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obvious new grenade idea


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two ideas actually: why isnt there a grenade that is just simply a mine, but without the invisibly of a regular mine and of course you would only be able to have one of these new mine grenades on the battlefield at one time?

second idea is all grenades and regular mines should have the same form of damage. 

oh youre using titan shield? here come 17 grenades bouncing around you and a crusader overdrive.

I should be able to stop the getting murdered randomly by baby boy hover hull mortar grenade garbage when I have a spider module on

there are people angling their tanks on ramps abusing mortar grenades turning the mortar grenade into a 4000 damage a shot vertical aim magnum turret and increasing the range of it. the least you could do is make the damage 2999 so it cant one shot medium hull. make the max damage 2999 for every grenade quite honestly

I mainly want this super mine to punish the classic "ram at the person with aoe to troll and make them self damage" kid strategy. I was thinking there would be a high chance mine grenade would just be added to the game in the future, but we cant even have the other grenades like the stupid wall grenade (dumb idea) and the healing grenade, and I cant remember if there was any others, because its been MONTHS since that vlog about the new grenades that are lost in the lazy game dev void.

(sigh) all of my ideas have been shot down in the past so go ahead and take aim at this one too. I hope this is the last idea I have to make this dying, almost dead game slightly less unplayable.

@congospider do not reply to this post. I dont want your opinion at all

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