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    • That is a lot of tapered protection, allows user to spawn with damage and get their armor next and then speed to complete the combo. Not sure I'm liking how complex and weird this is becoming. The only way to fix spawn camping games is to bring back early finish in some form. But then again, KD players are not gonna be able to farm their KD's from bots if this is implemented. I mean the amount of screenshots I see where people seem to enjoy farming weaker players, is so common.
    • I don´t like the idea as presented, but there could be a mode where we Protect one Super Thing from being killed Anywhere, instead of protecting a long chain of Many Things traveling from one point to another.   Of course, but it would be confussing to players because you have to destroy the enemy's Convoy and at the same time defend yours.
    • 45s is too much.  In even battles, or even dominating battles, someone gets killed, spawns with all supplies active, goes to steal the enemie's Flag in Sandbox while camping teammates spawn kill the enemy, captures that Flag in less than 20s, goes for the enemy's Flag again, captures it in another 20s, and has 5s remaining to thank you. Maybe 2s of 100% inmunity, then 2s of 75%, then 2s of 50%, and finally 2s of 25%... and if you remain in the same spot; we could see like a dome similar to when we activate DA, but it wouldn't move, like Titan's OD dome.
    • Yes! Kind of like Trooper drone!
    • https://en.tankiwiki.com/Trooper?attempt=1 I remember this, this used to be my goto drone from the starter three, paired with freeze viking. Spawn encounters were very very free. Any buff for a weak player, also means a buff for the stronger player. Be careful what you wish for.
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