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Proposal: Post-Match Map Selection Voting


Violation
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Overview

One of the strengths of Tanki Online is the large variety of maps available across its different game modes. Every map offers its own style of gameplay, encouraging different strategies and play-styles. However, because the next battlefield is selected automatically, players sometimes encounter several maps in succession that they may not particularly enjoy, leading many to leave the lobby before the next match begins.

To make the transition between battles more engaging while giving players a greater sense of participation, I would like to suggest the introduction of a post-match map voting system.

The purpose of this document is simply to present the concept and demonstrate one possible implementation.

The Core Idea

Once a battle has concluded, players who remain in the lobby would briefly enter a voting phase instead of immediately loading into another match.

During this period, possible maps and game mode combinations would be presented on screen. Players would have a few seconds to select the option they would most like to play. When the countdown ends, the option receiving the greatest number of votes would determine the next battle.

If no clear winner exists, one of the tied options could simply be chosen at random.

This approach preserves variety while allowing players to influence the direction of the next match without significantly slowing down matchmaking.

Why Introduce Map Voting?

Rather than replacing randomness altogether, map voting introduces a small element of player choice.

Potential advantages include:

  • Giving players a reason to stay in the current lobby instead of searching for another one.

  • Reducing frustration caused by repeatedly receiving less popular maps.

  • Making the time between matches more interactive.

  • Encouraging players to participate together before the next battle begins.

  • Increasing anticipation for the upcoming match.

Because the available choices would still be selected randomly by the game, diversity across maps would remain intact.

Interface Concept

The attached illustration demonstrates one possible presentation of the voting screen.

 

b4VoT8o.jpeg

 

Each option displays:

  • A preview image of the map.

  • The map's name.

  • The associated game mode.

  • A live vote counter.

  • A countdown timer indicating how long players have to cast their vote.

 

Design Flexibility

The exact implementation would naturally be determined by the development team.

For example, the team may decide to:

  • Adjust the duration of the voting phase.

  • Control how maps are selected for voting.

  • Prevent recently played maps from appearing too frequently.

  • Decide how ties should be resolved.

  • Limit voting to certain matchmaking queues or events.

These decisions would ultimately depend on technical considerations and game-play balance.

Closing Remarks

This proposal is intended only as a community suggestion from a long-time player who enjoys Tanki Online and would like to contribute an idea that could enhance the multiplayer experience.

Thank you for taking the time to consider this suggestion. Regardless of whether it is pursued, I appreciate the continued effort that goes into developing and improving the game.

Regards, 
Violation :tongue:

 

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Suggested multiple times before, probably going back to 2018 when MM was first released. I don't think devs want to add it, but I do support the idea.

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On 7/24/2026 at 8:39 PM, NikmanGT said:

Did you write this all on your own ?

@NikmanGT Yes I wrote the proposal myself but a little bit of Gen AI was used for formatting and final touch up.

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The idea is nice, but I doubt this would really work - the more players you get on a battle field, the more "various" decisions, yes three maps will eventually end up with one with the majority of votes, but some could prefer yet another map to play, to a point if you really want to give the freedom to choose the next map, then you'd need to show all the options, thus all the MM maps, otherwise it's not a complete free poll if not all the options are presented. Then you also need to take into account the players leaving and the number of simultaneous players at the same time on the server. That's a lot of factors to consider

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