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  1. Developers' Information

    1. News and Announcements

      News from the developers, events and V-LOGs - all the latest topics are in this section!

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    2. Questions to the developers

      Ask your questions to the developers, and we will answer them in our weekly V-LOG releases.

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    3. Helpers of The Project

      In this section, you can find information about the Helpers of the game: the lists of helpers, the job each team does, and requirements for joining their ranks.

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  2. General

    1. Questions & Answers

      Ask questions related to the game, or help other players by answering their questions.

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    2. Game Discussion

      Here you can discuss general topics related to the game and share your impressions of it.

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    3. Ideas and Suggestions

      A section for ideas and suggestions for improving the game or for future updates. If you have any wishes and tips - submit them here!

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    4. Game Violation Reports   (15,946 visits to this link)

      Here you can report violations of the rules of the game

  3. Off-topic and Creativity

    1. Off-Topic Discussion

      A section for discussion of abstract topics where you can share your favorite musical compositions, play forum games, publish a cool meme, congratulate a friend, and much more!

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    2. Parkour

      All about Tanki parkour: the community, swap your experiences, spectacular videos

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    3. Your Creativity

      In this section, you can acquaint yourself with the creativity of players and work of specialised communities

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    4. Archive

      These are archived sections that have ceased to be updated, but have historical value

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  4. eSports

    1. Official eSports Website   (10,921 visits to this link)

    2. Official eSports Twitch Channel   (10,466 visits to this link)

    3. Official eSports Discord   (10,406 visits to this link)

  5. Special

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  • Topics

  • Posts

    • l think l do an average of 4 games. Low rank battIes are fuII of bots that l try not to destroy if not necessary, because they give just 5 points but 20 exp. And because my team is aIso fuII of bots sometimes l'm defending the fIag where there is IittIe action, but you know the sneaky hornets and wasps trying to steaI the fIag whiIe the bots are fighting other bots in the middIe of the map. l enjoy heIping my team win; for me that's the goaI of the battIe, the point of pIaying the game. Maybe they need to adjust mission requirements for Iower ranks, taking into account the bots. Or better yet, for ranks beIow WO1, kiIIing bots shouId aIso give 20 points. StiII 5000 wouId be better than 6000 in my opinion. That wouId match the 5000 requirement of "MonthIy Part" missions. The Nade l wouidn't mind 2, but it seems Iike many forget to use them, or maybe they don´t have pIenty of them. My equipment is weak because with one account l onIy had 2 30% discount days; and with two accounts onIy 1 30% discount days, this past weekend. With 30% l do some upgrades. l think l'II doubie their GS in the next 50%. l know, 3 accounts and compIaining about time, right? WeII, since l started them, l'II have to finish them, but after l compIete this WeekIy and Part 1 l'II only pIay with 2 accounts, and maybe not at the same time.
    • I think for isida it is about other turrets/Augments being too good rather than isida being weak. Freeze has been OP for the last few years and the go to turret for the hardcore players when they really want to win. Both Nanotech and Emitters should do less healing while doing the same amount of damage since damage is not the problem here. Most of the MM map pool is not really for short range turrets. 
    • would like to know if the Tsunami  suppose to ricochet off walls or rocks ?  I was in a battle using 24-carrot account and I went to battle using it for the first time. I noticed when you hit a rock or some of the walls it will bounce off. I did not see this in the WIKI on it.
    • akame u're not a forum legend, i am. 😤
    • I main isida, I have hundreds of hours played with it, I know sustainable very well to say it's mid at healing at best. You could heal with it 40s without pause, now it's only 10s which is pathetic in comparion with nanotech or healing emitter. I would partially agree with you if you could still have unlimited energy for attack but spending your energy for healing now means you are at the risk against enemies to run out of energy which only makes it harder to comfortably play and heal with this augment. 10s of healing = 8K HP potential (excluding criticals which are RNG) nanotech, after 10s of healing = 8640 HP healed, more than sustainable nanobots, which is best isida healing augment now. Nanotech can continue to do this for the full battle duration, meanwhile you have to wait 14s for full energy bar reload with sustainable, + nanotech has splash damage, unlimited healing range (no healing drop at any range) You also forget to meantion disadvantages of using sustainable nanobots, which is bad cone angle, making it good mainly with hoverhulls like hopper/crusader or possibly ares. (and not everyone wants to play just those OP trash cans) If you play with trackhulls you will struggle to have constant connection with the target if you are moving and not stationary, if you are attacking/healing  one small hit can also easily disrupt your healing.   So feel free to disagree, but why would anyone choose augment where he has:  limited range, limited energy, bad cone angle which has to be compensated with hover hulls, risk of dying because of no energy over infinite energy augment, infinite range, splash damage and no need to compensate with hover hull  ? Mind you, both of these augments are legendary augments, it's not like sustainable nanobots is free choice for everyone.    This is my argument I was making from the start, what's the point of using isida if other turrets offers way better results in all the aspects. Healing is outclassed by nanotech/emiter , and damage is outclassed by all the other melee range turrets. Even vampire now is mid. First enemy with 50 % protection is your last enemy, even more so if damage was reduced from 290 to 260.  
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