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  1. Developers' Information

    1. News and Announcements

      News from the developers, events and V-LOGs - all the latest topics are in this section!

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    2. Questions to the developers

      Ask your questions to the developers, and we will answer them in our weekly V-LOG releases.

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    3. Helpers of The Project

      In this section, you can find information about the Helpers of the game: the lists of helpers, the job each team does, and requirements for joining their ranks.

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  2. General

    1. Questions & Answers

      Ask questions related to the game, or help other players by answering their questions.

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    2. Game Discussion

      Here you can discuss general topics related to the game and share your impressions of it.

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    3. Ideas and Suggestions

      A section for ideas and suggestions for improving the game or for future updates. If you have any wishes and tips - submit them here!

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    4. Game Violation Reports   (15,725 visits to this link)

      Here you can report violations of the rules of the game

  3. Off-topic and Creativity

    1. Off-Topic Discussion

      A section for discussion of abstract topics where you can share your favorite musical compositions, play forum games, publish a cool meme, congratulate a friend, and much more!

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    2. Parkour

      All about Tanki parkour: the community, swap your experiences, spectacular videos

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    3. Your Creativity

      In this section, you can acquaint yourself with the creativity of players and work of specialised communities

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    4. Archive

      These are archived sections that have ceased to be updated, but have historical value

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  4. eSports

    1. Official eSports Website   (10,770 visits to this link)

    2. Official eSports Twitch Channel   (10,386 visits to this link)

    3. Official eSports Discord   (10,371 visits to this link)

  5. Special

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  • Topics

  • Posts

    • Nice to see something related to networking at least. The lag and desync has been too crazy for too long already.
    • @THRN Yes. The Convoy vehicle is indestructible. And I did think of the match devolving into TDM, which is why the Convoy's progress can't be negated. If there are no Escorts around the Convoy, it won't go back like you see in other modes. It will simply stand still until at least one Escort enters its radius and get it moving again. Every meter gained counts, and could lead to victory as an Escort. That is why Bandits benefit more from concentrating their attacks on the Convoy itself rather than the Escorts, because every meter they gain is a meter Bandits permanently lose.   @Jeers4U  The difference between Convoy and Assault is that Convoy's progress can't be negated by Escorts being absent from its radius. As a Bandit, your task is to delay the convoy's progress enough to not be able to reach its destination before the timer runs out. Every meter the Convoy gets closer is a meter the Bandits team permanently loses. This helps prevent the match from going entirely one way or another, since both teams have the chance to turn it in their favor at any given point and secure a victory.
    • Lol, yes we should totally close our eyes to whats happenig in battles and just pretend that range is definitely enough to consider these close range turrets balanced XD. Meanwhile, the reality is that Isida (even though its mostly just offensive one or two augments) and Freeze continue to easily dominate so many battles. Most people are blind to it because of the monstrosities like Needle gun and Tsunami augments that are taking the complaining spotlight rn, but literally any special mode DM is Vampire Isida/Defender/ hovering hull with 50/4 KD ratio, and Freeze being close behind, and this being the thing even in many regular MM maps. Perhaps lets not pretend that the changes they made to Isida werent bad, like no reload on offense and complete destruction of defensive healing Isidas, and the OPness of Freeze effect for literal years. I understand that Freeze was a lot in the shadow of Firebird in the past, but its hella clear that the DD removal effect was extreme overshot and should have been tweaked down bit by bit until some balanced form was reached. But its not surprising, their balancing is usually super weird. Just like HE Shaft, it was literally left as a top augment for like 4 years, and then they just nuked it completely with healing score nerf, so I dont really expect anything from them anymore when it comes to balancing. 
    • You can simply Remove the Effect With using cold immunity.  Close range Turrets Always Deserve the power. While Everyone camping xd
    • It still can turn off camper and adrenaline augments, slow you down (perhaps not as effectively as shock freeze) slow rotation of hull and turret which provides tactical value in melee range combats, has very strong critical hits, has longer energy bar than firebird , tempreature can reach -1 for every augment meanwhile all firebird augments except compact fuel tank are able to reach only +0,5 tempreature only compact fuel can reach +1    + there is also possibility to change freeze effect so it's able to reduce healing by 50 % or reduce impact force (anything is better than current version)  
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