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Balance Changes to the Terminator (turret) and Juggernaut (hull)


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lately the Juggernaut has been weaker and weaker by the day,

 

yes a year ago 30 000HP was a lot maybe even too much, but today with 1/2 of augments dealing 7500+ per shot even with maxed out armadillo and avoiding shots, It's borderline impossible for an average player to survive longer than 10 seconds. Juggernaut was a special tank to kill with a whole community behind it I personally don't understand why ruin it - make it easier to kill it. A change was needed but not so drastic, maybe a smaller decrease. When I asked you told me that ''It's only fun when the Juggernaut is destroyed'', but its not fun anymore when Juggernauts are too easy to kill - you take the specialty out of it - its too common nobody cares. Nobody does to that point that everyone leaves TJR before it even begins because its not interesting anymore. The games go so fast people don't even want to be Juggernauts they just self destroy because just a normal tank is better. There aren't even players anymore who would ''abuse'' a strong juggernaut anymore and that's not even what I'm asking for. 

 

My proposition is to implement a needed HP increase to the Juggernaut hull from 20 000 to 25 000/30 000. This would give players some time to play around and a rush of a chance that they have to kill the enemy Juggernaut themselves. What I mean by that is that not everyone has maxed everything and is able to survive more than 2 Excalibur shots.

No changes needed to the Terminator turret.

 

The point is not to make a T-1000 Terminator that is an un-killable machine, just a helping hand. I added 2 attachments showcasing the time and score how fast and non interesting the games are.

 

 

-Meowtinas                                                                                @Opex-Rah  @Marcus                                                      2 attachments, 1 image ; 1 video

 

 

*people just run into other juggernauts to die fast*

 

 

erVxbbf.png

 

 

Edited by Meowtinas
didn't understand how link insert works.
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On 11/10/2025 at 3:46 AM, Meowtinas said:

My proposition is to implement a needed HP increase to the Juggernaut hull from 20 000 to 25 000/30 000. This would give players some time to play around and a rush of a chance that they have to kill the enemy Juggernaut themselves. What I mean by that is that not everyone has maxed everything and is able to survive more than 2 Excalibur shots.

You know we have the dedicated I&S topic for suggesting ideas for the Game. Mentioning developers here is the last thing that helps them to see your idea, just letting yk.

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