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  1. Developers' Information

    1. News and Announcements

      News from the developers, events and V-LOGs - all the latest topics are in this section!

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    2. Questions to the developers

      Ask your questions to the developers, and we will answer them in our weekly V-LOG releases.

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    3. Helpers of The Project

      In this section, you can find information about the Helpers of the game: the lists of helpers, the job each team does, and requirements for joining their ranks.

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  2. General

    1. Questions & Answers

      Ask questions related to the game, or help other players by answering their questions.

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    2. Game Discussion

      Here you can discuss general topics related to the game and share your impressions of it.

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    3. Ideas and Suggestions

      A section for ideas and suggestions for improving the game or for future updates. If you have any wishes and tips - submit them here!

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    4. Game Violation Reports   (13,545 visits to this link)

      Here you can report violations of the rules of the game

  3. Off-topic and Creativity

    1. Off-Topic Discussion

      A section for discussion of abstract topics where you can share your favorite musical compositions, play forum games, publish a cool meme, congratulate a friend, and much more!

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    2. Parkour

      All about Tanki parkour: the community, swap your experiences, spectacular videos

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    3. Your Creativity

      In this section, you can acquaint yourself with the creativity of players and work of specialised communities

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    4. Archive

      These are archived sections that have ceased to be updated, but have historical value

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  4. eSports

    1. Official eSports Website   (10,199 visits to this link)

    2. Official eSports Twitch Channel   (9,893 visits to this link)

    3. Official eSports Discord   (9,945 visits to this link)

  5. Special

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  • Topics

  • Posts

    • Asking to buff and add features to current turrets: Isida deal guaranteed critical heal if it heals an ally with any negative status-effect, intstantly removing it. This action gives additional 2 reputation per negative status-effect. While isida is healing ally, this ally get polarizer effect even if it has full HP; Hammer deal critical damage if all pellets were shooted at target; Increase vulcan shooting time to overheat and projectile speed by 40%; Magnum projectiles destroy mines in splash radius and able to deal critical splash damage including in minimum radius. Direct shot damage is always critical. Magnum isn't able to rotate turret or change elevation angle during aiming and reload; Railgun, gauss and shaft turret rotation and acceleration speed is decreased after aiming shot;
    • the 1v1 i what i care about. if they were kicked then they would be forced to die to me which is what i want.  but as long as we punish players who do this in some way then yea sure i would be fine with +1 death as well. 
    • Hunter overdrive buff idea: Activation is so bright that it darkens vision if looking at it; EMP disables grenades and blaster, lifeguard, engineer, driver augments, detonates ally wasp N-2 and turn off enemy hornet radar (this action gives hunter and wasp reputation points if enemies didn't use repair kit and destroyed by it or other allies); Tesla lighting balls can be used to extend EMP range. It has limits to extend by 12 meters in 2 or more directions and by 20 meters in one direction from standard EMP range. In both cases, lighting balls will explode.   Paladin overdrive buff idea: Jammer disables miner, lifeguard, blaster augments, turn off enemy hornet radar; Healing is increased by 30% if there're no allies nearby or they have full HP.   Wasp overdrive buff idea: Bomb disables enemy hornet radar and detonates ally wasp N-2 bomb (both actions give reputation points).   Hopper and buff idea: Hopper is unflippable if not taking damage for 2 seconds.   Ares overdrive buff idea: BFG-cannon plasma ball destroy mines.
    • my fault for not paying attention to missions before joining..  wdym 30k crystals! thats like 4 hours at least
    • Mammoth overdrive buff idea: Advantages: After activation, AT-field appears as a huge wave, quickly destroying enemies in 20 meters radius and pushes outta it's path. This wave also ignore blaster; AT-field increases maximum Mammoth HP by 100% (if overdrive were activated at 60% HP, Mammoth total HP will be 140%); AT-field radius is 15 meters; Hull speed and acceleration are +60%; Impact force and recoil immunity; AT-field disables grenades. Disadvantages to balance: Overdrive delay is brightest and easiest noticeable; Overdrive activation duration depends on HP. The lower the HP, the shorter the activation duration (3-1.1 seconds).   Titan overdrive buff idea: During dome generation, generator pushes enemies and their grenades outta the dome don't letting go through it; Dome diameter is increased by 20%; Resistance to AP inside the dome (every applying AP with duration of 2 seconds or longer is equal to 2 seconds).   Hornet overdrive buff idea: Jammer disable blaster, lifeguard, miner, driver, grenadier and engineer augments with spawn immunity; Advantages hornet has while radar is active: Widening and narrowing vision angle, depending on camera vertical position (if camera is upon tank, angle is wide. If behind, then narrow). Vision angle also widen and narrow during shaft aiming mode, depending on how fast shaft rotates; Able to see safe distance from melee ranged turrets (including with viking overdrive if enemy is using it), blaster augment, bomb, other overdrives except crusader, grenades and own turret shots if it has splash; Predict turret position after rotation; Signalize enemies location crossing ally base territory; Possibility to aim scorpion warheads without looking outta the cover; Advantages hornet gives not only to itself but to allies as well: Able to see Aiming shaft sight, scorpion, striker, railgun and gauss aiming signals, magnum projectiles and mortar grenades aiming area; Warning signals about enemies using overdrives, ares BFG-cannon plasma ball location and safe distance from it. Others: Hornet and allies are able to see enemies location depending on turret class enemies use. If melee and close ranged, then they're visible only at medium range and closer. If long ranged, then only further than medium range. Enemies having overdrive percentage at 95-100%, their location is constant; Magnum projectiles and mortar grenades aiming zones are visible at medium range and closer.
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