-
Who's Online 5 Members, 0 Anonymous, 635 Guests (See full list)
-
Topics
-
Posts
-
By TheCongoSpider · Posted
This is still happening with Ricochet. There was an issue before Patch 826 where shooting someone while they are slightly phasing into you will not allow Ricochet to deal damage, wasting precious ammo. This issue appears to still be there. Twins doesn't seem to have this issue from what I've seen so far. -
I hear you. They learnt from last year, people used to nuke for golds. But I'm kinda tired of seeing augments on. You see the usual set of meta gaming you don't want to see in a mode a lotta people wanna have fun in. April fools coulda forced everyones tank into Extreme lightweight lowkey. Though it is what it is. Nonetheless people always make a nice profit this event to prepare for tanki bday. All round has been a great event for a lotta people even if they complain. Arms race map choice is very questionable though.
-
People over here complain about Hoppers taking golds easily as if they don't have that hull in their own garage. I can understand the emotion behind the OG style of parkouring or fighting and taking golds but if you still cry about Hoppers stealing gold in 2026 it's just terrible coping mechanism. The simple logic is either use hopper and actually earn some golds or sit back in map and cry over nothing. I don't use hopper and don't like playing that hull due to low health, but I still used it for the gold hunting event and got about 30 days premium, 1.1m crystals. I wouldn't earn all this if I sat and cried how strong hopper is. If nuclear energy were switched on it would make this event even more of a hell. Since there are players out here saving 600-1000 nuclears for April fools. So just be happy that did not happen. Because it seems like players just want to complain and not grind for things.
-
This is going to be a criticism of the "Tsunami" turret. I hope the developers or anyone reading this takes it this way. I am not saying any of this to offend anyone. Let's start with the good points: A) The overall turret design is pretty cool, a little smaller than I expected. (and bulkier) B) Contrary to what many people think of the name Tsunami, the name sort of fits the turret. It's a slow firing rate turret with massive force and power, good knockback and impactful. C) The turret animations are pretty amazing as with all the animations for turrets in the game. Now for the heavy criticism on the turret: A) There is no new mechanism, it's basically identical to smoky/thunder/scorpion. Most of the turrets in Tanki are extremely unique. But this one came out stale. I am rather well off using smoky or thunder than this turret since I can not control the 2nd shot since it fires automatic. This automatic firing is not a new mechanism, because Railgun with Deathherald augment has the same thing (I know it's not the exact same, but still.) B) There is no dual firing mode, charging mode etc. When i hear the term Tsunami I want something that deal heavy impactful damage the more I charge it. Like I mentioned before if a game names a gun/turret Tsunami it means it's not a high firing rate weapon rather a strong powerful weapon with slow firing rate (mid-long range). This turret can easily become boring in the first 1 month. C) As I mentioned before the turret looks a little too flat and less bulky. It doesn't go well with turrets aesthetically. (Since it's something new, people will think it looks good, but it could improve. How would someone fix the turret/ Changes for turret: (Golden shot mechanism) A) If Tanki doesn't want to implement a dual firing mode, then there is a simple solution to make this turret a little more unique. Each time the 2nd automatic shot hits an enemy tank, it fills up a secondary bar (ammo bar) (golden shot). Once this secondary ammo bar is filled up, the very next shot would be a powerful double barrel shot (meaning both the barrels of the turret would fire at the same time) with very huge impact. Then the golden shot bar resets and the player has to get more hits to get it back. (Now to keep this balanced obviously a player would only get the golden shot every 5-6 times he/she hits with the 2nd shot) B) Design wise - maybe make it look a bit more bigger, increasing the drum size and making sure it fits with hulls. Now I know it's still probably (hopefully) a prototype, and I wanted to criticize the turret before they released it (because what's the use of doing it after). I know there is a good chance no developer or person responsible for the turret might take the time to read and understand my yap. But it's your project and you should listen to some players comments.
-
-
Community Management
No members to show
-
Administrators Online
-
Helpers Online
Jump to content


































































