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Freeze Damage Bug


Ancient_Gear_Armored
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Hello, everyone.

 

Today I have a very simple question. I noticed that in some battles there are always one or two enemies with a particular characteristic: they suffer little damage. It's strange, because I use the “Critical Mix” augment, and although the damage can be reduced using “Armadillo,” it falls more than expected.

 

The critical damage of Freeze is 760 (in my case it is maximized) and should be reduced by up to 50%, becoming 380. However, on these occasions, the critical damage is 262. Another bizarre situation I noticed is that with these particular opponents, Freeze's normal damage decreases even if you are not using protection, which should be 300 but becomes 206 or even less if you are actually using ‘Badger’.

 

It's frustrating because Freeze's damage seems to be bugged. I don't remember seeing any additional calculations that reduce damage beyond 50%, so this gets in the way a lot sometimes.

 

Maybe it's a bug in the damage indicators, maybe I'm doing the right amount of damage but the game is showing me the wrong amount, Idk. I brought this up just to let you know that this problem exists. Has anyone else experienced this?


(Video demonstrating the bug)

Freeze Damage Bug
https://www.youtube.com/watch?v=6JqXX6S1Nh0

image.png


 

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On 9/18/2025 at 7:02 AM, Ancient_Gear_Armored said:

This doesn't seem to make sense, as it also occurs against players using Hyperion. 

Show us a video recording of this specific instance. If a player has only the Armadillo module against you, then it will show the Armadillo icon and amount next to their name. If they have both Armadillo and the module of the turret you're fighting, the turret module will be the one that's visible next to their nickname. 

On 9/18/2025 at 7:02 AM, Ancient_Gear_Armored said:

I thought that Defender only increased a percentage of life, just like Excelsior does, reducing the damage it deals to the opponent is strange to me as I've never read about it in the wiki. In addition, what would be the calculation to reduce approximately 31% of normal and critical damage, also never this percentage in the data of the Defender, I would like to see this data.

Defender enhances the effect of the Boosted Armour supply. The Boosted Armour supply reduces incoming damage by an amount. It does not directly increase the base HP of your tank like the Excelsior augment does. 

 

Look at it in terms of damage reduction enhancement. By itself you have 100 units = 1. When you are damaged by someone, you take damage ÷ 1 so x1 damage as usual. If you add Boosted Armour supply, that gives 50% (read 50 units) so 100 + 150 = damage ÷ 1.5. A Railgun dealing 1,000 final damage will deal 1,000 to a tank without any enhancements and 666 to a tank that has Boosted Armour supply. 

Equipping a fully upgraded drone increases that amount from 50 to 100. 100 + 100 = 200. Incoming damage is divided by 2. The Defender and Crisis drone add additional units to this. A fully upgraded Defender/Crisis will be adding an additional 90 units. 100 (base) + 100 (Boosted Armour supply) + 90 (extra armour from Defender) = 290. Incoming damage is divided by 2.9. This is approximately a 31% decrease in damage taken. 

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On 9/18/2025 at 4:34 AM, Ancient_Gear_Armored said:

Maybe it's a bug in the damage indicators, maybe I'm doing the right amount of damage but the game is showing me the wrong amount, Idk. I brought this up just to let you know that this problem exists. Has anyone else experienced this?

This is not a bug. The player you were fighting against was using the Defender drone. This enhances the effect of your Boosted Armour supply, reducing the damage even further. A fully upgraded Defender drone reduces incoming damage by a factor of 2.9 instead of the standard 2 you would have with other drones. 

 

You yourself are using the Defender drone as well. Anyone shooting you while your boosted armour and extra armour supply is active will be dealing less damage than they normally would.

Edited by TheCongoSpider

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On 9/18/2025 at 6:59 AM, TheCongoSpider said:

This is not a bug. The player you were fighting against was using the Defender drone. This enhances the effect of your Boosted Armour supply, reducing the damage even further. A fully upgraded Defender drone reduces incoming damage by a factor of 2.9 instead of the standard 2 you would have with other drones. 

 

You yourself are using the Defender drone as well. Anyone shooting you while your boosted armour and extra armour supply is active will be dealing less damage than they normally would.

This doesn't seem to make sense, as it also occurs against players using Hyperion. I thought that Defender only increased a percentage of life, just like Excelsior does, reducing the damage it deals to the opponent is strange to me as I've never read about it in the wiki.This doesn't seem to make sense, as it also occurs against players using Hyperion. I thought that Defender only increased a percentage of life, just like Excelsior does, reducing the damage it deals to the opponent is strange to me as I've never read about it in the wiki. In addition, what would be the calculation to reduce approximately 31% of normal and critical damage, also never this percentage in the data of the Defender, I would like to see this data.

Edited by Ancient_Gear_Armored
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On 9/18/2025 at 8:30 AM, TheCongoSpider said:

Show us a video recording of this specific instance. If a player has only the Armadillo module against you, then it will show the Armadillo icon and amount next to their name. If they have both Armadillo and the module of the turret you're fighting, the turret module will be the one that's visible next to their nickname. 

Defender enhances the effect of the Boosted Armour supply. The Boosted Armour supply reduces incoming damage by an amount. It does not directly increase the base HP of your tank like the Excelsior augment does. 

 

Look at it in terms of damage reduction enhancement. By itself you have 100 units = 1. When you are damaged by someone, you take damage ÷ 1 so x1 damage as usual. If you add Boosted Armour supply, that gives 50% (read 50 units) so 100 + 150 = damage ÷ 1.5. A Railgun dealing 1,000 final damage will deal 1,000 to a tank without any enhancements and 666 to a tank that has Boosted Armour supply. 

Equipping a fully upgraded drone increases that amount from 50 to 100. 100 + 100 = 200. Incoming damage is divided by 2. The Defender and Crisis drone add additional units to this. A fully upgraded Defender/Crisis will be adding an additional 90 units. 100 (base) + 100 (Boosted Armour supply) + 90 (extra armour from Defender) = 290. Incoming damage is divided by 2.9. This is approximately a 31% decrease in damage taken. 

? Okay, later when I play I'll try to record a Hyperion player where this damage reduction occurs. 

 

I've reviewed the wiki on how double armor works and with this explanation the question is clearer. Crazy that even with Defender I still take a lot of damage, without it I think I'd be pulverized in a hit from all the long-range turrets, bizarre.

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