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Tanki Classic mass test


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On 12/27/2025 at 6:05 AM, JustBlackWolf said:

Classic runs on the same engine as TO, it's basically the same game without the rest of the features. Repair kit at full HP is a feature in tanki online, so no it's not a bug, but since there's no status effects in classic, it doesn't make much sense to have it

I don't play normal TO since I'm not interested in it lol Tanki Classic is the only thing I am here for, but if you say it is not bug ok I haven't played normal TO for ages so I don't know much about this.

Edited by AnotherRules

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On 12/27/2025 at 12:01 PM, AnotherRules said:

I don't play normal TO since I'm not interested in it lol Tanki Classic is the only thing I am here for, but if you say it is not bug ok I haven't played normal TO for ages so I don't know much about this.

anyways, surely this will be removed

Edited by EagleChappie

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I have two questions!

1. Do we gain XP for assisted kills? I noticed that if someone else destroys the tank, I do not gain smaller XP points for the assist. Is this meant to be in TC?

2. Will turrents obtain shot effects upon upgrading from M0-M3? I remember when you level up and say "shaft"; at M1, it becomes a darker yellow. At M2, it becomes orange. At M3, the shot effect became red.

Edited by Tsubmissive

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On 12/27/2025 at 4:04 PM, Tsubmissive said:

2. Will turrents obtain shot effects upon upgrading from M0-M3? I remember when you level up and say "shaft"; at M1, it becomes a darker yellow. At M2, it becomes orange. At M3, the shot effect became red.

This would be great, old Firebird was also pretty sick with the green/blue flames at M3

Edited by Son_Goku

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On 12/27/2025 at 4:04 PM, Tsubmissive said:

2. Will turrents obtain shot effects upon upgrading from M0-M3? I remember when you level up and say "shaft"; at M1, it becomes a darker yellow. At M2, it becomes orange. At M3, the shot effect became red.

I hope yes, at least in roadmap says that twins and railgun will have those effects shots for differents modifications, hope firebird too.

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No matter how bad Classic will be, the fact that it has no hovering hulls makes it playable.

  • Agree 2

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On 12/27/2025 at 7:41 PM, Wry said:

No matter how bad Classic will be, the fact that it has no hovering hulls makes it playable.

Its not!
Smoky m0 + wasp m0 with kd of 0 kills / 1,000 deaths
Vs. 
Smoky m3 + hunter m3 with kd of 1,000 kills / 0 deaths
Wth is "Playable" with that hell of a balance!!??!!??!!??!!??!!??!!??

Edited by Marekos1111
Please refrain from using caps

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On 12/27/2025 at 7:51 PM, ZoroSenchou said:

Its not!
Smoky m0 + wasp m0 with kd of 0 kills / 1,000 deaths
Vs. 
Smoky m3 + hunter m3 with kd of 1,000 kills / 0 deaths
Wth is "Playable" with that hell of a balance!!??!!??!!??!!??!!??!!??

Calm down buddy. I have not tried the game yet because I'm not interested in playing an unfinished game. I'm sure Classic won't release in this state, they released Tanki with the old lobby, garage and skins which all of them feels junky implementation wise. That is why they called it a "mass test" to tell the players: we know that we gave you a junky game but we did it just to escape the refund plan before the next year. They for sure know what is wrong with the game. Opex once described classic as the "director's cut". I don't think the experienced Devs need to be notified about how junky the game feels.

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On 12/27/2025 at 10:51 AM, ZoroSenchou said:

WTH is "playable" with that hell of a balance!!??!!??!!??!!??!!??!!??

Even with your very energetic tone, I agree with your sentiment. The current TC weapon balance is much more "historic" than "classic". Nobody would want the equipment breakdown feature, despite it coming from 2008 (thankfully we don't have it right now), and most of us hold the same opinion on pre-balance turrets. The 2008/2009 era had the least people playing. Almost nobody remembers, or likes, this period as much as the years afterwards, leading up to 2016.

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On 12/27/2025 at 11:28 AM, natrolite said:

Hey Hazel, I was wondering if the balance and progression system shown in TC right now is a final decision, or if there's any chance we could have the progression system we had in the mid 2010s? A big part of the appeal back then was the satisfaction of grinding out ranks to unlock a new M2 turret or finally get into the Brigadier-General ranks and start unlocking M3s, and the current system we have now seems detrimental to that, and also pretty overwhelming to join a map as an M0 and be put up against M3s this early on. Could this perhaps be put up as something we can vote on as a community?

Current settings working with correct prices, but incorrect battle funds. Basically, they are the same to TO fund growth speed. Therefor everyone have everything including supplies. Something that only possible with donation back in the day.

The settings will be adjusted later, perhaps with the next wipe.

With adjusted fund settings, it will be much harder to keep using supplies. The rank spread is also a temporary setting to make sure there is always someone to play with, as we are yet to enable created battle to respect player battle creation settings.

The test of the progression system will continue.

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On 12/27/2025 at 9:41 PM, Opex-Rah said:

Current settings working with correct prices, but incorrect battle funds. Basically, they are the same to TO fund growth speed. Therefor everyone have everything including supplies. Something that only possible with donation back in the day.

The settings will be adjusted later, perhaps with the next wipe.

With adjusted fund settings, it will be much harder to keep using supplies. The rank spread is also a temporary setting to make sure there is always someone to play with, as we are yet to enable created battle to respect player battle creation settings.

The test of the progression system will continue.

we can know how many wipes will be? maybe 1 for change? (acording roadmap, so 1 for HUD, another for shot colors..etc)

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On 12/28/2025 at 1:44 AM, EagleChappie said:

we can know how many wipes will be? maybe 1 for change? (acording roadmap, so 1 for HUD, another for shot colors..etc)

I have no idea how many wipes will be there.

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On 12/26/2025 at 12:28 AM, TemurGvaradze said:

Hi

When Classic got announced I bought the package. Seems like this package together with TankCoins are gone. So I purchesad one more time just to get access, but now It does not let me log in with my account but  when I try to click ''NEW PLAYER'' then I fill inn password and nickname but can't procceed.

On 12/26/2025 at 1:30 AM, TemurGvaradze said:

@EagleChappie Hi, you mentioned that it's closed test for  those who had bought bundles. I bought it long ago, it does not let me log in or create a new account. https://imgur.com/a/yNSCi2j 

are you sure you bought the silver/gold bundle, because the bronze one is for name reservation only 

On 12/26/2025 at 8:12 AM, Akame said:

I'm waiting on support to allow me to join classic:

  Hide contents

image.png

Glad I did take a screenshot of this beforehand when I purchased it many months ago, terms and conditions as always obscure for this game. Not sure what rank limitations are implemented now.

the developer  said that he would change the minimum rank to join classic to rank 8 and the screenshot shows you're in rank 2 this is why you can't join

On 12/27/2025 at 12:42 PM, EagleChappie said:

anyways, surely this will be removed

if fire/freeze module give protection from burn/freezing effect, that change would make a lot of sense 

On 12/27/2025 at 4:15 PM, Son_Goku said:

This would be great, old Firebird was also pretty sick with the green/blue flames at M3

the only issue is for gauss (in case the gun win the election) it has only 2 shoot effects so far

 

the only thing i want to known is if there will be product kits in classic or not

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