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  1. Developers' Information

    1. News and Announcements

      News from the developers, events and V-LOGs - all the latest topics are in this section!

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    2. Questions to the developers

      Ask your questions to the developers, and we will answer them in our weekly V-LOG releases.

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    3. Helpers of The Project

      In this section, you can find information about the Helpers of the game: the lists of helpers, the job each team does, and requirements for joining their ranks.

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  2. General

    1. Questions & Answers

      Ask questions related to the game, or help other players by answering their questions.

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    2. Game Discussion

      Here you can discuss general topics related to the game and share your impressions of it.

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    3. Ideas and Suggestions

      A section for ideas and suggestions for improving the game or for future updates. If you have any wishes and tips - submit them here!

      9 419
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    4. Game Violation Reports   (13,694 visits to this link)

      Here you can report violations of the rules of the game

  3. Off-topic and Creativity

    1. Off-Topic Discussion

      A section for discussion of abstract topics where you can share your favorite musical compositions, play forum games, publish a cool meme, congratulate a friend, and much more!

      166
      posts
    2. Parkour

      All about Tanki parkour: the community, swap your experiences, spectacular videos

      179
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    3. Your Creativity

      In this section, you can acquaint yourself with the creativity of players and work of specialised communities

      1 630
      post
    4. Archive

      These are archived sections that have ceased to be updated, but have historical value

      18 129
      posts
  4. eSports

    1. Official eSports Website   (10,224 visits to this link)

    2. Official eSports Twitch Channel   (9,906 visits to this link)

    3. Official eSports Discord   (9,958 visits to this link)

  5. Special

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      post
  • Topics

  • Posts

    • Thank you so much tankionline developers for this well designed event!
    • The comparison was of a game (tanki) specifically designed to be unbalanced, fast paced, and  created to make money vs a slower paced, evenly matched game that is still around. You can mentally substitute (let's say) monopoly (or whatever) if it helps your understanding of the comparison.
    • Yes, well there's no such thing as P2W in chess. Also it's mathematically almost perfectly balanced. It's a bit silly to compare that to an online MMO game.
    • Sorry, one last point to add which I don't think is accurately conveyed above.   And that point is:  tanki is actively choosing to present their game this way--unbalanced, static, ever changing, and increased prices for less of a return--dopamine rushes. That is the business path they are going down--and you can never return from making that choice. Ever.  Perhaps with classic, the other path (chess) is the direction that game will take. I doubt it.   The love of money...
    • I counter with chess is 100% balanced and seems to be still hanging around as something people play...   No need to find/link the theory. I know of it as well. But the theory is used primarily for revenue generating. Hypersomnia is correct with his post.   Maybe tanki was steered (in 2015) towards a certain demographic of customer in the online community that tends to spend the most amount of money on online games such as this. I have never spent any real-world currency on this game and I never ever will, so I am obviously not their target customer. But then, I still play chess, so... Either way, tanki has actively chosen to follow this path with maximizing revenue for whatever the return on that revenue is. Maybe games like tanki have a finite lifespan and this course of action is necessary to maximize profits. Tanki is playing the short-viral money-game vs the long, slow money-game.   If you are already a buyer (in the case above), you already have fallen for tanki's shtick. The rest is incidental. If you spend money once, you will spend it again because the unchanged variable is the player's (addictive) personality. Perhaps they turn their attention to a brand new account with a different turret? Or maybe a (lol) paint/skin. Or perhaps it follows the 'sunk-cost' theory/fallacy, or the drug-dependency feelings that Hyper pointed out above. Or maybe that individual person doesn't spend any more money, but is replaced by someone else who does. Or all of the above.
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