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“Auto-Kick” system for “Mults”


“Auto-Kick” system for “Mults”  

91 members have voted

  1. 1. Should there be an Auto-Kick system to remove mults?

    • Yes
      72
    • No
      20


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The system is worked on as said by the devs. But I think your idea is a bit better 

Thanks...+1 (ran out of up-votes).

 

:ph34r: You know that "Vote" got removed for a reason, but this can might be a update for the "Vote" to replace it again.

This is not a vote system...This would be an installed system that automatically removes mults.

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Nice idea!! One problem ... Lets say an isida joins a battle ... The isida is keeps healing in the base, he doesn't go out to kill he just heals the team in the base ... He gets a low D/L and gets kicked ... Now, do you have an idea on how to help this dilemma? Or does not healing and not killing with isida count as multing? He is helping the team in his own way yet he isn't killing ... Is that a mult or not? Idk D: U tell me

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Thanks...+1 (ran out of up-votes).

Is it me or do you never vote up any one? I never seen a vote from you and yet you are out of likes?  :blink:  :ph34r:

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Nice idea!! One problem ... Lets say an isida joins a battle ... The isida is keeps healing in the base, he doesn't go out to kill he just heals the team in the base ... He gets a low D/L and gets kicked ... Now, do you have an idea on how to help this dilemma? Or does not healing and not killing with isida count as multing? He is helping the team in his own way yet he isn't killing ... Is that a mult or not? Idk D: U tell me

Good point. When an Isida heels, It's score is recorded. When I run my Isida, it is for the benefit of healing the team. I get destroyed a lot, but my score is offset, therefore, calculated in my reward. Visually, we can tell when we have a good Isida/medic on our team by the D/L, as well as the amount of D/L on other teammates. All of the games information is electronically recorded, making the gameplay of an Isida, quite different from any other turret.

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Is it me or do you never vote up any one? I never seen a vote from you and yet you are out of likes?  :blink:  :ph34r:

:lol: ...I think its the hours. For instance, it's pat midnight and I'm headed fro bed. So I give my "up-votes" usually in the early morning. And I'm still on vacation. So in the summer I limit my computer usage (because of solar power).

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This is something we see all the time on the score cards and on the battlefield. Even in battle chat asking a players to leave the game. If you can't battle and your destroy rate is almost zero and your loss rate so high then you need to be automatically removed! You need to find another game that you can play in and stop wrecking it for the players who are heavily invested in the battle!!!! If the dev's can calculate are battle fund disbursement automatically at the end of each battle then they can do this also!!

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Here is an example of a game I just came from. These players should be remove with an automatic system. 

mip8ad.jpg

And how did these players with such low scores make it to the rank their at now?????

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It's a nice idea and would really lighten work for moderators. The only thing is that developers are working hard on similar solutions. It may not be to be implemented due to the game mechanics but it's worth speaking to (game designer)

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Sorry, but this, even if just an introduction with a poll, is still representing an idea, thus it is getting moved in the Ideas and Suggestions section.

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Nice idea!! One problem ... Lets say an isida joins a battle ... The isida is keeps healing in the base, he doesn't go out to kill he just heals the team in the base ... He gets a low D/L and gets kicked ... Now, do you have an idea on how to help this dilemma? Or does not healing and not killing with isida count as multing? He is helping the team in his own way yet he isn't killing ... Is that a mult or not? Idk D: U tell me

 

 

This wont go well for Isida users.

 

 

Yea but u also have healers they could go 0-32 and have 300 points because there on there base healing people all over it would need some point restrictions 

 

 

Isida - they don't really accumulate a high amount of kills, but a lot of deaths.

That's the problem - otherwise, it's pretty good.

Thanks to the developers, a system is in place that allows us to visually see our score cards. From our perspective (looking at the score card) we can see who the “mults” are by their unusually high loss rate, compared to their kills. And for those like myself who primarily use their Isida to keep the team alive, rather than for attack only; we can see a high loss rate compared to kills also. However, what separates the two, is the Isida's score. As such, it is that same system which identifies the isida for the unique turret it is. thus (technically), separating it from the other turrets of the game.

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Thanks to the developers, a system is in place that allows us to visually see our score cards. From our perspective (looking at the score card) we can see who the “mults” are by their unusually high loss rate, compared to their kills. And for those like myself who primarily use their Isida to keep the team alive, rather than for attack only; we can see a high loss rate compared to kills also. However, what separates the two, is the Isida's score. As such, it is that same system which identifies the isida for the unique turret it is. thus (technically), separating it from the other turrets of the game.

 

I agree. :D

Voted Yes.

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