact that they're better in every possible way and always have been. What a tragedy, hovering hull players now need to use 0.1% of their brain when making jumps as of where previously the hull did everything for them already.

It’s a nerf to hovering hulls, so I don’t see how that can be considered a valid point.

On 9/25/2025 at 2:10 PM, Hypersomnia said:

? ? took me whopping 1 match to learn mouse controls and wash everyone whenever i feel like hacking legally.

also if mouse control is an issue why nobody talks about MOUSE TRACKED HULL users? ?

No offense, but I played against you the other day and noticed you were missing quite a lot of shots. Doesn’t really add up with the “legal hack” you mentioned.

Everyone has complained about mouse users in XP/BP, where players must use Wasp and Hornet.

Share this post


Link to post
Share on other sites

On 9/25/2025 at 2:45 PM, Spy said:

But that has nothing to do with them being tracked, it’s simply how overdrives work.

Mammoth is actually quite useful against miners. I often find myself using it when my team can’t steal the enemy flag due to the sheer amount of mines in their base.

Titan forces the enemy team to waste their utilities, whether it’s grenades, overdrives, or something else. It’s also part of the current eSports meta thanks to the smart plays it enables.

That said, even with Armadillo, certain augments combined with the Supercharge status effect can still kill you instantly (e.g. Vulcan, Twins with Plasma Turbo Accelerators, etc.).

You’ve complained about three tracked hulls, but all of your points are based on the fact that they don’t directly provide “easy” kills. Their true intent is to support your team. Tracked hulls may require a bit more thought, but they can still be very useful.

 

It’s a nerf to hovering hulls, so I don’t see how that can be considered a valid point.

-Fair, but it almost seems a coincidence that all the "bad" overdrives go to tracked hulls. Granted, Ares overdrive had been useless for a good while before devs massively buffed it, though all we're getting lately is sick skins and no significant changes for hulls whether they're hovering or tracked.

-Mammoth can be useful against miners indeed, however, maps where people start mining are pretty big, and good luck getting to the other side with mammoth without getting destroyed first, and remember, the moment they see you activate that overdrive, they turn to you like moths to a flame, but even that goes out the window when you find out that a single well placed grenade completely clears a (quite large area of a) path from mines, literally.

-I don't follow e-sports so i wouldn't know how things work there, if augments are allowed or not (those take a big part in making certain overdrives not usable, such as how AP magnum used to work when it was introduced). But if you link me a stream i'll be happy to see how "professionals" use Titan's and other hulls overdrives.

-Yes, even with armadillo some augments can delete enemies pretty quick, but once again we are taking into consideration an external factor and not viewing it in general.

-Yes it's a nerf to hovering hulls which tracked hulls already had in the first place. Technically a nerf because hovering hulls didn't have it, but let's face it, compared to what they gained in exchange, i'd say it is more of an inconvenience for... probably close to nobody because hovering hulls are meta and everyone has enough experience with them to deal with it.

Edited by JustBlackWolf

Share this post


Link to post
Share on other sites

On 9/25/2025 at 3:45 PM, Spy said:

No offense, but I played against you the other day and noticed you were missing quite a lot of shots. Doesn’t really add up with the “legal hack” you mentioned.

no offense but im literally playing in my bed with my laptop on my big fat gigantic beer belleh. i didnt use non tracked hull since like july. im also now playing only with stellarator shaft which doesn't give me time. i have 0.4 sec and thats it. i'd rather miss half of  the shots than wait an hour for a reload. its just faster. and im not taking this game seriously too if it isnt obvious yet lol. 

if youre implying that i used legal hack flying tank any time lately then youre either lying, hallucinating or my acc got hacked.

On 9/25/2025 at 3:45 PM, Spy said:

Everyone has complained about mouse users in XP/BP, where players must use Wasp and Hornet.

yet i havent seen a single one in the wild complaining. but i can tell you what i constantly see in the wild complaining. both casuals and non casuals complaining about flying hull. read chat yourself its so common.

 

On 9/25/2025 at 3:56 PM, JustBlackWolf said:

But if you link me a stream i'll be happy to see how "professionals" use Titan's and other hulls overdrives.

calling them 'professionals' is a statement thats for sure lol. in normal MM they're below average at best. even pure tryhards with 0 skill and 10 toys can outmatch them. unless the clan tags got mixed or whatever or someone is pretending to be a tanki e-sports player for some reason lol

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...