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why is twins emp better than twins excelsior even though its a epic augment?


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in a 1v1 twins emp usually wins. makes no sense its in epic rareity

 

- remove the 10% buff for emp status augments it shoudlnt be better than legendary augments or make it a legendary augment. 

Edited by INEVITABLE

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On 4/6/2026 at 1:18 AM, INEVITABLE said:

in a 1v1 twins emp usually wins. makes no sense its in epic rareity

You are placing too much importance on the augment rarity. There are many different families of augments in the game, each with their own balance history. 

 

The standalone status augment family has almost the same template for all turrets. Currently it is the Stock turret, with -50% critical damage and +10% critical chance in exchange for afflicting status effects on the critical hits. With this same template, there will be status augments that are bad on some turrets but practical on others. 

EMP and AP are strong statuses as they directly tamper with the time to kill enemy tanks. If there is convenient RNG, which is critical hits that are often activated at the right time to significantly reduce interaction time with the enemy tank, then an EMP/AP augment on a turret will shred them.

 

EMP Twins is one of the practical EMP augments. There is one firing mode. It is rapid-firing. The critical chance is decent. The EMP lasts for the minimum time (1 second) but in that one second many things will happen. Your boosted armour is removed. You're now dealing double the damage that you were doing to them before the status took effect, almost triple the damage if the person you're fighting was using Defender/Crisis armour mode. Their boosted damage is removed. They now suddenly kill you slower, allowing you more time to continue peppering them with shots, possible another critical hit to seal their fate. Their speed boost is removed. They become slower for a variable amount of time depending on the drone they are using. This makes it easier for you the land your subsequent shots on them. Their repair kit, if available at the time, is disabled for at least 1 second. In combination with everything above, this can significantly reduce the time to kill. 

A base Twins with no special properties can take upwards of 10 seconds to kill a target under certain conditions with an enemy. Meanwhile an EMP/AP Twins can sometimes take a fraction of that time depending on when the critical hit is activated and what equipment the enemy is using. Hence why EMP/AP/Pulsar Twins is the easy mode for the turret. It removes a significant weakness of the turret (relatively slow projectiles, therefore lower hit rate) by forcing the interaction with the enemy to take less time, randomly with RNG. 

 

Excelsior augments currently are the Stock turret with 30% more normal damage and slight increase to rotation speed. You inflate your damage directly. EMP/AP augments inflate their damage indirectly by removing the damage reducing effects on the enemy tank. If a tank is armoured to the teeth, such as a Mammoth with Excelsior augment, with Defender drone, 50% projection against critical damage and your specific turret, then all augments will be taking a relatively long time to take it down. All except EMP/AP augments. An EMP augment will still take longish to kill it as it must first wait for the critical hit and then it will still be dealing lower damage due to the module, but it would speed up the process while allowing you more time to kill it as well. An AP augment will temporarily disabled all of the damage reducing mechanics on the Mammoth and significantly speed up the time to kill it.

 

This is where variety of equipment is. Despite an augment being in a higher rarity or with stats that appear to be better on paper, they each have interactions where they are better than each other. They each have reasons to be picked over one another. Status augments previously were in the Legendary rarity of containers. Nothing changed with them directly when they were placed into the epic rarity. They simply became easier for a player to obtain them over time. Their rarity level being reduced does not suddenly mean it stopped doing what it did. 

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On 4/6/2026 at 7:18 AM, INEVITABLE said:

in a 1v1 twins emp usually wins. makes no sense its in epic rareity

 

- remove the 10% buff for emp status augments it shoudlnt be better than legendary augments or make it a legendary augment. 

It's between luck and more damage. EMP can provide critical which can finish off the enemies faster since their supplies will be disabled (but this won't work if they have EMP hull immunity) but excelsior on the other hand is just stock twins on steroids that universally does more damage on every target.

Like I always say it's not about the rarity of the augments, it's about the way the user uses it or the situation in which a user uses it. Even a low rarity augment can be strong if used correctly upon the situation.

 

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On 4/6/2026 at 11:50 AM, TheCongoSpider said:

You are placing too much importance on the augment rarity. There are many different families of augments in the game, each with their own balance history. 

 

Excelsior augments currently are the Stock turret with 30% more normal damage and slight increase to rotation speed. You inflate your damage directly. EMP/AP augments inflate their damage indirectly by removing the damage reducing effects on the enemy tank. If a tank is armoured to the teeth, such as a Mammoth with Excelsior augment, with Defender drone, 50% projection against critical damage and your specific turret, then all augments will be taking a relatively long time to take it down. All except EMP/AP augments. - yea it has its uses, your right, I dont have ap or emp but cryo which i use in ctf sometimes if they have defender 50% etc like you mentioned above and it does help.

 

This is where variety of equipment is. Despite an augment being in a higher rarity or with stats that appear to be better on paper, they each have interactions where they are better than each other. - yea your right i use emp gauss as and its the best gauss augment for siege mode They each have reasons to be picked over one another. Status augments previously were in the Legendary rarity of containers. - oh wow i didnt know that or maybe i forgot this makes it okay to digest that sometimes i will bot be able to beat them. ,  Nothing changed with them directly when they were placed into the epic rarity. They simply became easier for a player to obtain them over time. - yea this is a good thing i guess. Their rarity level being reduced does not suddenly mean it stopped doing what it did. - true and thank you for your reply 🙂 👍

 

 

On 4/6/2026 at 12:50 PM, Baal said:

It's between luck and more damage. EMP can provide critical which can finish off the enemies faster since their supplies will be disabled (but this won't work if they have EMP hull immunity) but excelsior on the other hand is just stock twins on steroids that universally does more damage on every target.

Like I always say it's not about the rarity of the augments, it's about the way the user uses it or the situation in which a user uses it. Even a low rarity augment can be strong if used correctly upon the situation.

 

true if the user just swtiches to emp hull immunity they will suddenly do alot worse if the enemy has emp immunity defender and 50% prot now they will be doing 50% less critical damage and the excelsior will have a 30% damage boost on them. i guess we should leave things as they are, thank you for your reply 👍

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