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Enemy Augments you Quit the Match For


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i think vampire nanobots is the augment that falls into this category.

almost unkillable, even though one of it's users (one of our comrades from RU forum) says that it has been already nerfed a lot

the only things i can imagine that counter it is:

blaster augment (i don't have it on ANY hull) (maybe also self-damaging turrets too, to try making the vamp user hug you and fall into your trap)

resist against the isida (idk if it even helps as the vamp isida still heals just the same amount of health like you don't have the protection module, and, luckily enough, i don't have it too!!!)

Edited by TTpedatelb

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the correct term is Alterations, because they do not make the gear stronger or weaker, but just change/alter its behaviour - one parameter is enhanced, but at the expense of another

Using the word Augment is not correct, as it implies that someting is being made more powerful, which is wrong, this totally contradicts to the idea of the alterations

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Many Augments are unfair and some can be unfair in certain situations. So if I want to mention every augment for every situation it will be a long paragraph. But in general, it depends on the map and the mode for me. for example, in ASL, CTF and RGB, Shock freeze with hopper Excelsior/Hammer's fast reload augments with hopper Excelsior. Due to freeze stunning you for seconds, the fast enemy hopper just need to tick you once and leave you hanging while he is capping the flag/ball. As for hammer, the impact force buffs are huge, so pairing that with fast reload augments, a wasp player like me will be flying dead without a chance to fight, after that the enemy hopper can easily continue his way to capping the flag/ball.

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On 2/23/2026 at 12:09 PM, Xsader said:

the correct term is Alterations, because they do not make the gear stronger or weaker, but just change/alter its behaviour - one parameter is enhanced, but at the expense of another

Using the word Augment is not correct, as it implies that someting is being made more powerful, which is wrong, this totally contradicts to the idea of the alterations

no you are wrong. it used to be alterations (years ago now), but now its augments. case in point: excelsiors, they have just positive, no negative, so they are just better than same turret without any augment, in every scenario. even among crystal augments, adrenaline has no downside, just possible upside of extra damage. and again it is just better than turret without augment in each and every scenario. there is no scenario where a turret without any augmentation would be better than these. Same is the case with hull augments. they have no downsides, just upsides and that makes better than standard hull (i.e. with no augment)

 

ofcourse these are just easiest examples as these have clear upsides with no downsides. there are several other examples where advantages are way more than negatives so overall weapon with that augment is just better. but here for simplicity, i used example of just adrenaline and excelsiors. 

Edited by daudiii

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On 2/23/2026 at 4:09 PM, Xsader said:

Using the word Augment is not correct, as it implies that someting is being made more powerful, which is wrong, this totally contradicts to the idea of the alterations

i agree with daudii, as most of augments make the turret overall stronger than the same turret without them, even if augs have downsides.

so, does lowering the final rocket speed by 20% here compensate all the upsides? probably not

image3a76d840c7e0a828.png

Edited by TTpedatelb

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