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  1. Developers' Information

    1. News and Announcements

      News from the developers, events and V-LOGs - all the latest topics are in this section!

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    2. Questions to the developers

      Ask your questions to the developers, and we will answer them in our weekly V-LOG releases.

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    3. Helpers of The Project

      In this section, you can find information about the Helpers of the game: the lists of helpers, the job each team does, and requirements for joining their ranks.

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  2. General

    1. Questions & Answers

      Ask questions related to the game, or help other players by answering their questions.

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    2. Game Discussion

      Here you can discuss general topics related to the game and share your impressions of it.

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    3. Ideas and Suggestions

      A section for ideas and suggestions for improving the game or for future updates. If you have any wishes and tips - submit them here!

      9 426
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    4. Game Violation Reports   (15,505 visits to this link)

      Here you can report violations of the rules of the game

  3. Off-topic and Creativity

    1. Off-Topic Discussion

      A section for discussion of abstract topics where you can share your favorite musical compositions, play forum games, publish a cool meme, congratulate a friend, and much more!

      168
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    2. Parkour

      All about Tanki parkour: the community, swap your experiences, spectacular videos

      179
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    3. Your Creativity

      In this section, you can acquaint yourself with the creativity of players and work of specialised communities

      1 624
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    4. Archive

      These are archived sections that have ceased to be updated, but have historical value

      18 128
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  4. eSports

    1. Official eSports Website   (10,628 visits to this link)

    2. Official eSports Twitch Channel   (10,257 visits to this link)

    3. Official eSports Discord   (10,251 visits to this link)

  5. Special

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  • Topics

  • Posts

    • I just want to make sure they didnt forget to send rewards from the last challenge accepted event. Last week ive been waiting but zero containers in my acount(((
    • Well, seems Hazel and his crew discovered a gold vein in the form of "Challenge Accepted 2.0". Now all the people who claim how tanki's "golden years" were like +10 years ago gonna explode with anger seeing how tanki's "golden years" are incoming right here and right now with such an amazing and "original" concept and with some certain words that definitely gonna age very very well. Am I right or am I right? :tf: [:trollface:] I have a competition at asking for too much. Oh no, I'm doomed. :tf:  Don't forget Yellow Bug and Active Viewer + other paints. Do it. And better not forget about rest of paints that was meant to be only from bundles like mentioned above. We all gonna keep an eye on you. OK time for sum serious talk. Fund itself is pretty mid, GT skins are pretty lousy, but worse ones exist. At least some epic keys to get. OP Tsar Greneds (if fund gonna reach it). Bruh, Pulsar for Tsunami... and a chance to get sum Rubies from giveaway. Hope I'll finally win in there. Sum prizes repeat, I honestly agree with DMR boi about giving something else for those, who already have them, but I guess that's not gonna happen.  Good luck in giveaway!!
    • I think it was necessary. It's one way to distinguish its damage template from other turrets. It can also be presumed that one way they will design some of the legendary augments is to remove the extra damage but add power in different sections of the turret. So they are powerful on their own but they still have a distinction from Stock and many of the augments that follow Stock.    For example, Autocannon with its 5-shot burst will benefit from that combo damage buff but that is assuming they hit all 5 shots on the same target. If a single one misses then they don't get that extra damage that can finish of the target, allowing the enemy to get back to full HP by the time the longer clip reload is finished.  Sorted Ammunition whose 2nd shot in the clip will always be critical, they can remove the combo damage and simply make the critical damage be a high increase like +50% instead. Stock being buffed in that area specifically will eat into Polaris' niche so Polaris may have an even higher number to differentiate it, or perhaps the requirement to access the high bonus damage may be reduced (for example having 4 shots in the clip instead of 5 or 6).  With Adaptive Reload, the extra damage is gone but it's "replaced" with the ammo being instantly reloaded if the 2nd shot impacts an enemy tank that is not on spawn immunity, which gives you delayed burst damage higher than Stock.      They can adjust that to tailor who gets to do well with the turret. If you want any random person doing well with it, you can make the base damage higher (above 750 for example) and lower the combo damage. Or they could go the route they did with leaving normal damage below the major damage barrier, encouraging better accuracy to make more use out of the higher combo damage. 
    • Do you think the bonus damage buff was necessary? Tsunami does so much extra damage with booster/crisis anyway.
  • Community Management

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