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Tekken last won the day on May 14
Tekken had the most liked content!
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I will just take CP1 Paint and skip rest of it
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update Patch Update #837 - Released 24th July 2026
Tekken replied to Marcus in News and Announcements
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It still can turn off camper and adrenaline augments, slow you down (perhaps not as effectively as shock freeze) slow rotation of hull and turret which provides tactical value in melee range combats, has very strong critical hits, has longer energy bar than firebird , tempreature can reach -1 for every augment meanwhile all firebird augments except compact fuel tank are able to reach only +0,5 tempreature only compact fuel can reach +1 + there is also possibility to change freeze effect so it's able to reduce healing by 50 % or reduce impact force (anything is better than current version)
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I like that you finally noticed that stadium is unplayable, it needed spawns to be like for RGB to be at least playable (still not great but at least something) Now massacre please
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Vampire nanobots, Hammer Hunter duplet and heavy slugger and Twins PTA I remember these, perhaps there are more
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same for ricochet
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Everything is balanced, there is nothing more to do
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Firebird <<Afterburner>> Highly concetrated fuel directly injected into exhaust behind turbine creates combustion which dramatically raises exhaust temperature, resulting in extreme damage in fraction of seconds. It is a high fuel-consumption method. Designed for single-target eliminatoin Advantages: Damage per tick (hp): + 250 % (1050) Upper temperature limit: +1.00 Heating rate: +0.33 / tick Disadvantages: Range (m): -60 % (10m) Cone angle (deg): -50 % (10) Energy consumption (units/second): +125 % (750) Range of min damage (m) -50 % (10m) Enemy highlight range (m) - 66% (10m)
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Firebird <<Expanded Nozzle>> Expanded Nozzle provides bigger cone angle than normal firebird versions at the costs of range and faster fuel tanks expenditure. Due to faster fuel tanks expenditure it also increases heat and damage dealt. Advantages: Cone angle (deg): + 150 % (50) Damage per tick (hp): +50% (450) Upper temperature limit: +1.00 Disadvantages: Range (m): -30 % (17,5m) Enemy highlight range (m): -40 % (18m) Energy consumption (units/second): +50 % (500) (Normal consumption is 333 and Full energy bar has 1000 energy)
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Isida <<Microbots>> Larger in size and slower than their Nanobots counterpart but delivers higher amount of damage/ healing each tick and save energy usage. Advantages Damage per tick (hp) +400 % (1300) Critical damage (hp) +400 % (1500) Healing per tick (hp) +400 % (500) Critical healing (hp) +400 % (5000) Energy consumption when healing (units/sec.): -50 % (100) Disadvantages Interval between ticks +300 % (1s between each tick)
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Isida <<Microbots Link>> Microbots allowing Isida turret to use new previously unreachable technologies due to their abnormal size. Advantages: 50 % dmg dealt to teammate tank's armor will be instead dealt to you as long as link through microbots is on Energy consumption when healing (units/sec.) 50 (200 is normal value and full energy bar have 1000 units / 20s in total) Range: +100 % (50m) Damage per tick (hp): +150 % (650) User will recover HP at a rate of 250% of base healing per tick while beam is on an ally. Healing rate is not affected by protection, supplies, or status effects. (250 HP each tick) Enemy/Teammates highlight range (m): +70 % (51m) Disadvantages It's not longer possible to heal your teammates Interval between ticks +300 % (1s between each tick)
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I want to report a bug, but there is no section for that on forums so i am posting it here.
Tekken replied to daudiii in Archive
well said and to answer last question - no they did not fix that... might be intentional, when you have freeze effect with mammoth and use OD you will gain lost speed immediately , -
I want to report a bug, but there is no section for that on forums so i am posting it here.
Tekken replied to daudiii in Archive
Its been like this for quite some time (years) but I think it's unfair. Slowing down your opponents is very good advantage for meele range turret. On top of that they could easily rework this effect to decrease healing or impact force but looks like they went for easy solution rather than balanced one -
Thank you , appreciate
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