Jump to content
EN
Play

Forum

Critical damage +30% removal from excelsior


 Share

Recommended Posts

Hi. In the recent update, +30% critical damage for the excelsior augment has been removed. But there is one problem regarding this: for tesla, for example, at mk7 max regular damage with excelsior is 1170 but critical damage is 1160. This means that critical damage is rather a problem than something good. Developers, please note this one. I suggest you put +15% for critical damage boost to fix this problem and make excelsior a viable option for players. Thanks for reading

Share this post


Link to post
Share on other sites

On 12/14/2025 at 6:29 PM, aerostatik12 said:

Hi. In the recent update, +30% critical damage for the excelsior augment has been removed. But there is one problem regarding this: for tesla, for example, at mk7 max regular damage with excelsior is 1170 but critical damage is 1160. This means that critical damage is rather a problem than something good. Developers, please note this one. I suggest you put +15% for critical damage boost to fix this problem and make excelsior a viable option for players. Thanks for reading

well welcome to their balancing quirks that make no sense in game. Most recent being the Railgun's augment that fully reloads your shot after a kill. The reload is so fast that many conditions have to be met for you to even take advantage of the insta-reload. Most of the time it's just 'Railgun but fast reload' augment instead of 'Railgun but kill = insta reload'. 

They'll absolutely will reject your suggestions so it's pointless. Just hope their excelsior out of the blue nerf/buff happens to make critical damage do more than base damage. That's really it. 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...