Jump to content
EN
Play

Forum

Grenade interactions


 Share

Recommended Posts

Grenades are too strong and some modes are not as fun as before, like SGE when enemies throw 3-4 grenades at once! They should have their own damage type like turrets, critical damage and mines, not dealing chaos damage. Extra armors will also work against them like some Drones and Titan dome provide. Which I guess will introduce grenade module as well?!

Thus Viking overdrive can boost the damage of grenades and maybe make them explode faster?!

Hunter can defuse grenades before exploding that are in the range of their overdrive- Paladin overdrive receive 50 or 75% protection against grenades - Titan overdrive receive 90% protection against grenades - Mammoth overdrive can destroy grenades by "running over" them and the grenades will not explode.

Tsar grenade could be an exception and stay to be chaos damage and no overdrive can stop it IF it remains to be difficult to obtain!

Share this post


Link to post
Share on other sites

Introducing 20 new Grenade augments, both for turret and hulls, modifies the nade's parameters, available in the nearest minigame near you.

  • Agree 1

Share this post


Link to post
Share on other sites

On 10/10/2025 at 12:24 AM, Isshiki said:

Which I guess will introduce grenade module as well?!

 

Will make the game worse for most players if anything, let's the stronger stay strong as usual and the weak 'quiver in your presence' ?.

Modules have already been one of the largest contributors of imbalance in the game.

On 10/10/2025 at 12:24 AM, Isshiki said:

 

Hunter can defuse grenades before exploding that are in the range of their overdrive, Mammoth overdrive can destroy grenades by "running over" them and the grenades will not explode.

 

These 2 make sense, not the rest.

On 10/10/2025 at 12:24 AM, Isshiki said:

some modes are not as fun as before

Well, not just due to nades, there are far larger contributors of modes being useless.

 

Imo, there should be no turret to nade interaction at all, making it have it's own new damage and access to crit damage also makes armadillo more profitable for endgame players vs new players who rank fast and can't maintain. Therefore increasing the divide more so than it already currently is.

It's better kept as an independent source of damage. Fairly sure if all nade throws were monitored, more than 50% would be blanks/null hits. Probably an understated guess.

Share this post


Link to post
Share on other sites

On 10/10/2025 at 4:08 PM, NikmanGT said:

Introducing 20 new Grenade augments, both for turret and hulls, modifies the nade's parameters, available in the nearest minigame near you.

No, next mini game is Helloween skins.

6-7 Islands.

I know that you dont care since you got them all last year on a mini game...

But lot of us want them back.

 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...