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Hey, thank you for taking your time to write a detailed feedback and suggestions about changes in the game. However, do note as per the I&S rules, kindly make 1 topic per a single idea.
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This event is a good way for f2p players to earn free rubies so why not , you dont have to create new accs all the time, you might use previous ones that already have some augments etc, so eventually with good augments on already existing alt accs you can finish refferals under 30h
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Overdrives (All additional features work if player isn't equipped legendary turret augment except Phoenix): Wasp ー detonates ally wasp N-2 bomb (this action gives both or more players reputation points). Hopper ー the hull is unflippable during flight after overdrive activation. This effect is active untill Hopper user will land; Hornet Jammer disables blaster lifeguard. Radar gives more helpful signs for hornet user to survive easier and help allies better: Widening and narrowing vision angle depending on how fast is hornet user rotates turret and camera angle (if camera is upon, vision angle stays wide). The same thing works while rotating shaft during aiming mode; Show locations of saboteur user mines and saboteur users themselves, enemies overdrives charge percentage 90-100%, aiming shafts and their lasers, magnums projectiles and mortar grenades bombarding zone, aiming scorpions and their warheads and warning about how close to hornet user, aiming gauss and indicate time left before salvo and when it's interrupted, safe distance from melee ranged turrets (including with viking overdrive if enemy is using), other overdrives, blaster augment, bomb and tsar grenades; Allow hornet user to aim scorpion warheads without looking outta the cover; Loudly signalize to hornet user and allies about nearby enemies using overdrives beginning from delay warning to usage warning, ares BFG cannon plasma ball location and safe distance from it. Viking Berserk-reactor is unstoppable and not interruptable using Stun; Crusader Cryo blaster Armor-piercing status-effect don't apply to Crusader itself if distance wasn't safe; Hunter EMP: Disables grenades and following hull augments during EMP status-effect: engineer, driver, lifeguard, blaster, miner. Tesla lighting balls can be used to increase EMP range, for example a further distance or to reach enemies behind corner. EMP explode lighting balls and it deal damage and apply status-effects depending on augment; Detonates ally wasp N-2 bombs (this action gives both or more players reputation points). Paladin polarizer disables enemies Camper, blaster and lifeguard augment, gives critical damage immunity; Dictator overdrive after activation and during "Supercharge" effect: Instantly reloads firebird, freeze, isida, hammer, ricochet, scorpion, gauss, railgun and shaft; Give +1 supply to Repair kit, DA, DD, Speed boost and Mine if one of them was already using when overdrive is activated; 4000 HP heal with 1 second polarizer duration instead of 0.5; +80% boosted armor (+33% from additional DA supply if Defender drone is equipped); +20% boosted damage (+50% from additional DD supply if Booster drone is equipped); +40% boosted speed (+40% from additional Boosted speed if Trickster drone is equipped); 5 additionall mines witch places instantly; Dictator user get reputation points from allies actions using it's "Supercharge" effect. P.S Dictator gives nearby allies only 4000 HP heal with 1 second polarizer duration instead of 0.5, 5 additionall mines witch places instantly and instantly reloads firebird, freeze, isida, hammer, ricochet, scorpion, gauss, railgun and shaft. Visual change to dictator overdrive activation effect 👉👈, make it blue instead of green. Dictator is biggest easiest noticeable target and this hull is medium... It's overdrive is such a shame. It should allow user to stand a chance at least alone in worst scenarios. Titan dome: Push enemies and enemy grenades outta the dome don't letting go into it (Mammoth activating overdrive is an exception); Dome size is increased by 20%. Ares BFG-cannon ー if it's charged but not used, only Ares can see enemies and allies location at medium range and further. Plasma ball detonates ally wasp N-2 bombs once it contacted (both gets reputation points) Mammoth AT-field: Appears as a huge explosive wave, quickly destroying and push nearby enemies without a chance; Increases Mammoth max HP (for example overdrive activation at 70% of HP, it heals 30% and gives 70% left); Speed and acceleration increase +60%; Radius 15 meters; If both Mammoth users will tryna push each other, they won't deal damage to each other with AT-field. Detonates ally wasp N-2 bomb (this action gives both or more players reputation points) Turrets: Isida deal guaranteed critical healing if it heals an ally with any negative status, instantly removing it. This action gives additional 2 reputation points for 1 status-effect; Increase vulcan shooting duration to overheat and projectile speed by 40%; Magnum can deal critical splash and defuse mines. Magnum isn't able to rotate and change elevation angle during aiming and reload except Harpoon, Adrenaline; Gauss isn't able to rotate during salvo shot couldown except Adrenaline. Drones: Mechanic: Spends 2 Repair kits only if it's activated close to nearby ally. Shared Repair kit also removes all negative status effects and heal with HP bonus, giving the same reputation points as for healing ally with isida (15). Change drone look to exactly as Supplier drone; Repair kit cooldown decreases by 5 seconds if excessive healed HP where damaged. Defender ー increases resistance to impact force, recoil and critical damage by 33%. This effect works with boosted armor duration; Booster ー increases projectile speed, range of maximum and minimum damage, maximum damage splash radius for splash turrets by 20%. This effect works with boosted damage duration; Trickster ー allows to use first 2 supplies at a time and apply 2 seconds cooldown to the last third one. Decreases Repair kit cooldown by 5 seconds; Saboteur ー give additional reputation points for placing mines at ally base territory (maximum of which is limited and it all disappear after death, not including blasted ones. Reputation for placing mines can decrease if mines were defused by grenades, magnum projectiles, Wasp N-2 bomb, Hunter EMP, Titan dome and Mammoth AT-field). Augments (additions to advantages and disadvantages): Shock freeze increases fuel tank by 20%; Firebird and Freeze high pressure pump increases shooting speed by 50% and narrowing cone angle by 50%, but reload is longer by 30%; Isida broadband radiators increases damage by 30%; Hammer slugger decreases horizontal scatter angle by 55% instead of 75%. Impact force is not decreasing; Twins heavy plasmagun decreases splash radius by 25%, but splash deal the same amount of damage as with direct shot; Thunder: Subcaliber rounds increases range of minimum and maximum damage by 50%, but critical chance is decreased by 20% and impact force bonus works only at range of maximum damage; Sledgehammer rounds (complete change) ー damage is increased by 45%, impact force by 60%, splash deal the same amount of damage as with direct shot. But splash radius is decresed by 20%, the range of maximum and minimum damage is decreased by 50%, projectile speed is decreased by 20% and critical damage is disabled; Magnum: Automated gunpowder loading mechanism increases reload speed by 15%. If elevation angle is 80-90%, the shot power increase time is instant. Elevation angle can't be changed during aiming and reload; Reinforced gun carriage don't decrease projectile gravitation; Harpoon inreases splash maximum damage radius by 100%. You can recommend to correct or add something, ask questions how it works in details. If it will be an entire discussion I'm also welcome to it. Hope devs will add it part by part if not all at the time.
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Bots give less reputation point per kills is just dumb and also the game keeps crashing, all due to their servers...
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